Behold, the miracle of life… packed into cubes! Create fantastic creatures in an open-world sandbox game like no other. Explore, craft, and survive—all with the help of your very own creations.
Recent Reviews:
Mixed (11) - 63% of the 11 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (379) - 78% of the 379 user reviews for this game are positive.
Release Date:
Apr 1, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to get Life Blocks into people’s hands sooner rather than later. By releasing in Early Access, we have more than just our small team contributing to and testing the game; we have a whole community. With everyone playing and sharing their thoughts, and being able to watch how people play, we can understand what players want from CHKN and make a better game.”

Approximately how long will this game be in Early Access?

“We want to make sure we incorporate player feedback as much as possible and leave Early Access only when the game is ready. Our next big update is coming Winter 2018.”

How is the full version planned to differ from the Early Access version?

“To start, there will be improvements and additions to the current game. The world will get larger and more vibrant and varied, the creatures more intelligent and more useful with additional abilities, the survival gameplay deeper and more rewarding, the content and items more numerous, the UI cleaner and easier to use, and many other updates. But there will also be new features and gameplay added as well, like modding and scripting, additional creative tools, advanced creature training, alchemy, friendly NPCs, boss battles, sharing creatures with the community, and tons more. Plus all the great ideas, suggestions, and feedback we get from the community.

It’s tough to list everything here, so our roadmap is always available for a more comprehensive and updated look at what we have planned.

We should also mention that we don’t plan to stop at version 1.0. We have a lot of ideas for version 2.0 and beyond.”

What is the current state of the Early Access version?

“We consider the current Early Access version of CHKN to be in an early beta state. The game currently includes the core versions of Creative, Adventure, and Arena modes for playing and testing, so you can build creatures using 150+ Life Blocks and dozens of different abilities (more to come); give them basic commands; explore the tropical island biome (the first of 5); gather resources and craft them into basic items, tools, and structures; and pit creatures against each other in battle. Our empathic intelligence AI is already at version 1.0 so creatures can actually learn, obey commands, express emotion, and develop relationships with the player, fellow creatures, and objects in the world.

All throughout Early Access, we’ll be updating regularly based on our roadmap and player feedback. We’ll have lots of new features and content, but we’ll also continue to improve on the current features, work on optimization and performance, and, of course, squash bugs.”

Will the game be priced differently during and after Early Access?

“Early Access pricing is currently discounted for those interested in joining us during development and to thank them for being with us from the beginning. Once the game is ready for release, with a full set of features and content, the discount will be removed. (Anyone who purchases CHKN at Early Access price will be automatically upgraded to the full version when it’s released.)”

How are you planning on involving the Community in your development process?

“We think of the community as our co-designers. We’re making CHKN together and love to hear from players about any aspect of the game.

Our Discussion Forums are open for feedback, constructive criticism, sharing ideas, bug reports, troubleshooting, or even if you just want to chat with fellow CHKN players. We check in on the boards regularly.

The development roadmap is always available for you to view, so you can let us know what you think of what's coming and what you'd like to see added.

We’re also available directly on Discord, Twitter, Facebook, or at heychkn@katapultstudio.com to chat. Show us a crazy creature or share any YouTube videos you’ve made (we collect them!).”
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Recent updates View all (139)

February 16

New Builder Controls



We’ve added even more control to the creature builder with some new improvements. We’ll keep this post short so you can get in and try them out! ;)

New Builder Controls:
  • New rotation tool! Rotate in all axes, rotate blocks that are already attached, and have more control over your creature builds
  • New highlight colors on Life Blocks make it much easier to see what you have selected and where you can place them
  • The undo/redo system has been reworked to be more smooth and consistent, so it’s easier to experiment while building
And thanks to all our CHKNeers for your help reporting and testing so we could get these new bug fixes out!

Bug Fixes:
  • Fixed a bug where party creatures would not summon correctly outside of the world area where they were stored
  • Fixed item duplication bug caused by clicking “Pick up all” from containers
  • Fixed a big where clicking “Edit” on the party screen of a creature did nothing
  • Torch and Lifeshaper FXs will no longer stay on in your hand even after the item is unequipped
  • Poachers no longer change appearance when taking damage
  • Multiplayer:
    • Client creatures now set the correct LOD on connect (This fixes issues where creatures were missing or in wrong positions!)
    • Equipped items now display correctly when a client first connects to a game
    • Client creatures now correctly burn stamina when gliding
    • Clients no longer have to “rediscover” their own creatures in multiplayer games
    • Fixed a bug that caused certain quest conditions to not progress correctly for clients in multiplayer
If you’re not on our Discord yet, come say hi and let us know what you’d like to see in CHKN.

- Team CHKN

https://store.steampowered.com/app/420930/
0 comments Read more

February 8

Homestead Contest & Bug Fixes


“Welcome to my mansion, Mr. Piggles. Please do not eat my entire farm, kthx.”

Creative CHKNeers have been sharing their Homesteads over on Discord so we think it’s time for a...

Homestead Screenshot Contest!

We’d love to see what you’re building in CHKN. Take a screenshot and then head over to the #buildings channel on Discord to share it. Show us your lavish mansions, spooky bunkers, cozy farms, impenetrable fortresses… or maybe you’ve built something completely different? Show off your handiwork and we’ll showcase them in our next post!

Updates & Bug Fixes (v0.7.3B)
We’ve pushed another update live. Thank you to our Discord friends for all the feedback and helping us track down some of these bugs.
  • Crafting progression quests will now always trigger as you explore, regardless of whether you’ve completed the initial on-boarding quest
  • You now need an open party slot to create a new creature in Adventure Mode (This is to prevent confusion people were reporting when creating a new creature and then being unable to add it to the party. You can still have multiple tamed creatures!)
  • Life Blocks no longer open the edit sphere when used, so no more unwanted launching of the creature builder at inopportune moments (like combat, whoops). You can use the Life Shaper or select Edit in the radial menu to build whenever you like.
  • Party/tamed creatures will now help remove stumps
  • Bug Fixes:
    • Identified and fixed an issue that caused frame rate to drop over time
    • A creature being ridden in Automatic Riding Mode no longer moves erratically
    • The “Build a powerful creature” quest condition now works correctly
    • Fix to in-game HUD not appearing after completing the “Build a creature” on-boarding quest
    • Fixed input glitches that were occurring in the Creature Builder
Live Streams Today & Sunday
Don’t forget, we’re streaming today (Friday, Feb 8th) at 3:30 pm EST. Watch on Twitch, YouTube, or here on Steam. Greg and John will build homesteads and then try to defend them against your creations. Send us your best raiding creatures in the #creatures channel on Discord. Winners get bragging rights over the devs!



Plus, survival streamer Joefudge will be back on stream playing CHKN! He’ll be adventuring with friends so there’s sure to be lots of role-playing, shenanigans, and epic voices. His stream is:

🗓️ Sunday, Feb 10th
⌚ 2pm EST


Follow Joefudge on Twitch and come back on Sunday to hang out with him. In the meantime, here’s some adventuring from his last stream to keep you cozy:

https://www.youtube.com/watch?v=dC8l6YqOLOk
We’ll see you in the chat!

- Team CHKN

https://store.steampowered.com/app/420930
2 comments Read more
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Reviews

“The game was fun already, just making weird creatures, but now I can go around collecting resources and make my own creatures. [...] This game is awesome now. I can't wait to play more of it.”
jacksepticeye

“CHKN's focus on giving value and life to your creations outside of the simple joy of building may be the first big step in the genre since Minecraft.”
Curse Gamepedia

“I actually really like the idea. [...] A world populated by tame-able creatures.”
Kotaku

About This Game


CHKN is an open-world sandbox game where life itself is your strongest tool! Create fantastic creatures in an open-world sandbox game like no other. Explore, craft, and survive—all with the help of your very own creations.

Features:


  • Create life: Build block by block to bring living, breathing creatures to life
  • Adventure: Work with your creatures to survive on a mysterious island
  • Creative: Build anything you can imagine
  • Arena: Battle your creature's new abilities against other Players' combinations
  • Multiplayer: Invite your friends to join you
  • Plus more new features and content

* CHKN is created with the help of our amazing players! We'd love to hear your feedback on our discussion forums or join us on Discord.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7+, 64-bit
    • Processor: 2 GHz+ Quad Core
    • Memory: 4 GB RAM
    • Graphics: DirectX 10.1 Compatible GPU
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 10, 64-bit
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage
    Minimum:
    • OS: Mac OS X 10.8+, 64-bit
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Mac OS X 10.8+, 64-bit
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage
    Minimum:
    • OS: Ubuntu 12.04+, 64-bit; SteamOS+
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Ubuntu 12.04+, 64-bit; SteamOS+
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage

What Curators Say

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