bit//Cycle is a fast-paced top-down rogue-lite where you cleanse a corrupted computer system. Move fast as the heroic bit, or risk shrinking away to nothing. Procedural levels, grid-based movement, and permadeath make every choice matter.

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Planerat lanseringsdatum: mars 2026

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Om detta spel

bit//Cycle is a maze-driven roguelite where you navigate shifting digital grids while your spark slowly drains. Spark is your life, timer, and pressure system all at once. The only way to keep going is to reach spark nodes scattered through the maze or build a set of stackable subroutines that regenerate it over time.

Each cycle generates a new maze filled with branching paths, timing puzzles, and traps that punish sloppy movement. bit//Cycle is not a twitch game. It is about reading the grid, planning efficient routes, and threading through hazards with intention. Your spark drains steadily, but the real challenge is making smart decisions before the maze overwhelms you.

Between runs, you convert your collected bytes into permanent upgrades inside The Repository. Increasing your movement speed, spark capacity, spark regeneration, and trap resistance does not just make you stronger. It makes your runs last longer and helps you reach deeper levels with more complex maze layouts.

During a run, you also acquire stackable subroutines. These are modular digital buffs that increase movement speed, improve cleanse speed, create sustainability through spark recovery, or increase the bytes rewarded for completing actions. Subroutines layer on top of your permanent stats and change how you approach each new maze.

As you complete runs, you earn Defrag Levels, which act as long-term ascension progress that affects the flow of future cycles. Defrag Levels make the game more difficult by slightly reducing player speed and cleanse speed, encouraging cleaner routing, stronger subroutine synergy, and better long-term planning.

bit//Cycle is built for players who enjoy efficiency puzzles, controlled pressure, and optimizing their path through ever-expanding digital structures.

Key Features

Spark-based survival. Spark constantly drains over time. Spark nodes and subroutines are the only way to restore it.
Procedural maze generation. Every cycle delivers a new logic grid to route through.
Trap-focused gameplay. No enemies or combat. Challenge comes from timing, positioning, and reading layouts.
Cleanse corrupted nodes. Clear corruption to stabilize spark flow and progress deeper.
Stackable Subroutines. Increase speed, cleanse rate, spark recovery, and byte gain during each run.
The Repository for meta progression. Spend bytes to upgrade core systems. Higher stats mean longer runs and deeper cycles.
Defrag Levels for ascension. Permanent account-wide progression that increases difficulty by reducing speed and cleanse time, encouraging more efficient play.
Deliberate, skillful routing. The challenge comes from planning ahead and navigating hazard patterns, not reflex dodging.
Endless Mode. Survive as long as possible as trap density and spark decay increase.

Systemkrav

    Minimum:
    • OS *: Windows 7 or later
    • Processor: Intel Core i3 or equivalent
    • Grafik: Integrated GPU
    • Lagring: 20 MB ledigt utrymme
    • Ytterligare anmärkningar: Any potato should run this.
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.
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