A dynamic hack’n’slash with no class restrictions. Choose your path as you level-up and play your character the way you want! Explore this shattered and corrupted world to uncover its ancient secrets and hidden truths.
Recent Reviews:
Mixed (60) - 68% of the 60 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (2,498) - 74% of the 2,498 user reviews for this game are positive.
Release Date:
Mar 24, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want the game to be properly tested in the field while we implement the core features. Wolcen: Lords of Mayhem is an ambitious project and we want to share its evolution with the Community, gather feedback, and improve the game accordingly. The game has a lot of replayable mechanics to test as well and we want to make sure that these mechanics are appreciated and polished.
An Early access is a perfect way to achieve these goals.”

Approximately how long will this game be in Early Access?

“It is important to us that Wolcen is properly polished before its release. We hope to move to Beta during 2018. We will keep the Community informed on important future dates for Wolcen with news on Steam, the Official website, and on the Social medias.”

How is the full version planned to differ from the Early Access version?

“The Early Access version of the game will include the major gameplay features. The storyline, main quests, side quests, and other contents will only be available once the game is released.”

What is the current state of the Early Access version?

“The game presently allows you to visit an alpha quest zone for 3-5 hours, leading you to level 13-14.
You can then reach level 20 and explore the world, farm for equipment in the bounty’s infinite dungeon, make PVE challenges in the arena for exceptional rewards, or participate to the daily dungeon and compete with other players for the best time.
You can access around 400 skills in the Passive Skill Tree split in 11 archetypes so far (on 20 planned). Wolcen doesn’t force you to choose any class, so feel free to mix these archetypes for a customized experience of the game!
Around 20 spells are implemented (signature skills excluded) and more are coming. These spells can be improved as you use them and have various cool effects to increase their power and efficiency.
The environment will react to your actions and you can perform elemental combos to affect your enemies.”

Will the game be priced differently during and after Early Access?

“Yes. As the content gets implemented, the price of the game will increase progressively.”

How are you planning on involving the Community in your development process?

“The community has various ways to communicate and share with us, on these last 2 years we have been able to improve the game a lot thanks to the community feedback and reports.
Official forums and Steam forums can be used to express issues, ideas, feedback in general, or even report bugs.
Trello is used for the Roadmap, Suggestions and the Bug tracker.
We also gather your reactions from various social medias (Facebook, Twitter, Instagram, Youtube, Twitch, streamers in general). If we can, we participate to streaming and provide answers to some questions.
Finally, all developers are on Wolcen’s official server on Discord.
All the useful links to communicate with us are available here: https://wolcengame.com/forums/topic/usefull-links-for-wolcen/.
We have a dedicated Community Manager to take care of our Community and ensure that while we develop the game we all stay connected to your needs, your opinions, and what you expect from us so our great game will also be your great game.”
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Recent updates View all (112)

June 29

Beta and Fixed camera rotation

[DE translation]
[RU translation]

Hello everyone!

We would like to provide you with some updates on the Beta. We’re progressing well on all the features planned, and everyone in the studio is working hard to honor the deadline for the Beta transition.

If you wish to see some previews, you can visit the Trello Beta Roadmap and vote for the preview that you would like to see ;) Every Monday, another sneak peek is posted based on your votes.

Presently, our developers are all focused on the creation and implementation of all the new creatures, effects, characters, weapons, armors, animations and environments, and of course Multiplayer, just for you! We’re all really excited about this, and we’re quite confident you will be too.

Now, let’s talk about the rotating camera. As told in the Beta news, the feature was removed because we realized it was barely used and considered confusing. We know you don’t all agree on that point, and that some of you were disappointed by this choice. Although we’re confident you will appreciate the change, we would like to tell you a little more about the other reasons why we made that change and share with you another preview of the Beta game.

When we first started the development of Umbra, we tried many camera configurations. Different focal, distances, angles, and movement... As the development progressed, we started identifying a few small issues, and in the end, we realized that the rotating camera didn’t serve the gameplay like we expected.



Here at Wolcen Studio, we want the quality of gameplay to come first.
When something goes in the way of a good game experience, we seek out solutions to make it better. That’s what we did for the rotating camera.

For the Beta version of the game, we want to improve the camera by streamlining its behaviour, get the ‘perfect’ settings, and freeze the rotation control for players.



One of our main priorities on Wolcen, with quality of action, is visual quality. Passionate artists work hard every day here to deliver a beautiful experience, and having only one camera angle greatly improves our ability to achieve this objective.

In the meantime, level design is clearer for the player, and it should be easier for you to enjoy and follow the flow of the action without getting lost or lose the rhythm of the adventure.

Last but not least, optimization is facilitated, and production time of a given area is reduced, allowing us to do more content of a higher quality.

At the end, this was a great experiment for us. The top down camera has the advantage of giving a great visibility of gameplay, and we really want to make the most out of this possibility.

We hope that this explanation made our choice a little more clear for you. Of course, you will have the opportunity to tell us what you think about these changes during the Beta in September.

See you soon!
96 comments Read more

May 18

Beta status and progression updates

[FR translation]
[DE translation]
[RU translation]

Hello everyone!

A little update on our team's status and how you will be able to track the progression of the Beta. The team is advancing well for September’s huge transition, and we want to share a little more information about what is actually going on at the office.

So!

Multiplayer status

Our programmers are currently working on the Multiplayer to implement core features of the game in that mode. It’s a tremendous work to make all the features working in that different configuration, they are sweating a lot and work really hard to provide you that feature for the Beta.

Dear Community, they need all your 01101100 01101111 01110110 01100101 to go through this!
Don’t hesitate to send me your love for them on Discord or even in comments, I will transmit everything to them when they’re not in programming-focused mode.

Beta Roadmap

The global Roadmap is nice, but it doesn’t give you many details about what’s currently happening for the Beta. Therefore, we’ve decided to open a new Beta Roadmap, more detailed about the Beta content.
Each week, we will add images of the work in progress based on your votes on Trello.

To vote, you have to own a Trello account(free) and vote for what you wish to see.
The section with the highest votes each week will be granted with an image added on the Beta Roadmap.

Be careful, though, spoilers are to be expected, do not visit the Beta Roadmap if you wish to discover the content by yourself when it’s in the game 😊

Owlcen’s adventures

In case you didn’t see it yet, we have a new plush owl friend at the office! Born on the Discord channels, he has found his way to the Wolcen office and visits everyone to track the progress of the Beta. You can follow his adventures on Instagram: join him on a tour of the office and see exclusive work in progress in his pictures! Speaking of...

A little more of our office


Direct link for larger view: https://image.ibb.co/iiCJRJ/Office4.jpg

This is our open space where all the magic takes place. The different departments are mentioned so you can see our configuration. We still have a lot of work to do for the decoration, but it’s in progress, and we have a game to finish ;) As you can see, Owlcen might be hidden, but he monitors everything.

Which brings me to...

Pets

Last but not least, this is also a work in progress, but I thought you might like to take a look at this feature in development, as a conclusion for this news:



Annnd that is all for today.
Thank you, as always, for your support!

Useful links :
Wolcen's Global Roadmap: 2018 Edition
Wolcen's Bug tracker
Wolcen's Community Suggestions
Wolcen's Official Website
Wolcen's Official Facebook Page
Wolcen's Twitter page
Wolcen's Instagram Page
Wolcen's Official Discord server
Wolcen's FAQ

Help us fix crashes here

Community websites:
German Fan Site : http://www.wolcen-game.de/
French Fan Site : Wolcen France
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Report bugs and leave feedback for this game on the discussion boards

About This Game

Wolcen: Lords of Mayhem is a beautifully rendered ARPG thanks to the CryEngine technology. Join this dynamic hack’n’slash and its fast-paced combat based on weapon combos. There are no class restrictions, you can choose your path as you level-up and play your character the way you want. Thanks to our resource opposition system, you can adapt to any kind of situation!

The environment will react to your actions and the elemental based spells you might use to vanquish your enemies. Soon, co-op will be added, and players will be able to combine spells to create chain reactions, in order to overcome greater challenges.

There will also be a unique mechanic called Apocalyptic Form that allows players to shapeshift into a devastating form, adapted to your play-style.
Dodge, dash, hack, slash, and unleash fury on your foes!


You’re a former officer of the Human Republic forced to flee because of your unwillingly developed powers. Your path will lead you on an epic and unexpected adventure with your companions, as you uncover ancient secrets and truths hidden in this shattered world.


Key features:

* Still under development. Will be implemented during the early access.


  • Dynamic combat system: fast-paced combat system with weapon-based combos and charged attacks. Dodge, Dash, Hack, Slash and unleash devastating spells on your enemies!
  • Tons of Loot: Weapons, Armor, Potions and randomly generated magic effects for more gameplay diversity.
  • Complex AI: All the enemies have various skills and patterns. Defeating a Boss is a real phased challenge you will only defeat with strategy.
  • Active skill tree: Skills gain experience with your character and you can combine modifiers as you level up, so your skill is always unique.
  • Weapon combo system : each weapon has its own game style, including various gameplay effects and animations.
  • Free character development: No class limitation. You have three resources: Rage and Umbra interact with each other, using Resource Opposition System. Stamina allows you to dodge-roll.
  • Rotating Passive Skills Tree: A deep and innovative way to customize your play style!
  • Custom player: choose your gender and customize your character, skin color, hair, beard, eyes etc.
  • [Not yet implemented]Mature story full of secrets to discover exploring the world.
  • Randomly Generated Dungeons for infinite replayability.
  • Element-based spells will react to the environment and to other active elements in the area. For example, lightning will spread in water and stun targets; Fire will spread unless water or frost gets in the way, etc.
  • [Not yet implemented]Multiplayer mode*: Co-Op/Multiplayer.
  • [Not yet implemented]Apocalyptic Form*: According to your play style, you will develop special powers for your character, changing their abilities and look. A fire caster will have their skin turn into lava and heal from fire. Even wings and horns might appear depending on your talents!
  • Housing: Create your own house and proudly showcase your special gear!
  • Asymmetric Armor System: We love asymmetric armor, and we want you to be able to customize your gear down to the finest details! You will be able to equip different shoulders and arm protection on the left and right side of your character, bringing a great number of personalization options!
  • [Not yet implemented]Pets*: Have your own special companion to gather loots and golds, with the possibility to use a loot filter so your pet will only take what you want.
  • Gear customization*: You will be able to customize your gear to look the way you want.

System Requirements

    Minimum:
    • OS: Windows 7 64-Bit SP1, Windows 8.1 64-Bit, Windows 10 64-Bit
    • Processor: Intel Core i5-4570T 2.9 GHz / AMD FX-6100 3.3 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti / AMD Radeon HD 6850
    • DirectX: Version 11
    • Storage: 6 GB available space
    Recommended:
    • OS: Windows 7 64-Bit SP1, Windows 8.1 64-Bit, Windows 10 64-Bit
    • Processor: Intel Core i7-4770S 3.1 GHz / AMD FX-8320 3.5 GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 / AMD Radeon HD 7970
    • DirectX: Version 11
    • Storage: 6 GB available space

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