《Ragdoll Operations》是一款由物理驱动的第三人称射击游戏。投身混乱的行动,在精准枪战、强烈后坐力和夸张的布偶反应中战斗,把敌人轰飞到地图各处,让每一场交火都变成充满动作喜剧感的时刻。

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此游戏的开发者打算发行仍在制作中的游戏,根据玩家反馈进行开发。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Ragdoll Operations is being released in Early Access because I want to finish the game together with the players, not in isolation. The core systems – shooting, movement, and physics-driven ragdoll combat – are already fun and playable, but the game still needs balancing, more content, and lots of feedback from real players.

Early Access will let me test weapon feel, difficulty, performance, and level design on many different hardware setups and playstyles. Based on community feedback, I plan to refine the combat flow, add new missions, enemies and weapons, improve AI behaviour, and polish the overall experience.

In short, Early Access gives me the opportunity to iterate quickly with the community and make sure the final version of Ragdoll Operations is as satisfying and replayable as possible.”

这款游戏的抢先体验状态大约持续多久?

“We expect Ragdoll Operations to remain in Early Access for approximately 6 to 12 months. This window gives enough time to expand the amount of content (missions, enemies, weapons and modes), gather feedback on balance and performance, and iterate on systems like AI, co-op and progression. The exact length may change depending on community feedback and how quickly the planned features reach the level of quality we want for a full release.”

计划中的完整版本和抢先体验版本到底有多少不同?

“We plan for the full version of Ragdoll Operations to expand both the amount and variety of content. Our current goals include adding more missions, weapons and enemy types, as well as “end of level” boss-style encounters that make certain operations feel like real set-piece finales.

We are also planning to experiment with additional game modes, such as a horde / zombie-style mode that focuses on survival against large waves of enemies. Alongside new content, the full release is expected to feature better balancing, improved AI behaviour, more polished visuals and audio, and overall quality-of-life improvements based on feedback from Early Access players.”

抢先体验版本的现状如何?

“The Early Access version of Ragdoll Operations already includes the core experience: physics-driven third-person shooting, the active ragdoll movement system, several handcrafted missions, multiple weapon types, and basic enemy AI with different behaviours and difficulty options. It is fully playable from start to finish as an arcade-style action game, but it is still being tuned for balance and performance and may contain bugs or rough edges.

What is mainly missing at this stage is content variety and long-term progression. Boss-style encounters, additional modes (such as horde / zombie-like variants), more maps, more enemy types, and further polish on visuals, audio, UI and co-op features are all things we plan to build together with the community during Early Access.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We plan to offer Ragdoll Operations at a lower price during Early Access to reflect that the game is still in development and to thank early supporters. As we add more content and polish for the full release, we expect to raise the price to its normal level at or around the end of Early Access.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“I plan to involve the community very directly in the development of Ragdoll Operations.

Players will be encouraged to share feedback and bug reports through the Steam forums (and a community Discord if there is enough interest). I want to hear which weapons feel good or weak, which missions are fun or frustrating, and what kind of modes or boss ideas players would like to see next.

Based on this feedback I plan to:

Adjust balance (weapons, enemies, difficulty levels).

Prioritize new content such as maps, modes and boss encounters.

Run small polls or discussions before making bigger design decisions.

The goal is to iterate in short cycles, communicate the changes in patch notes, and shape the final version of the game together with the community rather than building it in isolation.”
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计划发行日期: 即将宣布

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关于此游戏

Ragdoll Operations 是一款以物理为核心的动作向第三人称射击游戏,将精确的射击机制与夸张搞笑的布偶物理动画相结合。每一发子弹、每一次爆炸、每一次碰撞都会打乱角色的重心,把战场变成一幕完全失控的动作喜剧。你的目标是与队友协同作战,完成任务、击败敌人,并在这片混乱之中设法保持站立。

在游戏中,精准瞄准固然重要,但同样关键的还有:控制被后坐力甩来甩去的身体,以及跌跌撞撞奔跑的士兵。从室内突袭到开阔地带的火拼,从被手雷炸散的敌人小队到各种基于物理的小型关卡,每一场战斗都因为布偶物理而在每一局中呈现出截然不同的场面。

主要特色

  • 基于物理的主动布偶角色操控

  • 第三人称视角下流畅的移动与瞄准系统

  • 步枪、手枪、霰弹枪与各类爆炸物等多种武器类型

  • 拥有不同难度等级的任务与可重复游玩的关卡场景

  • 节奏明快、上手容易但难于精通的街机风格射击体验

  • 风格化画面与夸张的布偶动画,营造以欢乐为主的整体氛围

Ragdoll Operations 将严肃的战术决策与荒诞的物理喜剧融合在一起,力图带来一款节奏紧凑、可反复游玩的动作游戏,让你和朋友一遍又一遍地打开游戏,说出那句:“再来一局!”

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

This game uses traditional, non-generative AI only for gameplay logic such as enemy navigation, combat behavior, and basic decision-making (for example taking cover, flanking, or reacting to player actions).

We do not use generative AI to create art, animation, audio, or text, and we do not use AI for biometric analysis, surveillance, or player profiling. No player data is used to train any AI systems.

成人内容描述

开发者对内容描述如下:

This game contains frequent stylized violence using firearms and explosives.
Human-like characters are shot, blown up, and knocked down with exaggerated ragdoll physics.
Visible stylized blood effects can appear when characters are hit or die, but there is no dismemberment and no realistic gore.
There is no nudity or sexual content.
Players who may be sensitive to depictions of gun violence, blood, or death should take this into account.

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 64-bit
    • 处理器: ntel Core i5-4460 / AMD FX-6300 or equivalent
    • 内存: 8096 MB RAM
    • 显卡: nVIDIA GeForce GTX 960 / AMD Radeon RX 470 (4 GB VRAM)
    • DirectX 版本: 11
    • 网络: 宽带互联网连接
    • 存储空间: 需要 10 GB 可用空间
    • 声卡: DirectX compatible sound card
    推荐配置:
    • 需要 64 位处理器和操作系统
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