Recruit a squad, command real-time dungeon battles, and bring home the loot. Play solo or with friends, then use the included editors to create classes, items, abilities, enemies, and dungeons of your own. Build an adventure and share it with your group.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dungeon Flop is an ongoing experiment in making a tactical dungeon game that players can also reshape. Playing, making things, and seeing what works are all part of the project.

Early Access reflects that the game and its content tools are still evolving. I want to improve their usability, balance, and reliability through real use, and explore more ways for people to create their own dungeons, mobs, items, and abilities. It is free so people can try it, make things, and have fun while that work continues.”

Approximately how long will this game be in Early Access?

“There is no fixed date for leaving Early Access. The scope of the game and its creation tools is still evolving, so I cannot give a reliable completion estimate. My goal is to reach a more stable, understandable foundation for both playing and creating content. I intend to keep experimenting and improving the project beyond that point, but there is no guaranteed update schedule.”

How is the full version planned to differ from the Early Access version?

“I plan to focus on clearer tools, better explanations and examples, improved balance, and a more reliable experience when playing and sharing mod packages. I would also like to expand the ways players can create and test their own content.

These are development goals, not a fixed feature checklist. Priorities and scope may change as the project develops. Please judge Dungeon Flop by what is available now.”

What is the current state of the Early Access version?

“Dungeon Flop includes squad recruitment and equipment, tactical dungeon combat, loot, character progression, and multiplayer. Its content tools let you work with rooms and dungeons, classes, mobs, items, abilities, and visual effects through local mod packages.

The project is still experimental. Expect bugs, rough edges, balance changes, and workflows that need clearer explanations. Gameplay and tools may change as they are refined. The About This Game section describes the available features in more detail.”

Will the game be priced differently during and after Early Access?

“Dungeon Flop is free to play. My intention is to keep it free during and after Early Access, so people can experiment, make and share content, and enjoy playing without an upfront price. I currently have no planned price increase when it leaves Early Access.”

How are you planning on involving the Community in your development process?

“Players can use the Steam Discussions to report bugs, explain confusing parts of the game or tools, suggest improvements, and share what they are making. Specific examples and steps to reproduce a problem are especially helpful.

I plan to use that feedback to help choose what to improve next. You are welcome to create content manually, with your own external AI tools, or with a mixture of both. Participation is optional: simply playing and enjoying the game is welcome too.”
Read more
This game is not yet available on Steam

Coming soon

Interested?
Add to your wishlist and get notified when it becomes available.
 

Report bugs and leave feedback for this game on the discussion boards

See all discussions

About This Game

Build a party. Brave a dungeon. Make the next adventure your own.

Dungeon Flop is a real-time tactical RPG and dungeon-building sandbox for solo play and online co-op. Recruit a squad, equip your characters, and take them into dangerous rooms in search of loot. Then use the included creation tools to build the classes, creatures, equipment, abilities, and dungeons you want to play.

Your squad, your approach

Choose up to four characters from your roster and build around their strengths. Combine class abilities with equipment bonuses, develop your characters as they gain levels, and prepare a party that can handle what comes next. Command your units with RTS-style orders or switch to direct control of a character.

Prepare automatic ability use in the lobby: choose priorities, health thresholds, mana reserves, and whether active buffs can be refreshed. Your settings are saved for each character and remain fixed during a run. Utility slots can refill automatically from available inventory using your chosen replacement mode.

Customize keyboard controls to suit your setup. When playing as a solo host, pause the action or switch between half, normal, and double speed.

Fight, collect loot, and bring your survivors home. Between runs, manage your roster, change equipment, and decide who joins the next expedition.

Set the terms of the adventure

Play alone or join friends in a shared dungeon. The host chooses the room pool and House Rules, including enemy and reward modifiers, timers, and optional permadeath. Explore generated layouts, play an authored dungeon, or face a different challenge in modes such as Wave Defense and Endless Rooms.

Built-in chat, emotes, and dice rolls give your group room to add its own roleplaying alongside the dungeon crawl.

Creation tools come with the game

Open the in-game editors and make content of your own:

  • Classes and progression: Set starting stats, equipment, growth, and ability unlocks.
  • Items and equipment: Create bonuses, granted abilities, and stat or level requirements for different equipment slots, including utility items with configurable charges.
  • Abilities and effects: Combine supported recipe steps, choose projectile artwork, customize reusable visual effects, and define default automatic-use settings for party members.
  • Enemies and encounters: Configure creatures, AI behavior, abilities, and loot.
  • Rooms and dungeons: Paint spaces, place encounters, and connect your rooms into a playable adventure.

Make a returning boomerang with its own image. Create armor that requires a certain Strength or level. Give a class a new ability at a chosen level. Build a room around the enemies and rewards you designed.

Create by hand, with AI, or both

Have an idea for a dungeon, a new mob, or a strange new power? Build it yourself in the editors, ask an external AI assistant to create the content files, or switch between the two. You can delegate the file work and focus on the ideas, then open the results in the same tools to refine and playtest them.

Mod packages use local JSON and image files. Give a file-editing assistant access to your own mod folder and the bundled examples, and it can write new rooms, dungeons, creatures, classes, items, and abilities using the game's supported systems. Validate your package, test it, and share it with your group.

AI assistance is optional and uses a separate tool of your choice. No AI service is included or required to play or create content.

Learn from examples, then share your own

The bundled Core content and optional Brassworks example package show how the pieces fit together. Install Brassworks from the package manager to explore its Workshop Tour dungeon and inspect its classes, items, abilities, and rooms. Copy examples into your own package and start changing them.

Package tools let you validate, import, and export your creations for your group to play.

An ongoing experiment

Dungeon Flop is an ongoing experiment in tactical dungeon crawling and making your own adventures. Development continues, with more creation and testing tools planned alongside improvements to the existing editors. The tools and possibilities will evolve as the game develops; future additions will be detailed in update notes as they become available.

Playing with mods: The host and all joining players need matching mod packages and versions installed. Share your package with your group before starting your adventure.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI is used extensively in making Dungeon Flop, including programming, artwork, writing, game content, and store artwork and text. The game contains AI-generated and AI-assisted material. I provide the direction, choose what to use, revise and combine results, and integrate and test them in the project. Human decisions and manual work are part of that process, alongside substantial AI contributions.

The AI-created content shipped with the game is prepared during development. The game does not include a live generative AI service or require an AI subscription to play. Players can optionally use their own separate AI tools to help create local mod files and images, use the included editors themselves, or combine both approaches.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 version 21H1 or newer (64-bit)
    • Processor: Intel Core i3-2100 or AMD FX-4100
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 750 / AMD Radeon R7 260X or equivalent (2 GB VRAM)
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: Any
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (21H1 or newer) or Windows 11 (64-bit)
    • Processor: Intel Core i5-8400 or AMD Ryzen 3 3300X
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 660, AMD Radeon HD 7850, or better
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: Any
    • Additional Notes: Stable performance at 1080p. SSD recommended.