Behold, the miracle of life… packed into cubes! Create fantastic creatures in an open-world sandbox game like no other. Explore, craft, and survive—all with the help of your very own creations.
All Reviews:
Very Positive (334) - 81% of the 334 user reviews for this game are positive.
Release Date:
Apr 1, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to get lifeblocks into people’s hands sooner rather than later. By releasing in Early Access, we have more than just our small team contributing to and testing the game; we have a whole community. With everyone playing and sharing their thoughts, and being able to watch how people play, we can understand what players want from CHKN and make a better game.”

Approximately how long will this game be in Early Access?

“We want to make sure we incorporate player feedback as much as possible and leave Early Access only when the game is ready. Our next big update is coming Summer 2018.”

How is the full version planned to differ from the Early Access version?

“To start, there will be improvements and additions to the current game. The world will get larger and more vibrant and varied, the creatures more intelligent and more useful with additional abilities, the survival gameplay deeper and more rewarding, the content and items more numerous, the UI cleaner and easier to use, and many other updates. But there will also be new features and gameplay added as well, like modding and scripting, additional creative tools, advanced creature training, alchemy, friendly NPCs, boss battles, sharing creatures with the community, and tons more. Plus all the great ideas, suggestions, and feedback we get from the community.

It’s tough to list everything here, so our roadmap is always available for a more comprehensive and updated look at what we have planned.

We should also mention that we don’t plan to stop at version 1.0. We have a lot of ideas for version 2.0 and beyond.”

What is the current state of the Early Access version?

“We consider the current Early Access version of CHKN to be in an early beta state. The game currently includes the core versions of Creative and Adventure modes for playing and testing, so you can build creatures using 150+ lifeblocks with 8 different abilities (more to come); give them basic commands; explore the tropical island biome (the first of 5); gather resources and craft them into basic items, tools, and structures; and defend against attacks. Our empathic intelligence AI is already at version 1.0 so creatures can actually learn, obey commands, express emotion, and develop relationships with the player, fellow creatures, and objects in the world.

All throughout Early Access, we’ll be updating regularly based on our roadmap and player feedback. We’ll have lots of new features and content, but we’ll also continue to improve on the current features, work on optimization and performance, and, of course, squash bugs.”

Will the game be priced differently during and after Early Access?

“Early Access pricing is currently discounted for those interested in joining us during development and to thank them for being with us from the beginning. Once the game is ready for release, with a full set of features and content, the discount will be removed. (Anyone who purchases CHKN at Early Access price will be automatically upgraded to the full version when it’s released.)”

How are you planning on involving the Community in your development process?

“We think of the community as our co-designers. We’re making CHKN together and love to hear from players about any aspect of the game.

Our Discussion Forums are open for feedback, constructive criticism, sharing ideas, bug reports, troubleshooting, or even if you just want to chat with fellow CHKN players. We check in on the boards regularly.

The development roadmap is always available for you to view and give feedback on, and you can comment and vote on what you’d like to see in the game.

We’re also available directly on Twitter, Facebook, or at to chat. Show us a crazy creature or share any YouTube videos you’ve made (we collect them!).”
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Recent updates View all (125)

June 21

Pre-Release Update v0.6.2

Pre-Release has just been updated with lots of new things for you to test out! (Additional creature revamps, abilities, AI improvements, and more.) As always, we need your feedback! You can post all your thoughts and bugs on the Pre-Release feedback forum. Thank you!

* If you’re not familiar with Pre-Release, it’s the unstable developer branch we use for testing new stuff. More info here.

Patch Notes [Pre-Release v0.6.2]
  • New Abilities:
    • Dog Mouth = Lick Wounds (heal)
    • Dog block + dog mouth + dog eyes + dog ears (complete dog head) = Dog Barks (buffs and debuffs)
    • Crab Claw = Claw Punch
    • Mech dino legs + 50% mech dino blocks = Electric Shock
    • Cow body + cow legs + cow tail (cow butt!) = Cow Dung (fertilize your farm!)
    • Cow block + cow mouth + cow eyes + cow ears (complete cow head) = Graze (feeds on grass when it's hungry)
  • New Creature Ability Previewer in progress: get more info on abilities, what they do, and what’s required to add them to your creature. You can see the previewer wherever abilities are listed in the game.

Electric Shock = 2 mech dino bodies + 2 mech dino limbs + your creature must be at least 50% mech dino parts overall! A tall order for a powerful ability.
  • Revamped creature updates in progress!
    • New blocks: Cow, Elephant, Pig
    • Spider updated (Note: If you’ve previously built with the new spider legs, you’ll need to update your builds to reconnect the legs.)
    • Dog textures/shaders updated
    • Fur material changes for improved furriness
    • Cat leg notes: front legs animations are a bit wonky at the moment; fix is in progress!

  • Environment Updates:
    • Geographical changes to the main Adventure Mode map (after the initial tutorial area) NOTE: This will cause saved Adventure games to get stuck loading! You’ll want to start a new Adventure by creating a new profile on the main menu.
    • Art pass on environment pieces of the Tropical Biome

A lovely day for pineapples.
  • AI Improvements:
    • Creatures now jostle for position. They’ll no longer try to not attack straight on when engaged.
    • All abilities are now triggered more intelligently
    • Fetch ball mechanic fixed
  • Game Launch Fixes:
    • Initial launch time reduced
    • Memory issues affecting launch have been resolved
  • Gameplay Updates:
    • Crafting balance changes
    • Adventure Mode quest changes
    • New tools added: New recipes for these items added to the crafting system, plus all new art based on creature parts!

Not sure this chicken should be excited about something called the Chicken Claw Rake.

  • Creature Builder Updates:
    • Undo/Redo added to Creature Builder (Use the UI buttons, or default hotkeys CTRL-Z & CTRL-Y)
    • Additional Creature Builder UX improvements
  • Tended plants now display a status effect so you can tell if they’ve been fertilized/watered
  • OSX/Linux builds have returned!
  • Various bug fixes across all systems (Thank you to everyone reporting bugs! It really helps us out.)
Thank You!
We want to send a big thanks to IndieCade, who invited us back as part of their E3 Showcase this year! We had a ton of fun meeting everyone and got some great feedback from people who stopped by to play CHKN. (The Arena on Pre-Release was a big hit!)

Please post on our forums with your feedback! Or come join us on our CHKN discord share your thoughts, finding people to play with, or just to hang out. We’ve even got a whole channel dedicated to sharing creature creations so don’t forget to save yours to the Workshop so we can admire them.

- Team CHKN
5 comments Read more

June 8

Creature Design Challenge #3 Winners!

First off, thank you to everyone who entered our latest design challenge. You guys really put the newly revamped Life Blocks to the test! To see all the amazing entries, check out this Workshop Collection and subscribe to spawn them in your own games from the Bestiary. (Note that you’ll need to be on Pre-Release to get all the revamped Life Blocks!) All of the creations were really creative and you may see some of these creatures in the wilds of CHKN soon!

Also, huge thanks to our guest judges, Jacemachine and squidking! They put a lot of effort into judging and discussing entries, thinking about how creatures look and fit into the world, and testing them in the game to see how they move and fight. Thanks, guys!

On to the winners!

Plural! Our guest judges were debating the merits of these two creatures in the end so why not choose both? ;)

The formidable Crabosapien by DINOBOY.

It’s only made of crab parts and it’s a bit deceptive at first glance, but our guest judges liked the cool humanoid shape and that it’s quite tough in a fight. It’s got great movement in battle and can throw a mean uppercut at you. “Which is also awesomely cool, unless you are the one that’s claw-uppercutted”, says squidking. This will make a great creature for players to run into while exploring the beachy areas of the island.

The majestic Chicat by deathasholds.

This build combines just two animals (cat and chicken) very well into a wonderful “gryphon-esque” creature. Jacemachine says “it looks great in action, and it’s just a handsome build overall.” We definitely agree. It’s Teleporting Vanish ability does make it interesting to fight, but really this creature is all about good looks. We’d love to run into this in the wild and tame it for our own. (And build larger, mama Chicats to guard her babies.)

Runners Up
We also wanted to get in on the judging action so here are some of our favorite creatures from all the amazing entries.

RoboSnakeapede is also by deathasholds but we couldn’t help calling it out. It’s got quite the wow factor, especially when you see it move around in the world.

Griminilim by Jelly Butter is just so creepily cute. Look at that face! The eyes really draw you in. (We love the name, too.)

There’s something about Duble clucker by Lordofd that feels very CHKNy. It’s super interesting and weird, and that makes it great.

MechaChkn by Dinoman9877 is definitely a mad scientist creation. We don’t want to meet that scientist (or see the creature made up of the other halves).

Salamander by Tycothepug is somehow cute despite using some of the creepiest parts. Watch it walk around in game and react to the world. You’ll want one as a pet!

Finally, there’s Hat Cat, also by Jelly Butter. We have no idea what this is but it’s amazing anyway.

Congrats & Thanks!

Congrats to all the winners and honorable mentions, and thanks for all the amazing entries! Don’t forget that you can subscribe to them all using this handy list so you can spawn them in your own games.

Design Challenge #3 Submissions Collection

We also showed off some of these creations on our developer stream early today so check that out to see some of them in action.
And thanks again to the judges! Definitely check out Jacemachine’s YouTube Channel when you get the chance. His CHKN videos are really fun and he plays other survival and creative games, too! And if you’re looking for really interesting and fun creatures for your games, you’re guaranteed to find something you love in squidking’s Workshop Creations.

We hope you all had fun creating your entries using the revamped Life Blocks. (More are on the way!) It’s so much fun looking through all your creations and we’re constantly inspired by your creativity. We can’t wait to see what you build next!

- Team CHKN
7 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“The game was fun already, just making weird creatures, but now I can go around collecting resources and make my own creatures. [...] This game is awesome now. I can't wait to play more of it.”

“CHKN's focus on giving value and life to your creations outside of the simple joy of building may be the first big step in the genre since Minecraft.”
Curse Gamepedia

“I actually really like the idea. [...] A world populated by tame-able creatures.”

About This Game

CHKN is an open-world sandbox game where life itself is your strongest tool! Create fantastic creatures in an open-world sandbox game like no other. Explore, craft, and survive—all with the help of your very own creations.

* We're in Early Access! Players can always check out all the latest content and features on our unstable developer branch ("Pre-Release").


  • Create life: Build block by block to bring living, breathing creatures to life
  • Adventure: Work with your creatures to survive on a mysterious island
  • Creative: Build anything you can imagine
  • Arena: Battle your creature's new abilities against other Players' combinations (* Only on Pre-Release!)
  • Multiplayer: Invite your friends to join you
  • Plus more new features and content (updated regularly on Pre-Release)

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2+, 64-bit
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX9 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • OS: Windows XP SP2+, 64-bit
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage
    • OS: Mac OS X 10.8+, 64-bit
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • OS: Mac OS X 10.8+, 64-bit
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage
    • OS: Ubuntu 12.04+, 64-bit; SteamOS+
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • OS: Ubuntu 12.04+, 64-bit; SteamOS+
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage
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