A grim single-player card roguelike where every draw decides your fate — fight, heal, or fall to the suits that once ruled the world.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hopefully it gives us more time to work on final state of the game, and work freely on feedback from players.”

Approximately how long will this game be in Early Access?

“We wish for max 1 year”

How is the full version planned to differ from the Early Access version?

“Early access version are just our ideas without feedback.
We want to bring the best we can together with players feedbacks.

We are plan to add these systems or mechanics.
Exploration system — travel between rooms, choose paths, and uncover story fragments through gameplay.
More Jokers and synergies — deeper build variety and unique interactions.
Boss encounters — multi-phase battles and lore-driven enemies.
Expanded progression — unlocks, new challenges, and character upgrades.
Full story mode — complete narrative experience and endings.”

What is the current state of the Early Access version?

“1 Playable boss, linear way through dungeon, few cards variety”

Will the game be priced differently during and after Early Access?

“We plan to slightly raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“Community feedback will very likely shape the development of Cardborne: Dawn of War.

Players opinions on balance, Joker mechanics, and progression pacing will help refine and expand the game systems before the full release.

We plan to involve the community through Steam discussions, player surveys, and social media updates, where players can share their experiences and ideas.

Major updates will be guided by community feedback, focusing on improving gameplay flow, adding new Jokers, and expanding exploration features.”
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About This Game

🃏 CARDBORNE: DAWN OF WAR

A grim single-player card roguelike where every draw decides your fate — fight, heal, or fall to the suits that once ruled the world.

🩸 About the Game

In a world where the suits once lived in harmony — the Diamonds forged weapons, the Hearts healed, and the Spades and Clubs defended — the Aces broke the law and shattered the balance.
Now, only the Cardborne remain, drawing their fate one hand at a time.

You are the last to walk the path between the suits.
Every card is a choice: fight, heal, or perish.

Gameplay

  • Draw Rooms: Each room contains four cards — enemies, weapons, or hearts. Choose your next move carefully.

  • Weapons (♦ Diamonds): Equip them to fight stronger enemies or discard to empower your current weapon.

  • Enemies (♣ & ♠): Each attack tests your weapon’s endurance or your own health.

  • Hearts (♥): Heal yourself… or sacrifice them for power.

  • Jokers: Unlock special abilities after victories — permanent, passive, and often dangerous.

  • Melee & Ranged Combat: Melee chains enemies of equal or lower value; ranged weakens enemies from afar.

  • Escape Mechanic: You can escape a room once every two turns — but not twice in a row.

🔥 Features

  • 🩸 Tactical, turn-based card combat.

  • ♠ Deck-driven roguelike exploration.

  • 🃏 Joker system with passive upgrades.

  • ⚙️ RPG-style stat growth and weapon upgrades.

  • 🎵 Atmospheric sound design and original soundtrack.

  • 🕯️ Tutorial integrated into gameplay.

🕯️ Lore Teaser

The suits once lived in harmony, in craft, in life, in loyalty.
But Aces broke the binding law, high and low, a fatal flaw.
The Darks then rose, their bond was sealed, the Reds were chained, their voices sealed.
War consumed the deck of old, a tale of silence, dark and cold.
Yet fate has drawn a hand anew, a chosen one to cut straight through.
To face the Dark, endure the test, and bring the deck to balance, rest.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Music by SunoAI

System Requirements

    Minimum:
    • OS: Windows
    • Processor: Interl Core i3
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.1 compatible graphics card, integrated graphics
    • Storage: 300 MB available space
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