Behold, the miracle of life… packed into cubes! Create fantastic creatures in an open-world sandbox game like no other. Explore, craft, and survive—all with the help of your very own creations.
All Reviews:
Very Positive (342) - 80% of the 342 user reviews for this game are positive.
Release Date:
Apr 1, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to get lifeblocks into people’s hands sooner rather than later. By releasing in Early Access, we have more than just our small team contributing to and testing the game; we have a whole community. With everyone playing and sharing their thoughts, and being able to watch how people play, we can understand what players want from CHKN and make a better game.”

Approximately how long will this game be in Early Access?

“We want to make sure we incorporate player feedback as much as possible and leave Early Access only when the game is ready. Our next big update is coming Summer 2018.”

How is the full version planned to differ from the Early Access version?

“To start, there will be improvements and additions to the current game. The world will get larger and more vibrant and varied, the creatures more intelligent and more useful with additional abilities, the survival gameplay deeper and more rewarding, the content and items more numerous, the UI cleaner and easier to use, and many other updates. But there will also be new features and gameplay added as well, like modding and scripting, additional creative tools, advanced creature training, alchemy, friendly NPCs, boss battles, sharing creatures with the community, and tons more. Plus all the great ideas, suggestions, and feedback we get from the community.

It’s tough to list everything here, so our roadmap is always available for a more comprehensive and updated look at what we have planned.

We should also mention that we don’t plan to stop at version 1.0. We have a lot of ideas for version 2.0 and beyond.”

What is the current state of the Early Access version?

“We consider the current Early Access version of CHKN to be in an early beta state. The game currently includes the core versions of Creative and Adventure modes for playing and testing, so you can build creatures using 150+ lifeblocks with 8 different abilities (more to come); give them basic commands; explore the tropical island biome (the first of 5); gather resources and craft them into basic items, tools, and structures; and defend against attacks. Our empathic intelligence AI is already at version 1.0 so creatures can actually learn, obey commands, express emotion, and develop relationships with the player, fellow creatures, and objects in the world.

All throughout Early Access, we’ll be updating regularly based on our roadmap and player feedback. We’ll have lots of new features and content, but we’ll also continue to improve on the current features, work on optimization and performance, and, of course, squash bugs.”

Will the game be priced differently during and after Early Access?

“Early Access pricing is currently discounted for those interested in joining us during development and to thank them for being with us from the beginning. Once the game is ready for release, with a full set of features and content, the discount will be removed. (Anyone who purchases CHKN at Early Access price will be automatically upgraded to the full version when it’s released.)”

How are you planning on involving the Community in your development process?

“We think of the community as our co-designers. We’re making CHKN together and love to hear from players about any aspect of the game.

Our Discussion Forums are open for feedback, constructive criticism, sharing ideas, bug reports, troubleshooting, or even if you just want to chat with fellow CHKN players. We check in on the boards regularly.

The development roadmap is always available for you to view and give feedback on, and you can comment and vote on what you’d like to see in the game.

We’re also available directly on Twitter, Facebook, or at heychkn@katapultstudio.com to chat. Show us a crazy creature or share any YouTube videos you’ve made (we collect them!).”
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Recent updates View all (130)

October 14

Pre-Release Update v0.6.7



There’s a new look for the poachers, new wild creatures, updated temples, new craftable items, and more. Patch notes are below and, as always, bugs are expected in these work-in-progress builds so we really appreciate the reports and feedback you send our way on the Pre-Release forum.

* If you’re not familiar with Pre-Release, it’s the unstable developer branch we use for testing new stuff. More info here.

Patch Notes
New Features/Improvements:
  • The poachers have a new look! After the player avatar got a revamp, we wanted to update the poacher to match the new style, while still keeping it creepycute. (That’s a word.)

  • Adventure Mode updated with new creatures for variety, and balance and tuning for more challenging and fun survival.
    • New wild creatures can be found throughout the world. (Legacy creatures have been removed.)
    • Creature spawning is now dynamic!
      • Different playthroughs may produce different creatures.
      • Toggle the “Use in Adventure” checkbox on a creature’s detail screen in the creature collection for a chance for it to spawn in the world.

Explore the island to discover all the strange new creatures.
    • Initial intro overhauled to teach the basics of survival without being too pushy and letting you discover things on your own.
      • Added a basic onboarding quest to point new players to crafting.
      • Some simple onboarding messages have also been added to trigger points throughout the world.
    • Increased the length of days to allow more time to explore, gather, and craft in the safety of the sunlight.
    • New craftable items added and existing item recipes tuned for balance
    • Revive window in the Party screen now notifies you if you don’t have any Life Blocks in your inventory.
    • You can now assign tamed creatures to your party from the Party screen.
    • Discovery and obtaining abilities are now functional in networked multiplayer games.
    • Chests are craftable again!
  • World/Environment
    • World temples have shiny new art and layout, worthy of the Lifeshaper’s power.
    • Improved placement of wild creatures, resources, and trees throughout the world.
    • Visual configuration of trees improved (more realistic growing/branching)
    • Rock walls improved with meshes.
    • Visual improvements to splat map and heightmap

Grand and mysterious but also kinda cozy, no?
  • Arena
    • Improved automatic camera framing for all Arena modes
    • Arena crowds now animate when cheering on the challengers.
    • Improved arena banner textures
  • Help added to in-game menu (press [ESC])
  • Ability and trait slots now flash in the Creature Builder when they’re added automatically
  • Added an edit icon to all editable text fields throughout the UI to make it more obvious that you can edit them
Bug Fixes:
  • Networking id collision fixes
  • Networking creature building fixes
  • Able to set abilities for more than first slot
  • Creature-powered treadmill fixes
  • Players now orientate correctly when starting a new game
  • Checkpoint position fixed
  • Fix to active quest display becoming stuck in the UI
  • Fix to editing a incapacitated creature
  • Fix to floating hearts after exiting creature edit mode
  • Fix to creatures stuck in the wrong position in networked games
  • Various animation/creature build configuration fixes
  • Fix to becoming stuck on the loading screen when continuing a saved game
  • Fix to dying 2x due to falling damage in networked games
  • Fixed issue with creature builder stats reporting wrong values
  • Creatures will no longer try to play with you when feeding or petting. (They ended up trumpling you most of the time or moving out of range when trying to feed.) They will still do this behavior with the ball.
  • Creatures will no longer continue to chomp on trees after the tree is cut down
Known Issues:
  • Crab claw animations are nutso.
  • Creature Building undo/redo can glitch out
  • After updating the game, you may not see creatures around the world. If that happens, verify the game files through Steam. (Right-Click on CHKN in the library, select ‘Properties’, go to the ‘Local Files’ tab, and click ‘Verify integrity of game files…’.)
  • Continued issues from last update:
    • Occasionally the game will get stuck on syncing creatures during start up.
      • Removing player profiles should unblock this. We’re working on a fix!
    • Textures may be blurry due to new texture streaming tech implementation in progress.
      • In the meantime, you can force max quality textures by opening the console (press ‘) and entering: /streamingTextureForceLoadAll true
    • 3D renders for trees, rocks, bushes, and items in the Journal are not positioned correctly
    • Ability preview images are not yet implemented in the Journal (currently reuses same image for all abilities)
    • Discovery notifications say “press tab to view” but this is not yet implemented (press TAB and go to the Journal to see new entries)
    • The radial UI for Observing is glitchy
Quick links for testers:
  • If you want to see what’s new on Pre-Release, here are the instructions
  • Please post your bugs and feedback on our forums
  • You can also join us on our CHKN discord to post bugs, feedback, or questions (or just hang out!)
Thanks for helping us test all the new updates! Keep those bug reports coming and let us know what you think of the new features.

- Team CHKN

https://store.steampowered.com/app/420930/CHKN/
7 comments Read more

October 4

Pre-Release Update v0.6.6



Be a master CHKN survivalist with the new Journal features! Plus new crafting stations, cleaner and clearer UI updates, and more. Patch notes are below and, as always, bugs are expected in these work-in-progress builds so we really appreciate the reports and feedback you send our way on the Pre-Release forum.

* If you’re not familiar with Pre-Release, it’s the unstable developer branch we use for testing new stuff. More info here.

Patch Notes
New Features/Improvements:
  • You’ll need the new updated Journal to survive and master the wild world of CHKN. It gathers all your collected discoveries and info for handy reference.
    • You can now observe almost anything in the world to log it in your Journal: creatures, trees, rocks, bushes, etc. Items you craft or find are also logged.
    • Updated Journal entries provide more in-depth information on everything you’ve logged. View Life Block stats and abilities, an item’s crafting components and station requirements, what kind of resources objects drop, etc.
    • The Journal UI now categorizes entries to make it easier to find what you’re looking for, and better organizes the data at a glance
    • The creature category now hints at creatures you have yet to discover. Explore the world to find them all!
    • Observing can now be done without binoculars, if you dare to get close enough to your target. (If you want to observe things from a safe distance, you can still craft binoculars at the Tool Station.)

Get all the info you need on a creature you’ve found in the world, or check out any other item you’ve discovered using the categories on the left.
  • Adventure Mode has new gameplay updates for a more fun and rewarding survival experience.
    • New crafting stations added for clearer crafting progression
      • Use the new stations to build specific types of items you’ll need to survive, like tools and structures
      • Crafting recipes and station requirements have been updated for progression and balance
      • Treadmills are now pre-attached when you build a crafting station
    • Creature parts have more uses in crafting. Will you add a scavenged chicken leg to your creature, or turn that leg into a Chicken Rake? YOU MUST CHOOSE!

Handy Chicken Rake info in the Journal. (Handy. Get it?)
    • Abilities are now “looted” when you defeat a creature with that ability for the first time. Defeat wild creatures to learn their secrets!
    • Raw meats can now drop when a creature is defeated. Mmmm, meat.
    • Creature Building tier limits have returned to Adventure Mode (Upgrading the Lifeshaper to unlock higher build tiers will return soon.)
    • The Lifeshaper is now an item in your inventory. You can cast it to build or edit a creature if you don’t have a Life Block handy.
  • The UI has been updated in several places to be easier to use and read, and to provide you more info about the world.
    • Tooltips have been added to all UI screens
    • UI palette has been adjusted: important parts are highlighted better and it just looks nicer yay
    • Additional creature attributes have been added to detail screens
    • The status effects UI now has labels to improve clarity[/list[
    • Creature Revival UI has been implemented on the Party screen
    • Arena cameras have been updated to pick more optimal angles
    • Creative mode now uses the same map/environment as Adventure
    • Additional missing item icons have been added
    • Some item sizes have been altered to be consistent with the new avatar
    • Fur shaders have been optimized for improved FPS
Bug Fixes:
  • Fixed a bug where removed player profiles prevented playing Adventure or Creative modes
  • Steam functionality re-enabled
  • Ability fixes:
    • Fixed Strike canceling before playing
    • Fixed triggering Egg Missile ability when player controlled
    • Fixed Laser Eye ability damage
    • Teleport ability can no longer go through walls
    • Fixed Fire Breath observation error
  • Creepy blank eyes in the Arena crowd now have pupils. Bye, zombie crowd.
  • Creatures no longer start in the wrong position in the Arena
  • Tree health percentage UI fixed
  • Tree art adjusted to fix bad overlaps/gaps
Known Issues:
  • Occasionally the game will get stuck on syncing creatures during start up.
    • Removing player profiles should unblock this. We’re working on a fix!
  • Textures may be blurry due to new texture streaming tech implementation in progress.
    • In the meantime, you can force max quality textures by opening the console (press ‘) and entering: /streamingTextureForceLoadAll true
  • 3D renders for trees, rocks, bushes, and items in the Journal are not positioned correctly
  • Ability preview images are not yet implemented in the Journal (currently reuses same image for all abilities)
  • Creature Builder stats are often reporting wrong values
  • Discovery notifications say “press tab to view” but this is not yet implemented (press TAB and go to the Journal to see new entries)
  • The radial UI for Observing is glitchy
  • Adventure quests are not fully implemented; you’ll see some phantom quest text or broken progress updates
  • Unlocking more than 1 creature in your Party not yet implemented
Quick links for testers:
  • If you want to see what’s new on Pre-Release, here are the instructions
  • Please post your bugs and feedback on our forums
  • You can also join us on our CHKN discord to post bugs, feedback, or questions (or just hang out!)
Thanks a bunch for helping us test! We hope you like the Journal and Adventure changes. We’ll have another Pre-Release update for you next week.

- Team CHKN

https://store.steampowered.com/app/420930/CHKN/
7 comments Read more
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Reviews

“The game was fun already, just making weird creatures, but now I can go around collecting resources and make my own creatures. [...] This game is awesome now. I can't wait to play more of it.”
jacksepticeye

“CHKN's focus on giving value and life to your creations outside of the simple joy of building may be the first big step in the genre since Minecraft.”
Curse Gamepedia

“I actually really like the idea. [...] A world populated by tame-able creatures.”
Kotaku

About This Game


CHKN is an open-world sandbox game where life itself is your strongest tool! Create fantastic creatures in an open-world sandbox game like no other. Explore, craft, and survive—all with the help of your very own creations.

* We're in Early Access! Players can always check out all the latest content and features on our unstable developer branch ("Pre-Release").

Features:


  • Create life: Build block by block to bring living, breathing creatures to life
  • Adventure: Work with your creatures to survive on a mysterious island
  • Creative: Build anything you can imagine
  • Arena: Battle your creature's new abilities against other Players' combinations (* Only on Pre-Release!)
  • Multiplayer: Invite your friends to join you
  • Plus more new features and content (updated regularly on Pre-Release)

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+, 64-bit
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX9 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows XP SP2+, 64-bit
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage
    Minimum:
    • OS: Mac OS X 10.8+, 64-bit
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Mac OS X 10.8+, 64-bit
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage
    Minimum:
    • OS: Ubuntu 12.04+, 64-bit; SteamOS+
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Ubuntu 12.04+, 64-bit; SteamOS+
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage

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