Behold, the miracle of life… packed into cubes! Create fantastic creatures in an open-world sandbox game like no other. Explore, craft, and survive—all with the help of your very own creations.
All Reviews:
Very Positive (336) - 80% of the 336 user reviews for this game are positive.
Release Date:
Apr 1, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to get lifeblocks into people’s hands sooner rather than later. By releasing in Early Access, we have more than just our small team contributing to and testing the game; we have a whole community. With everyone playing and sharing their thoughts, and being able to watch how people play, we can understand what players want from CHKN and make a better game.”

Approximately how long will this game be in Early Access?

“We want to make sure we incorporate player feedback as much as possible and leave Early Access only when the game is ready. Our next big update is coming Summer 2018.”

How is the full version planned to differ from the Early Access version?

“To start, there will be improvements and additions to the current game. The world will get larger and more vibrant and varied, the creatures more intelligent and more useful with additional abilities, the survival gameplay deeper and more rewarding, the content and items more numerous, the UI cleaner and easier to use, and many other updates. But there will also be new features and gameplay added as well, like modding and scripting, additional creative tools, advanced creature training, alchemy, friendly NPCs, boss battles, sharing creatures with the community, and tons more. Plus all the great ideas, suggestions, and feedback we get from the community.

It’s tough to list everything here, so our roadmap is always available for a more comprehensive and updated look at what we have planned.

We should also mention that we don’t plan to stop at version 1.0. We have a lot of ideas for version 2.0 and beyond.”

What is the current state of the Early Access version?

“We consider the current Early Access version of CHKN to be in an early beta state. The game currently includes the core versions of Creative and Adventure modes for playing and testing, so you can build creatures using 150+ lifeblocks with 8 different abilities (more to come); give them basic commands; explore the tropical island biome (the first of 5); gather resources and craft them into basic items, tools, and structures; and defend against attacks. Our empathic intelligence AI is already at version 1.0 so creatures can actually learn, obey commands, express emotion, and develop relationships with the player, fellow creatures, and objects in the world.

All throughout Early Access, we’ll be updating regularly based on our roadmap and player feedback. We’ll have lots of new features and content, but we’ll also continue to improve on the current features, work on optimization and performance, and, of course, squash bugs.”

Will the game be priced differently during and after Early Access?

“Early Access pricing is currently discounted for those interested in joining us during development and to thank them for being with us from the beginning. Once the game is ready for release, with a full set of features and content, the discount will be removed. (Anyone who purchases CHKN at Early Access price will be automatically upgraded to the full version when it’s released.)”

How are you planning on involving the Community in your development process?

“We think of the community as our co-designers. We’re making CHKN together and love to hear from players about any aspect of the game.

Our Discussion Forums are open for feedback, constructive criticism, sharing ideas, bug reports, troubleshooting, or even if you just want to chat with fellow CHKN players. We check in on the boards regularly.

The development roadmap is always available for you to view and give feedback on, and you can comment and vote on what you’d like to see in the game.

We’re also available directly on Twitter, Facebook, or at heychkn@katapultstudio.com to chat. Show us a crazy creature or share any YouTube videos you’ve made (we collect them!).”
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Recent updates View all (127)

August 21

Pre-Release Update v0.6.4


Happy Monday, everyone! Here’s a list of patch notes for the latest Pre-Release update. Bugs are always expected in these work-in-progress builds so we could really use your help testing! We appreciate any bug reports and feedback you send our way on the Pre-Release forum.

* If you’re not familiar with Pre-Release, it’s the unstable developer branch we use for testing new stuff. More info here.

Patch Notes [Pre-Release v0.6.4]

New Features:
  • New Arena Mode - Exhibition Match:
    • Now there are two ways to play the Arena. In Exhibition Mode, battle creatures in 1 vs 1 matches. First to score 3 points wins! Play in spectator mode (CPU vs CPU) if you want to watch the action, or Player vs CPU if you want to control a creature directly in battle. Points are awarded by scoring a knockdown or by how well a creature did offensively before the round time ends.
    • Added in this “Exhibition” arena mode release:
      • Knockdowns trigger a snazzy slow down moment.
      • In the “corners” between rounds, apply bandages and feed to prepare for the next round.
      • New Arena art and sounds of crowds

  • Automated Cameras in Arena modes
    • Cameras will now automatically follow the creatures and capture all the action (when you’re not directly controlling a creature). If you want to control the camera yourself, launch a game in Elimination Mode.
  • Dev Console Added - Helpful for bug reports
    • This new console replaces the / (slash) commands previously used in the chat window.
    • Press ` (accent) to access the dev console.
    • Use /help to view all available commands.
    • You can now output logs directly from console, which is especially useful when sending us bug reports. Use the /savetxt command and find your file in your CHKN directory. (Usually in C:\Program Files (x86)\Steam\steamapps\common\CHKN\ on Windows.)
Improvements:
  • Many creature building improvements

    • Click to select block/place is back, in addition to the existing drag & drop mode.
    • Lock mode added that lets you repeatedly reuse a selected block.
      • When toggled on, whatever block you currently have selected in the Life Block tray can be used repeatedly, without re-selecting it each time.
      • Toggle it off to clear the selection and allow for manipulating blocks already placed on the creature.
    • Traits added. Traits are automatically granted based off how a creature is built.
    • Undo/Redo functionality improved
    • Builder UI simplified and cleaned up (better creature filtering selection, clearer Life Block tooltips, consolidated tool buttons, improved block highlighting, cleaner abilities browsing/selecting, etc.)
    • Code stabilized and many bugs squashed
    • Block/Block chain rotation fixes
    • Bug fixes with interacting with root block
  • Creature animation system updates
    • Fixes to bounds issues, strikes, block separation, leg bends, creature look direction, root identification for certain block configurations
    • Animation smoothing improvements
    • Creature flinching functional again
  • Creature block changes
    • Added icons for updated creature Life Blocks. (There are still a few missing that we’ll add on the next pass.)
    • Half-sized crab blocks added (will be adding more in the future)
    • Fixes to leg animations, snake texturing, highlight materials
    • Fur visual improved
  • Crafting/Character screens overhauled... again!
    • UX made consistent, fullscreen UI, and cleaned up look
    • Many bugs squashed
    • Unneeded features have been removed

New fullscreen character/inventory tab.
  • UI overhaul (in progress)
    • Changing all screens to work in fullscreen for all aspect ratios.
    • Creatures in UI now animate and can be rotated with the mouse
    • Compare creature power with a new stats radar graphic.
      • Stats themselves are still being adjusted. Once we’ve standardized this, the radar will become more clear.
    • Arena mode selection and options now broken into its own flow

New fullscreen, animated Arena creature selection! Some creatures are angrier than others.

Bug Fixes:
  • Pathfinding fixes. Creatures should no longer walk through walls.
  • Dog buffs now properly increase stats.
  • Electric shock ability now uses energy.
  • Multiplayer world syncing improved (trees/bushes) in Creative Mode. NOTE: Initial connect is still buggy. You may have to try multiple times.
Quick links for testers:
  • Instructions for how to get on Pre-Release
  • Please post your bugs and feedback on our forums
  • You can also join us on our CHKN discord to post bugs, feedback, or questions (or just hang out!)
Thank you for helping us test these updates! We hope you like them.

- Team CHKN

https://store.steampowered.com/app/420930/CHKN/
2 comments Read more

July 20

Pre-Release Update v0.6.3



Hey, everyone. We’ve got patch notes for you for the latest Pre-Release update. Since Pre-Release is work in progress, bugs are expected and we could really use your help testing. We appreciate any bug reports and feedback you send our way on the Pre-Release forum.

* If you’re not familiar with Pre-Release, it’s the unstable developer branch we use for testing new stuff. More info here.

Patch Notes [Pre-Release v0.6.3]
  • Creature Builder UX Improvements
    • Toolbars have been removed and all actions are now done by interacting directly with the Life Blocks themselves. No more swapping “tools” as you build! This makes it easier to get Life Blocks exactly where you want them and removes unnecessary complexity. (The UI was getting crowded!) A quick guide:

      • Add: Drag a Life Block from the tray on the left to your creature (Clicking to add will also be returning soon so you’ll be able to choose your favorite method when building.)
      • Rotate: Use the [R] key while dragging, or click a Life Block on your creature to select it and then click the rotate button that appears
      • Move: Click on a Life Block on your creature and drag it around wherever you want it. You can grab single blocks or whole groups.
      • Remove: Click on a Life Block on your creature to select it, then click the trash can or use the [Del] key. (The block is returned to your inventory in Adventure Mode.)
      • Camera focus: Now auto-focuses around the Life Block you have selected. No need to refocus manually.
    • Tell us what you think of the new system.
  • New Character & Crafting Journal panels in progress
    • New item inspection box lets you view stats and other useful info for items in various inventory and crafting panels
    • New crafting interface
      • Filter recipes using the icons on the left
      • See all the resources needed at a glance
      • Queueing added to workstations. Add up to 4 items so the station keeps working while you’re away (as long as your creature can handle the workload!)
      • Remember that some recipes require workstations to craft, even if you have all the resources. We’ll be adding this info to the UI soon.
    • Toolbox now replaces Crafting panel in Creative Mode for easy access to all items in the game
    • Character panel now includes a spot for some fun adventure stats. (They’re all 0 for now. We’ll be hooking these up in the future.)
    • More improvements coming as we work on this, including much-needed item stack functionality

Crafting tools and wooden structures at the Workbench.
  • New Creature Power & Tiers System
    • A new stat called Creature Power (CP) combines a creature’s stats, abilities, and level to give you an overall estimate of how powerful that creature is.
    • Compare CPs when you run across a creature in the wild or face a challenger in the Arena to see if the fight will be more evenly matched.
    • As you build a creature, keep an eye on the new stats breakdown to immediately see how each Life Block you add affects your creature.
      • As more stats and abilities are added to a creature, it moves into higher Build Tiers (replaces the old “build limit” system) and CP increases.
      • Stats are broken down and color-coded per category: health, energy, attack, defense, movement speed, range, abilities
      • This new stat breakdown UI helps you strategize your builds and decide what your creature’s strengths and weaknesses are within each Build Tier. You may have to trade speed for health, or a combat ability for a farming one, depending on the type of creature you’re trying to build.
      • The current bright rainbow stat breakdown will be made much prettier in the future. ;)
    • Build Tier limiting is currently disabled in Adventure Mode, meaning creature progression is unbalanced and you’ll be able to make very strong creatures early on in survival. This will be working in a future build.

The stats breakdowns of four different creatures. Stat breakdowns change depending the Life Blocks you build with.
  • 10 default creature combatants added to the Arena
    • These creatures are ready for battle so you can jump straight into Arena matches. Pit two of these creatures in the same tier against each other to see how they match up.
    • These span the tiers and have a range of abilities. They’re a great way to test out the new points and tiers systems before building your own creatures.
    • Find them in the Discovered tab

Choose two with similar CPs and see who wins!
  • Adventure Mode Updates
    • No more scene load between the temple and open world
    • Various visual improvements made to the terrain
    • Initial tutorial area size greatly reduced and quests have been removed for now in preparation for upcoming changes to the on-boarding/tutorial sequence
  • Creature Art Updates
    • Texturing improvements to dog, pig, crab, and elephant
    • Eye shaders fixed
    • Dog fur improvements
    • Bad normals/vertices on dog mouth fixed
    • Leg animation improvements
  • Creature data optimization
    • Creature data rewritten to reduce hitches and improve performance as creatures load in the world or when they are edited
Quick links for testers:
  • Instructions for how to get on Pre-Release
  • Please post your bugs and feedback on our forums
  • You can also join us on our CHKN discord to post bugs, feedback, or questions (or just hang out!)
Arena Battles Livestream with BrettUltimus
Hang out with Brett this Tuesday, July 24th @ 6pm EST for his next CHKN livestream! He’ll be pitting creatures against each other in epic Arena battles and building new abominations to challenge. Follow BrettUltimus on Twitch and come back on Tuesday to watch the stream.

We’ll see you there!

- Team CHKN

https://store.steampowered.com/app/420930/CHKN/
4 comments Read more
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Reviews

“The game was fun already, just making weird creatures, but now I can go around collecting resources and make my own creatures. [...] This game is awesome now. I can't wait to play more of it.”
jacksepticeye

“CHKN's focus on giving value and life to your creations outside of the simple joy of building may be the first big step in the genre since Minecraft.”
Curse Gamepedia

“I actually really like the idea. [...] A world populated by tame-able creatures.”
Kotaku

About This Game


CHKN is an open-world sandbox game where life itself is your strongest tool! Create fantastic creatures in an open-world sandbox game like no other. Explore, craft, and survive—all with the help of your very own creations.

* We're in Early Access! Players can always check out all the latest content and features on our unstable developer branch ("Pre-Release").

Features:


  • Create life: Build block by block to bring living, breathing creatures to life
  • Adventure: Work with your creatures to survive on a mysterious island
  • Creative: Build anything you can imagine
  • Arena: Battle your creature's new abilities against other Players' combinations (* Only on Pre-Release!)
  • Multiplayer: Invite your friends to join you
  • Plus more new features and content (updated regularly on Pre-Release)

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+, 64-bit
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX9 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows XP SP2+, 64-bit
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage
    Minimum:
    • OS: Mac OS X 10.8+, 64-bit
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Mac OS X 10.8+, 64-bit
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage
    Minimum:
    • OS: Ubuntu 12.04+, 64-bit; SteamOS+
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Ubuntu 12.04+, 64-bit; SteamOS+
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage

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