Discover the source of dreadful evil!
All Reviews:
Very Positive (166) - 87% of the 166 user reviews for this game are positive.
Release Date:
Dec 3, 2015
Publisher:

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Vampire Legends: The True Story of Kisilova

 

Recent updates View all (59)

March 19

Creating dialogues in Irony Curtain



Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. That’s why in today’s episode of Behind the Irony Curtain we’d like to tell you more about the process of creating dialogues in our game.

Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.



Here’s how it looks in Irony Curtain:

1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place.

2. Each dialogue is built in the editor as a separate “tree” consisting of successive “nodes” connected with each other by lines defining the order in which the dialogue of the character appears.

3. To be honest, “writing” dialogues is just filling the form fields. It looks more or less like this:

  • Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
  • Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):



    1. Who is talking
    2. The Dialogue text (or several dialogues if they should be drawn)
    3. (Optional) The Dialogue text when repeating the talk
    4. (Optional) If the dialogue happens not on the location but on zoom – whose head and on which side should it be displayed
    5. (Optional) Text display time (it’s useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
    6. Where the text should appear on the screen (e.g. over the character or over the radio speaker)
    7. (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag “character X already knows about Y")

  • Create another dialogue node and fill it in
  • Connect the first node with the second one
  • Rinse & Repeat ;)

4. After creating the entire “tree” for all the dialogues we generate so-called “keys”. Keys consist of the location number, dialogue name, text position in the tree and the first letter specifying the character.



5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.



That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist!

https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love
1 comments Read more

March 1

The making of stop-motion animation in Irony Curtain



Comrades!

Today we’d like to introduce you to our process of making a stop-motion animation. In one of the previous updates, we’ve explained what stop-motion animation is and why are we using it in our game.


This is how we prepare each asset:

1. The whole process starts with the Game Designer. They prepare a documentation with all animations needed for the specific part of the game. There are several types of animations for example: idle animation, talking, specific animation for beginning or end of the conversation and custom animation.



2. Then the animator prepares everything that was requested in the specification in an animation software (we use Toon Boom Harmony for that). First comes the rough sketch, then the more detailed lineart and some colors and shadows at the end.







3. When the animation is ready, the animator exports each frame as a separate file. Our animations have usually 80 frames on average, so it’s a lot of files to export! Those files are put into our inhouse tool that does all the magic – cropps them, sets the frame’s size and creates a file that manages animating all the cropped images.

4. Now it’s time for the Level Designer. They use the graph you see below (a kind of a state diagram) to control which animation should be used in which state (e.g., idle or end of the conversation) by referencing the files generated during step 3.



And that's all! Don't forget to add Irony Curtain to wishlist to stay updated!

https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/
6 comments Read more

About This Game

Vampire Legends: The True Story of Kisilova is an adventure game with elements of horror, based on the first documented case of vampirism!

18th century Europe: fifty years after a great plague had swept the land of the Habsburg dynasty, the subjects of the Emperor are in danger again. A series of horrifying, unexplainable deaths occur in the remote Serbian town of Kisilova. Fearing that the plague may be striking again, the residents begin to flee their homes. Summoned by the Prince of Württemberg himself, Imperial emissaries come to Kisilova to investigate the events and prevent further deaths.

The heroine and her companion have to lead an investigation, question the witnesses, explore every nook and cranny in the town and solve many puzzles. Will they be able to uncover the secrets of the local dignitaries and discover the identity of the hooded stranger trying to thwart their plans?

The fate of Kisilova and the Empire lies in your hands!

Features

  • 62 hand-painted areas depicting remote lands of 18th century Europe.
  • Your fellow investigator will often come to your aid.
  • 36 challenging mini-games and 21 scenes with hidden objects.
  • 14 intriguing characters to meet during the investigation.
  • Additional adventure with multiple endings!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Минимальные:
    • ОС: Windows XP, Windows Vista, Windows 7, Windows 8
    • Процессор: 1.5 GHz
    • Оперативная память: 512 MB ОЗУ
    • Видеокарта: 128 MB VRAM
    • DirectX: Версии 9.0
    • Место на диске: 1 GB
    Рекомендованные:
    • ОС: Windows XP, Windows Vista, Windows 7, Windows 8
    • Процессор: 2 GHz
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: 256 MB VRAM
    • DirectX: Версии 9.0
    • Место на диске: 1 GB
    Минимальные:
    • ОС: 10.6.8
    • Процессор: 1.5 GHz
    • Оперативная память: 512 MB ОЗУ
    • Видеокарта: 128 MB VRAM
    • Место на диске: 1 GB
    Рекомендованные:
    • ОС: 10.6.8
    • Процессор: 2 GHz
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: 256 MB VRAM
    • Место на диске: 1 GB
    Минимальные:
    • ОС: Ubuntu 12.04 (32/64bit)
    • Процессор: 1.5 GHz
    • Оперативная память: 512 MB ОЗУ
    • Видеокарта: 128 MB VRAM
    • Место на диске: 1 GB
    Рекомендованные:
    • ОС: Ubuntu 12.04 (32/64bit)
    • Процессор: 2 GHz
    • Оперативная память: 1 GB ОЗУ
    • Видеокарта: 256 MB VRAM
    • Место на диске: 1 GB

What Curators Say

16 Curators have reviewed this product. Click here to see them.

Customer reviews

Review Type


Purchase Type


Language


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph



Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
 
Hide graph
 
Filters
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...