A fast-paced, class-based multiplayer heist game where you sneak, stun and steal more loot than your rivals in 15 minutes. Make too much noise? Deadly AI security will crash the party.

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Już wkrótce we wczesnym dostępie

Producenci tej gry zamierzają wydać tę grę, gdy wciąż trwają nad nią prace, opierając się na opiniach od graczy.

Uwaga: gry oferowane w formie wczesnego dostępu nie zostały jeszcze ukończone i do momentu pełnego wydania mogą ulec zmianom lub nie zmienić się w ogóle. Jeśli ta gra w jej obecnym stanie nie interesuje cię, sugerujemy poczekać, by zobaczyć, czy prace nad nią pójdą dalej. Dowiedz się więcej.

Od twórców:

Dlaczego wczesny dostęp?

„Cunning Crooks is currently in a playable and enjoyable state,
and we are confident that players can have meaningful matches
and experience the core tension of tactical heists
where stealth, disruption, and risk-taking all play a role.

However, the game is still far from reaching its full potential.
There are many systems, ideas, and directions that we want to explore,
and the overall shape of progression, balance, and long-term replayability
is not yet finalized.

Because the game heavily depends on player behavior —
how people approach stealth, risk, cooperation, and disruption —
community feedback is essential to guide its evolution.

Early Access allows us to expand and reshape the game together with players,
so that Cunning Crooks can grow into a deeper, more replayable experience
than what we could achieve through internal development alone.”

Mniej więcej jak długo gra będzie w fazie wczesnego dostępu?

„We expect Early Access to last approximately 12–18 months.

The exact duration will depend on player feedback and how the game evolves as balance is refined and new content is introduced.”

Czym różni się zaplanowana pełna wersja od tej z wczesnego dostępu?

„1. During Early Access, we plan to introduce:

• Co-op mode
• Basic ranking system
• Controller support
• Additional maps, items, and skills

2. As development continues toward full release,
we plan to introduce:

• Private Space (trophy room, friend invites, mini-games)
• Training Mode
• Single-player Story Mode
• Tier-based progression with promotion/demotion
• At least one new playable class
• Ongoing additions of new maps, items, and skills”

Jaki jest obecny stan wersji z wczesnego dostępu?

„Key features available now:

• Heist Gameplay Foundation
: Stealing, Hijacking, Looting, Disruption, Stealth, and Vault-raiding mechanics.

• Reactive AI
: Enemies that respond to sound and player actions.

• Strategic Loadouts
: Selection of one skill from each category (Disrupt / Support / Intel), plus starting items.

• Competitive Play
: Solo and team-based matches with fake vaults and ambush mechanics.”

Czy cena gry ulegnie zmianie podczas i po wczesnym dostępie?

„We plan to increase the price at full release
to reflect the additional content and features added over time.

Players who purchase the game during Early Access
will receive all future updates at no additional cost.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

„We’ll open a Discord server at launch for feedback and community discussion.

Development progress will be shared regularly through public roadmaps (such as Trello or Notion) and ongoing devlogs.

All feedback will be reviewed and used to help prioritize balance changes, fixes, and future updates.”
Więcej
Ta gra nie jest jeszcze dostępna na Steam

Planowana data wydania: Nie ogłoszono

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O tej grze

"Steal from the past. Before time runs out."

Cunning Crooks is a fast-paced multiplayer heist game where players infiltrate, steal valuable loot, and outsmart rivals before the clock hits zero.

Choose one of four classescustomize with 3 skills (Disrupt/Support/Intel) and starting items.
Same class, endless builds. No two heists feel alike.

You only have 15 minutes.
Loot fast, fight smart, steal enemies' loot, stay quiet — or face the consequences.


But here's the catch — noise attracts deadly AI. Stay quiet, or pay the price.

🌍 The World of Time Heist [Story]

In the late 21st century, humanity faces a global resource collapse.
Wars and over-development have drained the world of rare materials and forgotten relics.

Then came the Chrono Diver — a device that opens access to Time Residue Zones, frozen fragments of the past where history no longer moves. Nothing taken from these frozen time zones affects history. It simply returns to the present as recoverable resources.

The Chrono Union licenses private mercenary corporations to extract resources, but leaked technology has spawned illegal raider groups.

Now every zone is a battlefield of sanctioned squads and underground thieves.

[The rule is simple]
whoever fills their vault with the most valuable loot wins.

🎯 How It Works [Key Features]

  • Game Objective — How You Win

Steal loot to raise your score and fill your vault. 
Hit the target score first to end the match instantly — or outscore everyone when the 15-minute timer runs out.

Every heist is a race to the finish.

  • Team Battles (1v1 ~ 4v4)

Coordinate to loot, ambush, rescue, and defend. Your team shares a single vault — cooperate or lose everything.

  • Solo Chaos [Free-For-All] (2~8 Players)

No allies. No excuses. A pure battle of thieves and tricksters.

  • Classes, Infinite Strategies

Four classes with distinct strengths:

(1) Vanguard : Balanced; beginner-friendly

(2) Sprinter : Mobility expert; unrivaled escapes

(3) Mechanic : Intel specialist; zone controller

(4) Guardian : Frontliner; team protector

Draft 3 skills and starting items before each match — infinite builds every run.

  • AI Security — PvPvE Threats

AI guards react to sight, sound, intrusions, and suspicious actions.
They chase, corner, stun, and can imprison you if you're careless.

(1) In Team Mode : imprisoned teammates can be rescued — when and how to attempt a rescue is a strategic choice.

(2) In FFA : you’re jailed and return after a short time.

(3) Common : Right before imprisonment, any loot you were holding drops to the ground.

Every fight among players risks attracting more AI, turning engagements into chaotic three-way battles.

🔥 What Makes It Different

  • Non-Lethal Combat

Players don’t kill—they stun, steal, distract, and outsmart each other.
But AI? They can kill you. Every encounter is a risk calculation.

  • The Noise System

Combat, skills, movement and items generate noise. Too much noise?
AI will swarm the area. Stealth is survival. Chaos is death.

  • Vault Strategy

With limited vault slots, choosing what to store becomes a real race strategy —
stack quick low-value loot to gain tempo, or hunt high-value treasures for a decisive finish.
Every scoring choice pushes you closer to victory.

  • Deception & Mind Games

Place fake vaults to mislead enemies — they look identical, and cracking any vault takes time.
Make rivals waste precious seconds while your team secures the real score.
Trust nothing. Question everything.

  • Replay Chaos

Random loot, unpredictable events, and emergent strategies ensure every match becomes its own story.

🚀 Roadmap (Post-Early Access ~ Official Release)

  • Co-op Mode 
    : Face AI threats together and work toward a common goal

  • Seasonal Events 
    : Limited-time maps, rewards, and cosmetics

  • Private Space 
    : Decorate your own villa with your trophies & loot and enjoy minigames with friends

  • Training Mode
    : Practice with every class, skill, and item to refine your playstyle.

  • Ranking [Tier] System

    : Fair matchmaking with skill-based tiers

  • Console Ports
    : PS4 / PS5 / Xbox

  • Story Mode
    : A single-player narrative mode that explores the mysteries behind Time Residue Zones.

※ I am also interested in exploring UGC tools in the long-term future, but it’s not part of the current Roadmap.

📢 Join the Heist

Wishlist now and follow development on SNS.

The past is waiting. Are you cunning enough to claim it?

Oświadczenie w sprawie treści generowanych przez SI

Producenci opisują, jak ich gra korzysta z treści generowanych przez SI, w następujący sposób:

I used AIs for Items/Skill Icons

Wymagania systemowe

    Konfiguracja minimalna:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
    • System operacyjny: Windows 10 64-bit
    • Procesor: Intel Core i5-4460 or equivalent
    • Pamięć: 8 GB RAM
    • Karta graficzna: NVIDIA GeForce GTX 1050 Ti or equivalent
    • DirectX: Wersja 11
    • Sieć: Szerokopasmowe połączenie internetowe
    Konfiguracja zalecana:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
    • System operacyjny: Windows 10 64-bit
    • Procesor: AMD Ryzen 7 4800H or equivalent
    • Pamięć: 16 GB RAM
    • Karta graficzna: NVIDIA GeForce GTX 1660 Ti or equivalent
    • DirectX: Wersja 11
    • Sieć: Szerokopasmowe połączenie internetowe
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