自动化农场模拟游戏,专业工人处理所有任务,让您专注于战略决策。设计高效布局,管理跨区域供应链,优化不断发展的生产经营。

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即将开启抢先体验

此游戏的开发者打算发行仍在制作中的游戏,根据玩家反馈进行开发。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Agromatic is being built by a small team, and it’s a systems-heavy game (automation, workers, logistics, progression) where balancing and quality-of-life changes matter as much as new content. Early Access lets us iterate in the open, prioritize what players actually use, and shape the game with community feedback while we expand the world, content, and long-term progression.”

这款游戏的抢先体验状态大约持续多久?

“We’re aiming for about 9 months in Early Access. That said, we’ll adjust based on feedback and development progress—our goal is a stable, polished full release, not rushing a date.”

计划中的完整版本和抢先体验版本到底有多少不同?

“For full release, we plan to expand Agromatic in a few big directions:
- More content: additional crops/items/buildings, more contracts, more research nodes, and more reasons to expand into new zones.
- Deeper progression: more meaningful mid/late-game goals tied to research, contracts, and logistics.
- Automation and worker improvements: more controls, better prioritization, smarter behavior, and clearer feedback.
- More world variety: additional world presets/biomes and more generation variety (while keeping seed-based worlds).
- Polish & stability: performance improvements, bug fixing, UI/UX improvements, and better onboarding/tutorial flow.”

抢先体验版本的现状如何?

“The Early Access version is playable in singleplayer and already includes the core management loop:
- A tile-based, zoned world with purchasable expansion zones.
Farming tools and crop growth across a day/night cycle with seasons and weather.
- Hireable workers across multiple roles (farm, crafting, mining, research, logistics, animals, fishing) that can be assigned work by zone.
- Crafting stations and production, with workers collecting ingredients, crafting, and delivering output to storage.
- Mining drills with fuel and output collection, plus storage-based logistics.
- Research at computers with a research tree that unlocks new capabilities.
- Contracts/economy progression driven by deliverable requirements and multipliers.
- Train-based logistics with configurable depots/dispatch behavior.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Yes. We plan to increase the price as we add significant content and features on the way to full release.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We’ll actively use Steam discussions, Steam forum and our Google Form feedback to collect bug reports, balance feedback, and feature requests. We’ll prioritize improvements that make the core loop clearer and more satisfying (UI/UX, worker behavior, automation), and we’ll share progress through regular patch notes and roadmaps.”
了解更多

下载 Agromatic Demo

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关于此游戏

从方寸农田发展至完整产业

《农械纪元》是一款基于网格的农耕与自动化游戏,每一格土地都可成为庞大机械的一部分:农田、工坊、仓库、铁路线,以及不断壮大的劳动力队伍。从简单起步,逐步扩展为生产帝国。

四季耕耘,持续丰收

种植季节性作物,扩大农田规模,全年保持生产流通。随着游戏推进,您将解锁更先进的工具与系统,甚至培育出可在任何季节生长的改良作物。

管理劳动力(不仅仅是农场)

雇佣专业工人,分配实际岗位:耕作、制造、采矿、科研、畜牧、渔业与物流。工人会移动、搬运物品、夜间休息,甚至拥有影响工作效率的个人特质。

构建产业链,制作高价值商品

将原始资源转化为高价值产品:矿石熔炼成金属锭、谷物磨制成面粉、烘焙面包、保存食品、制作纺织品、组装零部件,并将生产模式从手工劳动升级为高效工业。

铁路、仓库与调度系统

铺设轨道、建造仓库、组装列车,在区域间运输货物。使用燃煤铁路,或升级为高速电力"伏特"轨道,并通过精细调度保持供应链畅通运转。

研发科技,突破限制

为科研计算机供能,解锁新技术,持续拓展农场的可能性——从高级自动化到全新工作站,全面革新工作流程。

即时建造,快速迭代

像设计生产线一样规划农场——无建造等待时间,瞬间放置建筑与设施。快速测试布局,从方寸田地发展为井然有序的产业区,确保工人、工作站与物流以最高效率持续运转。

工作娱乐两不误

游戏完美支持窗口化运行,你可以在一半屏幕上管理农场运营,在另一半屏幕上继续工作、浏览或观看视频。随时查看生产链、调整日程安排,无需切换窗口即可见证帝国成长。

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统 *: Windows 7/8/10/11 (64-bit)
    • 处理器: Intel Core 2 Duo E8400 or AMD Phenom II X2 550
    • 内存: 4 GB RAM
    • 显卡: Intel HD Graphics 4000 or AMD Radeon HD 5450 with OpenGL 3.3 support
    • DirectX 版本: 11
    • 存储空间: 需要 500 MB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。
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