Don't Pray is the world’s first Magic PvP shooter with built-in aimbot and wallhack. Yes. Seriously. Gods won't save you here, but they might listen. Pray to ancient statues for game-breaking powers or map-altering chaos. Assemble your team, combine skills, and out-think the arena.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’re a small indie team trying to build something that feels new. We wanted to make a PvP shooter game where you focus on combos and strategy rather than just who has the best aim. Since we’re giving everyone "hacks" like aimbot and wallhack as core features, we know balancing this is going to be a wild ride.

We’re going into Early Access because we want to create the game together with you, and need your help to nail the balancing and to hear what new classes you would love to see. When everyone has "hacks," the meta is going to be crazy, and we can't wait to work on this with the community.

And honestly, it's just way more fun to do game dev like this and to ship updates fast rather than grinding alone for 3 years. ”

Approximately how long will this game be in Early Access?

“First and foremost, this all depends on you and your feedback. Our goal is to provide you with the best and most fun experience, all the time. We still have milestones to hit before full release, we aim to bring constant improvements and new content with each update and aim for the complete release within 1 year.

We’ll stay in Early Access until the classes feel balanced and the game is in a state where we’re proud to call it version 1.0.

How is the full version planned to differ from the Early Access version?

“Our goal is to just keep adding more of the good stuff. We’re planning for:
- More Classes: We have a lot of ideas for new magic kits.

- More Maps & Modes: More arenas to fight in and new ways to play.

- Better Infra: Right now we're peer-to-peer to keep things free, but if the game grows, we want to move to dedicated servers for better competitive play (still free to play).

- Ranked & Progression: Proper ways to show off your rank and customize your profile. We do have ranked and tournaments already, but our dream is to make this super fun long-term.”

What is the current state of the Early Access version?

“It's a fully playable game. Right now we have:
- 6 Classes: All with unique spells and playstyles.

- Capture the Flag & Domination: The core modes are in and working.

- The Gods: Statues are in the maps: you can pray to them for power or accidental chaos.

- Multiplayer: You can squad up with friends, find matches solo or create private lobbies.

- Ranked & Tournaments: Climb the ladder from day one. And join our upcoming tournaments to win unique ingame Gladiator Skins.

- Proximity Chat: (Trash)talk to your enemies, strategize with your team, it’s chaotic, and it’s a lot of fun”

Will the game be priced differently during and after Early Access?

“Nope. It’s free.

The reason we can keep it free is that we use peer-to-peer networking, so we don't have massive server bills to pay.

This does mean that match quality depends on player connections (and host advantage is a thing for now), but we’ve built it to automatically set the player with the best ping as the host to keep things as smooth as possible. It’s what allows us to ship the game without charging you as a small team.

We really hate pay-to-win, so we’re never going to sell in-game power. We already have some cosmetics in the game if you want to support us, but that’s as far as it goes. Moving to dedicated servers is our #1 goal as the community grows.”

How are you planning on involving the Community in your development process?

“Our development is 100% community focused, and we're focused on making the most fun game for you the player and to make a game we ourselves want to keep on playing. Ideas for classes? Awesome! Let us know so we can make some cool stuff. Things broken and overpowered? (I'm looking at you luminary class, we are working on it!), we tune things based on your feedback.

We see all your messages!

We’re mostly hanging out in our Discord and checking the Steam forums. We want to move fast and ship updates based on what you’re actually saying. Come help us make something cool. It sounds cliché but that's all that we're focused on. Make a super fun game.

We are super excited to have you on this journey with us!
- Summer Game Studio ”
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About This Game

Don't Pray is the world's first magic-class team-based PvP shooter where aimbot and wallhack aren't hacks, they're core features. Gods won't save you here, but they might listen.

Assemble your team, combine your skills, and fight across shifting arenas where ancient deities grant game-breaking powers or unleash total chaos. We took the strategy of MMORPG arenas (the combos, the cooldowns, and the tactics) and put them into the fast-paced shooter game modes you love.

Forget flick shots and spray patterns. Winning here is about out-thinking your opponents and knowing when to ask the gods for a favor.

LOCK ON. COMBO UP. WIN.

Click tab to lock on your target and see them through walls (for a short duration) - tab is our core Wallhack + Aimbot mechanic. 

THE GODS ARE LISTENING

Scattered across every arena are ancient statues. Pray to them for help, but beware: you might not know who is listening.

A prayer might grant you god-like mobility, flash bombs, or the power to call down firestorms to control the map. But every blessing has a cost. Some gods take before they give. You might get a massive speed boost, or you might get nerfed into the ground when you least expect it.

In the arena, the deities are just as unpredictable as the players. Use their power to turn the tide, but beware of the risks.

COMBAT

We basically give you aimbot and wallhack. And before you report us: it’s a feature, we promise. Tap to lock on your target and your abilities do the rest.

Since aim is handled, the real skill comes from how you use your abilities and work together to do combos. Think classic MMO Arena meets hero shooter. You win by reading your opponent, timing your cooldowns, and knowing which combos to hit. If you lose, it's because you got outplayed, not because someone has 2000 hours of aim training.

Every class brings unique abilities to the fight:

Frostweaver: Control the battlefield with slows and freezes

Infernal: Burn everything. Ask questions never.

Windwalker: High mobility and knockback damage

Shadowstalker: Lurk behind enemy lines and delete targets

Harbinger: Big boi tank who can leap around like spidyman (it's copyrighted so let's call it that)

Luminary: Keep your team alive when everything goes wrong

Master one. Learn them all. Find the combos that break the meta.

GAME MODES

Capture The Flag

Classic. Grab the flag. Don't die. Two teams. One winner.

Domination

Hold the points. Control the map. Coordinate or crumble.

More modes coming..

We're cooking something. Competitive. Claustrophobic. Infectious. Did someone say tower climbing and zombieees? Stay tuned.

FEATURES

  • Aimbot

    Yes, really. Tap to lock on. Your abilities track. No more losing fights because someone's got better flicks. Focus on combos and strategy instead.

  • Wallhack

    See your locked target through walls. Know where they are. Plan your approach. It's not cheating if everyone has it.

  • The Gods are Watching
    Pray to statues for flash bombs, speed boosts, or firestorms. But be careful:you don't know who is listening. Some gods give power; others just want to watch you struggle.

  • Proximity Voice 
    Hear enemies when they're close. Trash talk. Coordinate. Panic. 

  • 6 Classes (No Grinding)
    Frostweaver, Infernal, Windwalker, Shadowstalker, Harbinger, Luminary. You get the full kit immediately: no grinding levels or gear for months.

  • Pick your POV
    Switch between first person, third person or a wide MMO-style view whenever you want.

  • CTF and Domination
    Classic capture the flag and two domination maps. More modes coming soon.

  • Play with Friends
    Squad up or queue solo.

  • No Servers, Just Player
    We use peer-to-peer networking. It's what lets us ship the game for free and move fast on your feedback. We'll move to dedicated servers as we get closer to 1.0 to handle more players and keep things competitive.

  • Free. And NEVER DUCKING Pay-to-Win.
    The game is free. Always. We hate pay-to-win. There are already cosmetics in the game if you want to support the development, but that's it. No gameplay advantages for money. Period.

  • Ranking System 
    Climb up the ladder from day one. Join tournaments and play to win unique in-game skins.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

During development, our small team may use procedural generation and AI-assisted tools to help create marketing materials content. In all such rare cases, the final result reflects the creativity and expression of our own team.

System Requirements

    Minimum:
    • OS: Requires a 64-bit processor and operating system
    • Processor: Windows 10 64-bit (latest service pack)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 670 2GB or AMD Radeon HD 7870 2GB (DirectX 11 compatible)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows 10/11 64-bit (latest service pack)
    • Processor: Intel Core i7-4770 or AMD Ryzen 5 2600 (or equivalent)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6GB or AMD Radeon RX 590 (DirectX 12 compatible)
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: DirectX compatible

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