Survive the heat and the undead in this isometric horror game set in the Australian outback. Manage stamina, hydration, hunger, and fatigue while exploring random maps, leveling up, crafting gear, and to fight in the heat of the day or the darkness of night.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Red Soil is a complex survival horror game built on modular systems — from stamina, hydration, and fatigue to crafting, missions, and terrain generation. These systems are deeply interconnected, and balancing them for both challenge and fairness requires real-world feedback from a diverse player base.

As a solo developer, I’ve spent years refining Red Soil in isolation — designing, testing, and iterating every system to create a grounded, punishing survival experience. Early Access gives me the opportunity to open that process up, working directly with players to fine-tune mechanics, improve pacing, and expand the game’s depth. Your input will help shape Red Soil into the brutal, rewarding experience it’s meant to be. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« I expect Red Soil to remain in Early Access for roughly 12–18 months. As a solo developer, my focus during this period is on balancing systems, refining mechanics, and incorporating community feedback to strengthen the core survival experience. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« I plan for the full version of Red Soil to include refined end-game content, improved balance across survival systems, and mechanics polished through community feedback. Early Access is focused on testing and tuning — my goal is to shape a more cohesive experience with expanded mission chains, better pacing, and deeper progression.
The scope of future development will depend on the size and engagement of the community, with ongoing improvements to the core survival experience at the heart of my plans. As players highlight what works and what needs adjustment, Red Soil is expected to evolve into a more challenging, rewarding survival game. »

Quel est l'état actuel de la version en accès anticipé ?

« Red Soil is fully playable and offers several hours of survival content, including a tutorial mission and multiple randomly generated maps built from handcrafted sets. The core systems — stamina, hydration, hunger, fatigue, crafting, and progression — are functional and interconnected. I’ve developed the tools and architecture to scale the game further without needing major technical development — what remains is the creative effort of art, design, and balance. As a solo developer, I’ve tested the game extensively to ensure stability and minimize bugs, and I’m looking forward to seeing it stress-tested by players who will interact with its systems in ways I could never anticipate. Early Access is the perfect space for that kind of discovery — and for shaping the game through real-world play. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Red Soil will launch with an initial 30–50% discount for Early Access. The final price may vary depending on how much scope is added based on community feedback. As a solo developer, I’m committed to making the game stable, balanced, and bug-free — and I’m open to expanding its content in technical non-technical areas like missions and UI design. The Early Access price reflects the current experience, and any future adjustments will be based on the value added through collaboration with players.

System Requirements will be updated as game features are added/refined and on advice from community. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Community involvement is essential to Red Soil’s development. As a solo developer, I’ve built a game I’m proud of — but I won’t truly know its strengths and weaknesses until players get their hands on it. I’m inviting the community to help refine Red Soil through feedback, bug reports, balance suggestions, and creative ideas. Whether it’s tuning survival mechanics, improving mission flow, or expanding content, your input will directly shape the game’s evolution.
Players can share feedback through the Steam Community forums, or reach me directly via business email at redsoil@bentongaming.com. I also post updates and welcome comments on Instagram @bentongaming. If the community grows significantly, I plan to develop a dedicated website to centralize updates and resources. »
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À propos de ce jeu

Red Soil is an isometric top-down gritty survival horror game set in the scorched outback of Australia where you’ll battle not just the undead — but the land itself. Every step drains your stamina. Every hour brings thirst, hunger, and fatigue. The heat is relentless. The silence is never safe.

Core Features:

  • Dynamic Survival Maps – Explore procedurally activated environments where no two runs are the same.

  • Undead & Environmental Threats – Face infected enemies while managing heat, thirst, hunger, and exhaustion.

  • Mission & Free-Roam Modes – Progress through structured missions or test your endurance in randomized survival runs.

  • Character Progression – Level up your survivor, unlock specialized skills, and tailor your playstyle.

  • Crafting & Equipment – Scavenge resources to craft weapons, tools, and survival gear.

  • Resource Management – Balance hydration, nutrition, and stamina to stay alive.

  • Atmospheric Presentation – Gritty isometric visuals and immersive soundscapes that capture the harsh Australian outback.

Red Soil demands more than reflexes — it demands discipline. Equip wisely. Move deliberately. Adapt constantly. In Red Soil, survival isn’t given. It’s earned.

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

The games cursors and exe. icon (featured in marketing content) was created with AI.

Description du contenu pour adultes

Voici la description de l'équipe de développement à propos du contenu du produit :

The player will attack undead in hand-to-hand combat using clubs/knives/spears etc.
There are no blood or dismemberment effects during combat.
The enemy models have been selected to depict undead and therefore contain elements of gore.
Some static gore may be present for atmospheric purposes.
As the game is top-down isometric, all gore is viewed at a distance.
The games icon depicts an undead animal in a cartoon style.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 11 64 bit
    • Processeur : Intel Core i5 or AMD Ryzen 5 3Ghz
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : Nvidia GeForce RTX 3060 or Radeon RX 6600 XT
    • DirectX : Version 11
    • Espace disque : 5 GB d'espace disque disponible
    • Carte son : g
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