Design. Detonate. Survive. As the Chief Engineer of the Kurchatov Institute, you must design atomic devices to satisfy the demands of the State. A hardcore physics-based puzzle game simulating hydrodynamics, neutron transport, and thermonuclear fusion.

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此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「I want to release into early access because I am not sure where the final product will go. I want the users base to participate in development. I have a lot of ideas and I'd like to hear from players what they want. THIS IS A PROTOTYPE, NOT A FINISHED GAME, THERE WILL BE BUGS, MISSING OR BROKEN FEATURES, AND BIG CHANGES COMING. 」

這款遊戲的搶先體驗時間大約會持續多久?

「I currently plan for Early Access to run about 6 to 12 months. I will keep updating throughout that period and adjust based on how development and feedback progress.」

正式版預計會與搶先體驗版有何不同?

「My goal is to make the one stop shop for nuclear weapons games.
Much smaller grid
Extremely detailed and realistic detonation viewer (proper hydrodynamic simulation)
more accurate physics
more design possibilities
deeper physics engine
better visuals
leader boards
Much more fleshed out campaign based on the better physics
voiced campaign
And whatever great ideas the community will come up with

搶先體驗版目前的開發進度如何?

「The Early Access version is fully playable and already includes the core gameplay loop of designing, simulating, detonating, and iterating. It includes sandbox play, campaign directives, multiple tools and materials, telemetry systems, and saved setups. I will continue improving stability, balance, and content depth over time.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Yes. I plan to start with an introductory Early Access price and raise it gradually as major updates and content milestones are delivered. The full release is planned to be priced higher than Early Access.」

在開發過程中,您打算如何與社群互動?

「I will use Discord as my main development feedback channel because I can talk to players there every day. I will watch what people build, listen to where they get stuck, and use that to prioritize fixes and updates. I will also use Steam Discussions, but Discord will be where most day to day iteration happens.」
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預計發行日期: 2026 第 1 季

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關於此遊戲

NUCLEAR DESIGN BUREAU is a hardcore sandbox engineering game where you design and test nuclear devices.

You are the Chief Engineer of a secret Soviet design bureau. The State gives you a target and a warehouse full of dangerous materials. In some directives, your available materials are limited. Your task is simple: build a device that gets the job done.

THIS IS A PROTOTYPE, NOT A FINISHED GAME. THERE WILL BE BUGS, MISSING OR BROKEN FEATURES, AND BIG CHANGES COMING.

HOW IT WORKS

- Receive Directive: Read technical mission requirements and constraints, including material limits in specific directives.

- Design: Paint materials directly onto the blueprint grid. Build your primary, casing, and supporting systems.

- Simulate: Hit the red button, run full detonation physics in real time, and watch the blast in the detonation viewer.

- Refine: If it fizzles, fails, or wastes material, iterate and improve.

CORE FEATURES

- Physics-Driven Simulation: Shockwaves, heat, radiation, and chain-reaction behavior are modeled in real time.

- Detonation Viewer: Observe detonations as they unfold, with live visual feedback on blast behavior.

- Campaign Directives: Structured mission progression with technical goals and constraints.

- Sandbox Mode: Unlimited experimentation with full design freedom.

- Iterative Engineering Loop: Build, test, diagnose, and optimize.

EARLY ACCESS STATUS (CURRENT BUILD)

The current Early Access build is fully playable and includes the core gameplay loop:

- Design -> Simulate -> Refine

- Sandbox mode

- Campaign directives

- Save/load systems with ongoing stability improvements

This is an active development build. Expect balance changes, physics upgrades, and campaign iteration during Early Access.

EARLY ACCESS ROADMAP (SUBJECT TO CHANGE)

Physics and Simulation

- More realistic detonation viewer (better shockwaves, 3D-style presentation, damage radius + thermal radiation modeling, destructible buildings/targets)

- Smaller grid mode for higher realism

- Improved compression physics

- Levitated pit physics

- Fission boosting with D-T gas

Campaign and Content

- Rebuild and expand campaign around updated grid, physics, and destruction systems

- Many more directives/missions

- Voiced campaign

- Additional bomb concepts (high-radiation designs, clean bombs, neutron bombs)

- More advanced materials

Presentation and Audio

- More music tracks

Community and Meta

- Public leaderboard

DEVELOPMENT APPROACH

Early Access is where this game gets shaped in public. Player feedback will guide balancing, campaign pacing, clarity, and polish as we move toward full release.

"The atom is not a soldier, Comrade. It is a force of nature. We merely tell it where to go."

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

This game uses AI-assisted images, text, and code created during development; all content was reviewed and edited by the developer, and no AI content is generated during gameplay.


成人內容說明

開發者表示產品內容如下:

This game depicts the design and testing of nuclear weapons. While there is no graphic violence against humans, the themes of nuclear proliferation and mass destruction are treated with a serious tone appropriate for a mature audience.

系統需求

    最低配備:
    • 作業系統: Windows 10 (64-bit)
    • 處理器: Intel Core i3 or AMD equivalent (Dual Core 2.4GHz+)
    • 記憶體: 4 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 660 / AMD Radeon HD 7870 (DirectX 11 compatible)
    • DirectX: 版本:11
    • 儲存空間: 500 MB 可用空間
    • 音效卡: DirectX Compatible
    建議配備:
    • 作業系統: Windows 10/11 (64-bit)
    • 處理器: Intel Core i5 or Ryzen 5
    • 記憶體: 8 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 1050 Ti or better
    • DirectX: 版本:11
    • 網路: 寬頻網際網路連線
    • 儲存空間: 1 GB 可用空間
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