DreadHold is a top-down roguelite horde shooter where you barricade a shadowy building against endless enemy waves, rack up kills for mid-run upgrades, and chase ever-higher scores with meta progression.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to build DreadHold in a way that works, I have my own preferences, but that might not be the same as every body else. This gives us a chance to validate and move fast, with the community at it's core.”

Approximately how long will this game be in Early Access?

“It's hard to say, it could be a year, it could be more or less. ”

How is the full version planned to differ from the Early Access version?

“This depends on our community feedback and play test sessions.

We plan to have 3 maps, many more weapons, many more augments, and more zombie variants.

We also plan to have more modes, systems, random events and such.”

What is the current state of the Early Access version?

“Currently we have the full gameplay loop and:
1 map
3 weapons
12 augments
1 zombie type
4 meta upgrades
2 special events

All of our systems are well built and ready to scale up, we just need to iterate with feedback”

Will the game be priced differently during and after Early Access?

“We believe the current price is fair, there's no plans to increase it after early access.”

How are you planning on involving the Community in your development process?

“We plan to involve the community in the whole process. It's important to the success of the game.
It will help us prevent major scope creep and help us stay on track. Players know what is fun and what isn't. You can contact us via our steam community, discord or twitter. Anywhere that works for you personally!”
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About This Game

DreadHold is a relentless top-down roguelite horde shooter where survival is everything. Trapped in a shadowy building under siege by endless waves of enemies, your goal is simple: hold out as long as you can, barricading entrances and fighting back with whatever you've got.

Dive into fast-paced runs where every session feels fresh thanks to semi-procedural level generation - doorways might be blocked off or wide open, keeping you on your toes while the core layout stays familiar. Rack up points by mowing down foes, then spend them on upgrades mid-run to turn the tide: unlock lifesteal for staying in the fight, explosive bullets that detonate on critical hits, and more. These stack up as you go, letting you build insane loadouts to push further.

Between runs, invest in meta upgrades to beef up your starting stats, giving you that edge for the next attempt. Power-ups drop during the chaos too - grab double points, infinite ammo, or instant reloads to amp up the action. It's all single-player, set in perpetual night time for that tense, arcade vibe, drawing inspiration from classics like COD Zombies but with a top-down twist that makes every corner a potential kill zone.

Key features:

  • Intense horde defense with barricades and special events to shake things up.

  • Roguelite progression: in-run upgrades and meta unlocks for endless replayability.

  • Semi-procedural levels that mix familiarity with surprises.

  • Power-up drops to fuel epic moments in the heat of battle.

Whether you're grinding for high scores or just unleashing mayhem, DreadHold delivers non-stop adrenaline in a compact, addictive package.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We use tools like GitHub Copilot during development.

However, all code is verified by our 2 member team, with over 30 years combined experience.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: 10
    • Processor: Quad-core Intel or AMD 2.5 GHz or superior
    • Memory: 8 GB RAM
    • Graphics: Any DirectX 11 or 12 compatible card
    • DirectX: Version 11
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

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