What We Carry is a dark, gothic strategy RPG where you can only see yourself. Walk a brave path through an unseen world, face random events, and survive the weight of every choice you make.

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Det här spelet är ännu inte tillgängligt på Steam

Planerat lanseringsdatum: 26 feb, 2026

Det här spelet blir upplåst om ungefär 2 dagar

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Om detta spel

You move forward, carrying everything you’ve become.

In What We Carry, the world ahead is hidden from view. You walk a single path through darkness with only a mirror to guide you—reflecting yourself and what lies behind you, but never what waits ahead.

Survival is not about reflexes.
It’s about decisions.

As you travel, random event cards interrupt your journey, each presenting a choice with no clear answer. Help or ignore. Risk or retreat. Preserve yourself—or sacrifice something you may need later. Every decision plays out immediately, reshaping your run through stat changes, new conditions, lingering burdens, or sudden death.

Some choices make you stronger.
Others simply make you heavier.

Features

  • A World You Can’t See
    Exploration through limitation. The mirror reveals only fragments of truth, forcing you to interpret danger through reflection and consequence.

  • Event-Driven Strategy Gameplay
    Randomized event cards challenge your judgment, resource management, and willingness to take risks.

  • Meaningful Choices With Permanent Consequences
    There are no correct answers—only outcomes you must live with, or die from.

  • Dark Gothic Pixel Art
    A grim, atmospheric visual style inspired by classic RPGs and bleak fantasy worlds.

  • High Replayability
    Each run offers new events, outcomes, and endings shaped by what you choose to carry forward.

There is no map.
No warning.
No relief from consequence.

Only the mirror.
Only the path.
Only what you carry.

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

I am a solo indie developer with limited time and funds. I use AI art to help in places where my personal pixel art skills are lacking. Many/most all of these pieces get hand cleaned up by me to ensure overall aesthetics, feel, and theme are maintained.

Specific usages of AI Art:

Character/Armor Art - (The characters are the focal pieces of the game. I wanted them clean with the gritty overtones and proper shading. My art is not there yet)

Location Backgrounds - (The floor the character is seen walking on is largely created by AI with touch ups to ensure proper parallax looping)

The pixel art hands in the game's logo/title images - (I'm terrible with pixel art hands... something about the shading)

Beskrivning av vuxet innehåll

Utvecklarna beskriver innehållet så här:

Mature content includes: The main character's death represented in a single still image intended for game-over usage. Alcohol consumption by the main character. Insinuated/Text based violence.

Systemkrav

    Minimum:
    • OS: Windows® 10 (64-bit)
    • Processor: Intel® Core™ i5-750 (quad-core) / AMD® Phenom™ II X4 965 (quad-core)
    • Minne: 1 GB RAM
    • Grafik: NVIDIA® GeForce® GT 630 (2 GB) / AMD® Radeon™ HD 6670 (2 GB)
    • DirectX: Version 11
    • Lagring: 500 MB ledigt utrymme
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