A pixel art deck-building roguelike. Master the Risk Flow, harness the power of Magic Stones and Allies, and conquer the dungeon!

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is a strategic deck-building roguelike, and I'm releasing it in Early Access to complete the game together with players.

Core Systems Already in Place:
5 Magic Stones with turn-based card combat
Risk Flow system (Safe/Shift/Danger)
40-floor dungeon (Zone 4)
Ally, Food, Achievement systems

What We'll Build Together During EA:
UI/UX improvements based on player suggestions
Event improvements through feedback on in-dungeon events
Content expansion (driven by player choices)
Balance between Magic Stones
Risk Flow system difficulty tuning
Equipment affix drop rates and power levels
Which new systems to add (e.g., daily challenges, special event dungeons)
Mod support expansion: custom cards, monsters, and deck sharing features”

Approximately how long will this game be in Early Access?

“I'm targeting 6-9 months until full release. Core systems are already complete, so the EA period will focus on:

- Balance tuning and difficulty curve optimization
- Creating Zone 5+ monsters and Floor 100 content
- UI/UX improvements based on player feedback

Content quality and stability are my top priorities, and the timeline will remain flexible based on player feedback.”

How is the full version planned to differ from the Early Access version?

“Planned for Full Release:
- Dungeon expansion (Zone 5+ monsters and completion of Floor 100)
- Augelmir's Seal activation (ultimate endgame challenge after conquering Floor 100)
- Balance and UI/UX improvements

Planned for Post-Release Updates:
- Additional Magic Stones (5 → 10) and new cards
- Event Dungeons (boss rush with saved decks)
- New Allies and equipment
- Additional language support (Simplified & Traditional Chinese)

Some content may be added earlier than planned based on player feedback during EA.”

What is the current state of the Early Access version?

“Currently Playable Content:
5 Magic Stones, each with unique starting decks
40-floor dungeon (Zone 4 monsters; full release targets 100 floors)
Turn-based card combat (90+ card effects)
Equipment system (Weapons/Armor/Accessories + affixes)
Ally, Food systems
Save/Load functionality
Tutorial (Floors 1-3)
3-language support (Korean, English, Japanese)

Still in Active Development:
Zone 5-10 monsters (60+ new enemies planned)
Additional cards and equipment
Ally unlock events and narrative chains
Balance tuning based on player feedback”

Will the game be priced differently during and after Early Access?

“The price will increase as new content and features are added. If you purchase during Early Access, you'll receive all full release content at no additional cost.”

How are you planning on involving the Community in your development process?

“Feedback Channels:
Steam Community Hub: Discussions, bug reports, suggestions
Official Discord Server:real-time feedback
Steam News Hub: Bi-weekly development updates and roadmap sharing

How Player Suggestions Are Used:
Card balance adjustments (community polls)
New idea submissions
UI/UX improvement priority voting
Choosing which Magic Stone deck to expand next
Mod support feature prioritization

Transparent Development Process: Every patch note includes a "Community Contributions" section, so you can see how your voice directly shaped the game.”
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This game is not yet available on Steam

Planned Release Date: January 2026

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About This Game

**■ Deep and Strategic Deck Building**

Five distinct Magic Stones offer unique combat styles. Heimdall's balanced offense and defense, Freyja's explosive flames, Njord's relentless endurance, Nanna's cunning manipulation, and Baldr's radiant healing—choose the Magic Stone that fits your playstyle and forge your ultimate deck from cards found within the dungeon.

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**■ Risk Flow System**

Each dungeon floor is divided into **SAFE**, **SHIFT**, and **DANGER** zones. The deeper into danger you venture, the stronger the enemies—but the greater the rewards. Push forward or retreat—reading the Risk Flow is the key to survival.

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**■ Ally System**

You cannot conquer the dungeon alone. Various Allies will aid your journey, each offering unique advantages: unleashing powerful abilities in battle, triggering special events during exploration, enhancing your stats, or boosting experience gains. Which Ally will you pair with your deck? That choice shapes your strategy.

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**■ Achievements and Unlocks**

Numerous achievements await your challenge. Master combat, exploration, and progression to unlock new Allies, cards, and equipment. Hidden achievements are there for those who seek them!

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**■ Loren's Codex**

Give monsters your own custom names and notes. The information you record is accessible even mid-battle. Your completed monster compendium can be exported as a CSV file to share with other players.

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**■ Augelmir's Seal (Coming in Full Release)**

> ⚠️ This feature will not be included in Early Access.

The ultimate challenge reserved only for those who conquer Floor 100. Face the dungeon under brutal penalties. Experience it in the full release.

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**■ A World Born from a Novel**

This game is based on the world of the novel *The Chronicles of Brimir: Fate Consumed by the Stone*. Curious about the stories of Loren, Freyja, and Augelmir? Dive into the novel alongside the game.

- Japanese serialization:

- English translation:

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: i3 / Ryzen 3
    • Memory: 4 MB RAM
    • Graphics: Intel HD 4000
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Requires an Apple processor
    • OS: macOS 10.13
    • Processor: Apple M1
    • Memory: 4 MB RAM
    • Graphics: Metal-compatible GPU
    • Storage: 500 MB available space
    Recommended:
    • Requires an Apple processor
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