3D hard sci-fi grand strategy across a procedural galaxy. Build colonies, forge fleets, and command an interstellar empire with information constrained by the speed of light.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Unconquered Sun is a game built around a variety of interconnected systems which influence each other in ways which are difficult to fully predict alone.
The goal of early access is to develop these mechanics alongside an active player community, revealing strategies, balance and pacing issues, and emergent gameplay which cannot be replicated internally.
Development will be a continuous process throughout early access, with updates focusing on improving issues and quality of life, adding new features, and polishing the overall experience. Moving the game towards a complete and polished product.”

Approximately how long will this game be in Early Access?

“It's hard to gauge a timeframe as a solo developer balancing real world commitments. I expect the game will remain in an early access state for approximately 1-3 years. This depends on the scope of features, along with the scope of external responsibilities. The priority is towards a stable release rather than rushing towards a fixed release date.”

How is the full version planned to differ from the Early Access version?

“Unconquered Sun will continue to evolve throughout development. The exact scope is flexible, and will be guided both by planned ideas and how players interact with the game.
Existing features will be refined and expanded upon where possible. Planned features involve the addition of higher level technologies and ships, smarter AI opponents, and further strategic and economic mechanics. While multiplayer is not planned for the initial early access release, I plan to add multiplayer and large scale grand strategy support in the longer-term due to the technical complexity involved.”

What is the current state of the Early Access version?

“The current early access version of Unconquered Sun contains the foundational systems and core mechanics for the main gameplay loop. Players can interact with the large scale simulations, for further information, the "About This Game" section of the store page will be kept up to date as the game progresses.”

Will the game be priced differently during and after Early Access?

“No.”

How are you planning on involving the Community in your development process?

“Community feedback will play a major role in the development and direction of Unconquered Sun. Because the game is heavily systems driven, that is, many gameplay effects are a result of the combination of these systems, player experience will be extremely valuable. Player suggestions, criticisms, and observations will help future refinement, quality of life, and balancing. The community will help identify the most engaging mechanics, and conversely, the least engaging.
I will primarily be active on the Steam discussion forums among other socials and community panels. The goal is to maintain an active dialogue with players throughout the development process.”
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About This Game

UNCONQUERED SUN

Unconquered Sun is a 4X hard-sci-fi grand strategy set across a procedurally generated 3D galaxy. The greatest challenge to your civilisation is not your enemies, but rather physics. Every order sent out to a fleet travels at light-speed, and each status report received is from years in the past.

Build colonies on distant worlds, construct transports and warships, send out orders and wait for the consequences.

LIGHT SPEED

At the heart of the game, all communications are bound by the speed of light. Fleets can be many light years away, and the messages you send to them take time to travel, and what you observe is from the past.

FULLY PROCEDURAL

Every game procedurally generates a star map, a true three dimensional field of stars at huge scale. Each star has to-scale planets and orbits and realistic calculations to define them.

BUILD AN EMPIRE

Set missions to survey and colonise far away star systems. Construct buildings on individual planets, including heavy industry and research. Costruct a variety of ships, from small and fast scout ships to heavy-hitting capital ships and dreadnoughts.

CONQUER THE UNCONQUERED

Fight for dominion in the galaxy. Predict competitors ahead of time to plan and deal strategies you see play out years later. Communication, logistics, and research all play a part in gaining an edge over your opponents.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Dual-core processor
    • Memory: 8 GB RAM
    • Graphics: 4 GB VRAM
    • DirectX: Version 11
    Recommended:
    • Requires a 64-bit processor and operating system
    • DirectX: Version 11
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