100 floors. 138 cards. 112 monsters. 5 unique playstyles. Navigate the Risk Flow—advance into danger for greater rewards, or retreat to safety. A complete pixel art deck-building roguelike adventure.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is a strategic deck-building roguelike, and I'm releasing it in Early Access to complete the game together with players.

Core Systems Already in Place:
5 Magic Stones with turn-based card combat
Risk Flow system (Safe/Shift/Danger)
100-floor dungeon (112 monsters, including final boss)
11 Allies, Food, Achievement systems
The Curse of Darkness (curse card system from Floor 31)
Modding system (10 content types supported)

What We'll Build Together During EA:

Confirmed Improvements:
- UI/UX improvements based on player feedback
- Magic Stone balance and Risk Flow difficulty tuning
- Equipment affix drop rates and power level adjustments
- Dungeon event enhancements (feedback-driven)

Decided Together with the Community:
- New system directions (e.g., daily challenges, special event dungeons)
- Mod support expansion (custom cards, monsters, deck sharing)
- Content expansion priorities (shaped by player votes)”

Approximately how long will this game be in Early Access?

“I'm targeting 6-9 months until full release. Core systems are already complete, so the EA period will focus on:

- Balance tuning and difficulty curve optimization
- Creating Floors 91-100 and final boss content
- UI/UX improvements based on player feedback

Content quality and stability are my top priorities, and the timeline will remain flexible based on player feedback.”

How is the full version planned to differ from the Early Access version?

“Planned for Full Release:
- Story event expansion and balance tuning
- UI/UX improvements

Under Consideration Based on Community Feedback:
- Additional Magic Stones and new cards/Allies/equipment expansions
- Additional language support (based on player demand)

Some content may be added earlier than planned based on player feedback during EA.”

What is the current state of the Early Access version?

“Currently Playable Content:
5 Magic Stones, each with unique starting decks
100-floor dungeon (112 monsters, including final boss)
Turn-based card combat (138 cards)
Equipment system (41 equipment + affixes)
11 Allies, Food systems
The Curse of Darkness (curse cards from Floor 31)
Modding system (custom cards/monsters/dungeons and 10 content types)
Save/Load functionality
Tutorial (Floors 1-3)
3-language support (Korean, English, Japanese)

Still in Active Development:
Balance tuning based on player feedback”

Will the game be priced differently during and after Early Access?

“The price will increase as new content and features are added. If you purchase during Early Access, you'll receive all full release content at no additional cost.”

How are you planning on involving the Community in your development process?

“Feedback Channels:
Steam Community Hub: Discussions, bug reports, suggestions
Steam News Hub: Bi-weekly development updates and roadmap sharing

How Player Suggestions Are Used:
Card balance adjustments (community polls)
New idea submissions
UI/UX improvement priority voting
Choosing which Magic Stone deck to expand next
Mod support feature prioritization

Transparent Development Process: Every patch note includes a "Community Contributions" section, so you can see how your voice directly shaped the game.”
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About This Game

Chronicle of Brimir: Mimir's Cave is a complete 100-floor pixel art deck-building roguelike where every decision matters. Choose from 5 distinct Magic Stones—each offering a unique playstyle—and navigate the Risk Flow system: advance into danger for greater rewards, or retreat to safety. With 138 cards, 112 monsters, 11 Allies, and full modding support, every run delivers deep strategy and endless replayability.

At a Glance

- 100-Floor Complete Dungeon (Final boss + ending included)

- 138 Cards across 5 Magic Stone Archetypes

- 112 Unique Monsters in 10 enemy bands

- 11 Allies = 55 Build Combinations

- Full Modding Support (10 content types)

- 3 Languages: Korean, English, Japanese

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■ 5 Magic Stones, Infinite Strategies

Five distinct Magic Stones offer unique combat styles. Heimdall's balanced offense and defense, Freyja's explosive flames, Njord's relentless endurance, Nanna's cunning manipulation, and Baldr's radiant healing—choose the Magic Stone that fits your playstyle and forge your ultimate deck from cards found within the dungeon.

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■ Ultimate Skills: The Reward for Mastery

Commit deeply to your Magic Stone's combat style and a legendary Ultimate Skill card automatically appears in your hand mid-battle. Zero BP cost. One-time use. Devastating impact—Freyja's fire eruption, Heimdall's decisive strike, Baldr's full-party heal. Each Magic Stone has its own unique trigger condition and Ultimate Skill, and you can unleash up to 3 per battle.

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■ Risk Flow: Greed vs. Survival

Every floor presents a choice: press deeper into DANGER for more experience and greater rewards, or fall back to SAFE zones and live another day. The Risk Flow system tracks your position—green means safety, red means death is near. Will you risk it all to grow stronger, or play it safe? One wrong step and your run ends. Choose wisely.

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■ Floor 31: The Curse Begins

Starting from Floor 31, darkness seeps into your deck. Curse cards automatically poison your deck—not cards you can destroy or ignore, but cards that punish you just by existing in your hand. Master 5 types of curses or accept permanent deck handicaps. This is where roguelike depth meets true challenge.

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■ 11 Allies, 55 Unique Combinations

Recruit companions who change the flow of battle. Some deal damage every turn, others boost your defense, and a few add exclusive cards to your hand. With 5 Magic Stones and 11 Allies, you have 55 distinct build paths—and that's before you factor in the 138 cards you'll discover. Every run feels fresh. Every Ally opens new strategies.

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■ Your Monster Encyclopedia

Transform the dungeon into your research project. Name monsters, record their patterns, note their weaknesses, and share your discoveries through Steam Workshop. Every monster tells a story, and you're the one writing it.

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■ 91 Achievements to Master

Master combat, exploration, and progression to unlock new Allies, cards, and equipment. 91 achievements await—including hidden ones for those who seek them.

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■ Replayability & Game Length

- 55 Magic Stone + Ally combinations = hundreds of hours of strategic depth

- Modding system for unlimited content expansion (custom cards, monsters, dungeons, and 10 content types)

- Steam Workshop for community monster compendium sharing

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■ Based on a Fantasy Epic

This game is based on the world of the novel *The Chronicles of Brimir: Fate Consumed by the Stone*. Curious about the stories behind the dungeon's characters? Dive into the novel alongside the game.

- Japanese serialization:

- English translation:

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: i3 / Ryzen 3
    • Memory: 4 MB RAM
    • Graphics: Intel HD 4000
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires an Apple processor
    • OS: macOS 10.13
    • Processor: Apple M1
    • Memory: 4 MB RAM
    • Graphics: Metal-compatible GPU
    • Storage: 500 MB available space
    Recommended:
    • Requires an Apple processor
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