Survive the heat and the undead in this isometric horror game set in the Australian outback. Manage stamina, hydration, hunger, and fatigue while exploring random maps, leveling up, crafting gear, and to fight in the heat of the day or the darkness of night.

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Brevemente em Acesso Antecipado

Os developers deste jogo pretendem lançá-lo como um projeto ainda em desenvolvimento, que evoluirá de acordo com o feedback dos jogadores.

Atenção: Jogos de Acesso Antecipado não estão completos e não é garantido que sejam alterados no futuro. Se não estás confiante neste jogo no estado atual, recomendamos que esperes até que o desenvolvimento avance mais um pouco Fica a saber mais

O que os criadores do jogo têm a dizer:

Porquê Acesso Antecipado?

"Red Soil is a complex survival horror game built on modular systems — from stamina, hydration, and fatigue to crafting, missions, and terrain generation. These systems are deeply interconnected, and balancing them for both challenge and fairness requires real-world feedback from a diverse player base.

As a solo developer, I’ve spent years refining Red Soil in isolation — designing, testing, and iterating every system to create a grounded, punishing survival experience. Early Access gives me the opportunity to open that process up, working directly with players to fine-tune mechanics, improve pacing, and expand the game’s depth. Your input will help shape Red Soil into the brutal, rewarding experience it’s meant to be."

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

"I expect Red Soil to remain in Early Access for roughly 12–18 months. As a solo developer, my focus during this period is on balancing systems, refining mechanics, and incorporating community feedback to strengthen the core survival experience."

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

"I plan for the full version of Red Soil to include refined end-game content, improved balance across survival systems, and mechanics polished through community feedback. Early Access is focused on testing and tuning — my goal is to shape a more cohesive experience with expanded mission chains, better pacing, and deeper progression.
The scope of future development will depend on the size and engagement of the community, with ongoing improvements to the core survival experience at the heart of my plans. As players highlight what works and what needs adjustment, Red Soil is expected to evolve into a more challenging, rewarding survival game."

Qual é o estado atual da versão de Acesso Antecipado?

"Red Soil is fully playable and offers several hours of survival content, including a tutorial mission and multiple randomly generated maps built from handcrafted sets. The core systems — stamina, hydration, hunger, fatigue, crafting, and progression — are functional and interconnected. I’ve developed the tools and architecture to scale the game further without needing major technical development — what remains is the creative effort of art, design, and balance. As a solo developer, I’ve tested the game extensively to ensure stability and minimize bugs, and I’m looking forward to seeing it stress-tested by players who will interact with its systems in ways I could never anticipate. Early Access is the perfect space for that kind of discovery — and for shaping the game through real-world play."

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

"Red Soil will launch with an initial 30–50% discount for Early Access. The final price may vary depending on how much scope is added based on community feedback. As a solo developer, I’m committed to making the game stable, balanced, and bug-free — and I’m open to expanding its content in technical non-technical areas like missions and UI design. The Early Access price reflects the current experience, and any future adjustments will be based on the value added through collaboration with players.

System Requirements will be updated as game features are added/refined and on advice from community."

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

"Community involvement is essential to Red Soil’s development. As a solo developer, I’ve built a game I’m proud of — but I won’t truly know its strengths and weaknesses until players get their hands on it. I’m inviting the community to help refine Red Soil through feedback, bug reports, balance suggestions, and creative ideas. Whether it’s tuning survival mechanics, improving mission flow, or expanding content, your input will directly shape the game’s evolution.
Players can share feedback through the Steam Community forums, or reach me directly via business email at redsoil@bentongaming.com. I also post updates and welcome comments on Instagram @bentongaming. If the community grows significantly, I plan to develop a dedicated website to centralize updates and resources."
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Data de lançamento planeada: Por anunciar

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Red Soil is an isometric top-down gritty survival horror game set in the scorched outback of Australia where you’ll battle not just the undead — but the land itself. Every step drains your stamina. Every hour brings thirst, hunger, and fatigue. The heat is relentless. The silence is never safe.

Core Features:

  • Dynamic Survival Maps – Explore procedurally activated environments where no two runs are the same.

  • Undead & Environmental Threats – Face infected enemies while managing heat, thirst, hunger, and exhaustion.

  • Mission & Free-Roam Modes – Progress through structured missions or test your endurance in randomized survival runs.

  • Character Progression – Level up your survivor, unlock specialized skills, and tailor your playstyle.

  • Crafting & Equipment – Scavenge resources to craft weapons, tools, and survival gear.

  • Resource Management – Balance hydration, nutrition, and stamina to stay alive.

  • Atmospheric Presentation – Gritty isometric visuals and immersive soundscapes that capture the harsh Australian outback.

Red Soil demands more than reflexes — it demands discipline. Equip wisely. Move deliberately. Adapt constantly. In Red Soil, survival isn’t given. It’s earned.

Divulgação de conteúdo gerado por IA

Descrição fornecida pelos developers acerca do conteúdo gerado por IA no jogo:

The games cursors and exe. icon (featured in marketing content) was created with AI.

Descrição de conteúdo adulto

Descrição do conteúdo fornecida pelos developers:

The player will attack undead in hand-to-hand combat using clubs/knives/spears etc.
There are no blood or dismemberment effects during combat.
The enemy models have been selected to depict undead and therefore contain elements of gore.
Some static gore may be present for atmospheric purposes.
As the game is top-down isometric, all gore is viewed at a distance.
The games icon depicts an undead animal in a cartoon style.

Requisitos do Sistema

    Mínimos:
    • Sistema Operativo: Windows 11 64 bit
    • Processador: Intel Core i5 or AMD Ryzen 5 3Ghz
    • Memória: 16 GB de RAM
    • Placa gráfica: Nvidia GeForce RTX 3060 or Radeon RX 6600 XT
    • DirectX: Versão 11
    • Espaço no disco: Requer 5 GB de espaço livre
    • Placa de som: g
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