Automated farming sim where specialized workers handle all tasks while you focus on strategic decisions. Design efficient layouts, manage supply chains across zones, and optimize your growing operation.

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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Agromatic is being built by a small team, and it’s a systems-heavy game (automation, workers, logistics, progression) where balancing and quality-of-life changes matter as much as new content. Early Access lets us iterate in the open, prioritize what players actually use, and shape the game with community feedback while we expand the world, content, and long-term progression.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«We’re aiming for about 9 months in Early Access. That said, we’ll adjust based on feedback and development progress—our goal is a stable, polished full release, not rushing a date.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«For full release, we plan to expand Agromatic in a few big directions:
- More content: additional crops/items/buildings, more contracts, more research nodes, and more reasons to expand into new zones.
- Deeper progression: more meaningful mid/late-game goals tied to research, contracts, and logistics.
- Automation and worker improvements: more controls, better prioritization, smarter behavior, and clearer feedback.
- More world variety: additional world presets/biomes and more generation variety (while keeping seed-based worlds).
- Polish & stability: performance improvements, bug fixing, UI/UX improvements, and better onboarding/tutorial flow.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The Early Access version is playable in singleplayer and already includes the core management loop:
- A tile-based, zoned world with purchasable expansion zones.
Farming tools and crop growth across a day/night cycle with seasons and weather.
- Hireable workers across multiple roles (farm, crafting, mining, research, logistics, animals, fishing) that can be assigned work by zone.
- Crafting stations and production, with workers collecting ingredients, crafting, and delivering output to storage.
- Mining drills with fuel and output collection, plus storage-based logistics.
- Research at computers with a research tree that unlocks new capabilities.
- Contracts/economy progression driven by deliverable requirements and multipliers.
- Train-based logistics with configurable depots/dispatch behavior.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«Yes. We plan to increase the price as we add significant content and features on the way to full release.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We’ll actively use Steam discussions, Steam forum and our Google Form feedback to collect bug reports, balance feedback, and feature requests. We’ll prioritize improvements that make the core loop clearer and more satisfying (UI/UX, worker behavior, automation), and we’ll share progress through regular patch notes and roadmaps.»
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Om spillet

From a Small Plot to a Full Industry

Agromatic is a grid-based farming and automation game where every tile can become part of a bigger machine: fields, workshops, depots, rail lines, and a growing workforce. Start simple, then scale into a production empire.

Grow Crops Across the Seasons

Plant seasonal crops, expand your fields, and keep production flowing year-round as you unlock better tools, better systems, and even enhanced crops that can grow in any season.

Manage a Workforce (Not Just a Farm)

Hire specialized workers and assign them to real jobs: farming, crafting, mining, research, animal care, fishing, and logistics. Workers move, carry items, rest at night, and even have traits that affect how they perform.

Build Production Chains & Craft Valuable Goods

Turn raw resources into high-value products: smelt ores into bars, mill grain into flour, bake bread, preserve foods, craft textiles, assemble components, and upgrade your operation from manual work to efficient industry.

Trains, Depots, and Scheduling

Lay tracks, build depots, assemble trains, and move cargo between zones. Use coal-powered rail or upgrade into high-speed electric “Volt” rail, then fine-tune dispatching to keep your supply chain moving.

Research Technology to Break Limits

Power research computers, unlock new tech, and expand what your farm can do—from advanced automation to new stations and upgrades that change your entire workflow.

Build Instantly, Iterate Fast

Design your farm like a production line—place buildings and objects instantly with no construction timers. Rapidly test layouts, move from small plots to organized districts, and keep your workers, stations, and logistics flowing with minimal downtime.

Play While You Work

Runs perfectly in windowed mode, letting you keep your farm running on half your screen while you work, browse, or watch videos on the other half. Check in on your production chains, adjust schedules, and watch your empire grow without switching windows.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS *: Windows 7/8/10/11 (64-bit)
    • Prosessor: Intel Core 2 Duo E8400 or AMD Phenom II X2 550
    • Minne: 4 GB RAM
    • Grafikk: Intel HD Graphics 4000 or AMD Radeon HD 5450 with OpenGL 3.3 support
    • DirectX: Versjon 11
    • Lagring: 500 MB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.
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