What We Carry is a dark, gothic strategy RPG where you can only see yourself. Walk a brave path through an unseen world, face random events, and survive the weight of every choice you make.

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Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: 1. Quartal 2026

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Infos zum Spiel

You move forward, carrying everything you’ve become.

In What We Carry, the world ahead is hidden from view. You walk a single path through darkness with only a mirror to guide you—reflecting yourself and what lies behind you, but never what waits ahead.

Survival is not about reflexes.
It’s about decisions.

As you travel, random event cards interrupt your journey, each presenting a choice with no clear answer. Help or ignore. Risk or retreat. Preserve yourself—or sacrifice something you may need later. Every decision plays out immediately, reshaping your run through stat changes, new conditions, lingering burdens, or sudden death.

Some choices make you stronger.
Others simply make you heavier.

Features

  • A World You Can’t See
    Exploration through limitation. The mirror reveals only fragments of truth, forcing you to interpret danger through reflection and consequence.

  • Event-Driven Strategy Gameplay
    Randomized event cards challenge your judgment, resource management, and willingness to take risks.

  • Meaningful Choices With Permanent Consequences
    There are no correct answers—only outcomes you must live with, or die from.

  • Dark Gothic Pixel Art
    A grim, atmospheric visual style inspired by classic RPGs and bleak fantasy worlds.

  • High Replayability
    Each run offers new events, outcomes, and endings shaped by what you choose to carry forward.

There is no map.
No warning.
No relief from consequence.

Only the mirror.
Only the path.
Only what you carry.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

I am a solo indie developer with limited time and funds. I use AI art to help in places where my personal pixel art skills are lacking. Many/most all of these pieces get hand cleaned up by me to ensure overall aesthetics, feel, and theme are maintained.

Specific usages of AI Art:

Character/Armor Art - (The characters are the focal pieces of the game. I wanted them clean with the gritty overtones and proper shading. My art is not there yet)

Location Backgrounds - (The floor the character is seen walking on is largely created by AI with touch ups to ensure proper parallax looping)

The pixel art hands in the game's logo/title images - (I'm terrible with pixel art hands... something about the shading)

Beschreibung nicht jugendfreier Inhalte

Der Entwickler beschreibt die Inhalte wie folgt:

Mature content includes: The main character's death represented in a single still image intended for game-over usage. Alcohol consumption by the main character. Insinuated/Text based violence.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows® 10 (64-bit)
    • Prozessor: Intel® Core™ i5-750 (quad-core) / AMD® Phenom™ II X4 965 (quad-core)
    • Arbeitsspeicher: 1 GB RAM
    • Grafik: NVIDIA® GeForce® GT 630 (2 GB) / AMD® Radeon™ HD 6670 (2 GB)
    • DirectX: Version 11
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
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