Orange Season is a farm-life RPG with a large world to explore and different gameplay mechanics.
All Reviews:
Very Positive (71) - 95% of the 71 user reviews for this game are positive.
Release Date:
Apr 21, 2017
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Orange Season is built based on people's feedback. For years I've lurked on every kind of community related to other series of farm games reading every comment that people had about them. Now I want to hear what people have to say about the game I built over the years and use this feedback to shape the final game.”

Approximately how long will this game be in Early Access?

“I expect the game to be complete by 2019, but player's feedback will be important to determine when that really happens. After the game is complete, I'll continue to add new free content for as long as there are still people interested in playing it.”

How is the full version planned to differ from the Early Access version?

“More content !!!

  • More crops
  • More animals
  • More villagers
  • More places (even new towns)
  • More Items and Tools
  • More Tasks
  • More Festivals
  • More Minigames

What is the current state of the Early Access version?

“The game is fully playable on an endless mode across all 4 seasons.
There are some Festivals available in Spring and Summer, more of them will be added very soon.
The first town is complete and almost all of it's villagers are already available. Most of them are potential spouses for when the marriage function is complete.
There are dozens of crops and animals to raise in the farm across all seasons and also several shops in the town.”

Will the game be priced differently during and after Early Access?

“No. The price of the game won't increase during nor after Early Access.”

How are you planning on involving the Community in your development process?

“Feedback has always been important and it will continue to be. I read every player's comments and consider their suggestions. Other than this, the game's source code will be available for all players interested in creating mods for it.”
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Recent updates View all (23)

September 28

Orange Season Update 0.4

Hello, everyone! Today I'm releasing Orange Season version 0.4, which changes a lot of things on the game:

The most important thing is that Rock Town and Orange Town were merged into one, with every Rock Town villager moving into Orange Town. While my initial idea was for the game to have three towns (Orange, Rock and Pudding), as I watched different people play the game I decided it was better to have everyone closer to the farm.

With the merge, Orange Town was redesigned to accommodate everyone. I also changed it so the whole town is loaded as a single area, to hopefully prevent people from getting lost on it (the map is still coming). Festivals are held on a special area on the north side of town, while your farm is now to the south (and bigger than before). The mountains and forests are on the same place as they were before, while the beach was temporarily removed.

The mountains and forests were also redesigned and are loaded as a single area now. Additional new forest areas were created to hold the special seasonal fields (all four of them are on the other side of the forest now, accessible only after the first fall season).

Those new huge areas may require a little more CPU power to run smoothly, so I took some time to make a lot of performance improvements to balance things out. I also added a new setting that will let you change the game to run at 30, 40 or 48fps if needed.

The art style was also improved, with changes to the grass, land and snow that reflect the changes made to the trees on a smaller update a few months earlier.

The fishing system and the way that the fish spawn was also changed. From now on, you'll see new fish shadows showing up and also disappearing as you walk by. If you use your fishing rod, they'll no longer swim towards your bait, so you need to throw it on their path. Bridges are usually the most effective places for fishing.

I've added many new conversations and cutscenes. I also changed some of the existing ones. From now on you'll start the game with a dog instead of getting one from Mia.

Due to some recent issues with the wild animals, this update will move all of them back to their original position. If you have already tamed any wild animal, you will need to pick them up again if you want them on your farm. The friendship level will not be lost.

Other than that, I've also balanced some item prices, changed spawn rates and fixed lots of bugs that had been reported.

If you haven't played in a while, there are also some more changes that were done on smaller updates that I didn't write any announcement for. Those changes include the possibility of crops dying, new hair and skin colors for your character, new types of fish and items, new options on the storage screen, new caves, new jewelry, a brand new database screen, the ability to jump over fences and a lot more. You can check the in-game changelog for a full list of changes.

Even though this update was huge, it is still not everything that I wanted to have ready for this version, so I'll be releasing a 4.1 update in a couple weeks to make up for it.

One last thing: yesterday the game completed 4 years in production. It's a very long time, a lot more than I expected it would take to finish the game, but things have been moving faster now, as I'm no longer working alone. While I'm still calling the shots on everything, I've three people helping me with the game now. They are:

  • Marcos Freire (RyanKamos), who has been working on the game art for over a year now.
  • Rafael Magnino (Rajuma), who's now helping me write the story, cutscenes and conversations.
  • And Bruno Nicodemos, who has already played the game for hundreds of hours and is now helping test and analyze bug reports.

Since I'm no longer alone, I'll soon be changing my dev name from Hudell Tales to "Tropical Puppy", the studio name we picked. This is just a heads up so you all don't need to worry if the name suddenly change. It'll still be me behind the game! Thank you all for playing it and I hope you enjoy the update. As always, let me know if you find any issue!
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About This Game

Orange Season is a farm-life RPG focused on exploration and different gameplay mechanics. It's a game you can play for hundreds of hours and you'll always have something new to discover.

Game Features:


  • High focus on exploration, with many hand crafted areas (mountains, forests, caves, deserts, lakes and much more).
  • Town festivals.
  • Raise animals and plant crops on your farm.
  • Tame wild animals and bring them to your farm.
  • Increase your friendship with the town's villagers by interacting to them and completing quests.
  • Farm customization
  • Open Code: The whole game code is available with the game, so modders can change anything they want.
  • Mod System: Every single detail of the game can be modified by installing mods on them.
  • Companion System: You can ask a villager to hang out with you. They will follow you and participate in the things you do.

Upcoming Features:

  • Several festivals inspired by real life festivities from around the world.
  • More than 30 different types of animals.
  • Marriage system with dozens of potential spouses (regardless of gender).
  • Rival Marriage system, where you can influence who ends up with who.
  • Several minigames.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: WindowsR 7/8/8.1/10 (32bit/64bit)
    • Processor: Intel Core2 Duo or better
    • Memory: 2 GB RAM
    • Graphics: OpenGL 4.1 capable GPU
    • DirectX: Version 9.0
    • Storage: 300 MB available space
    Minimum:
    • OS: Mac OS X 10.10 or better
    • Processor: Intel Core2 Duo or better
    • Memory: 2 GB RAM
    • Graphics: OpenGL 4.1 capable GPU
    • Storage: 300 MB available space
    Minimum:
    • Processor: Intel Core2 Duo or better
    • Memory: 2 GB RAM
    • Graphics: OpenGL 4.1 capable GPU
    • Storage: 300 MB available space

What Curators Say

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