You are the High Command. Guide generals as they send soldiers through wartime trenches, make agonizing strategic choices, learn from campaign outcomes, and build a lasting legacy across many fronts.
Release Date:
2026
Developer:
Publisher:
High Command War Room
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Planned Release Date: 2026

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About This Game

YOU ARE NOT THE SOLDIER. YOU ARE NOT EVEN THE GENERAL.
YOU ARE THE HIGH COMMAND.

From the quiet of the War Room you shape a nation's fate. Appoint generals, fund perishable heroes, and send soldiers into procedurally generated trench networks where every choice matters. When a general falls, their failure becomes your institutional advantage: Lessons of War are awarded at campaign end and spent on a persistent tech tree that changes how every future campaign plays.

Stuck in a Trench is a roguelite autobattler, where you act as the High Command: appoint generals, learn from battlefield outcomes, and turn those hard-earned lessons into institutional upgrades. Each completed campaign grants persistent "Lessons of War" used to unlock technologies, tactics, and doctrines that reshape every future front.

Key features

  • Triple-layer gameplay: High Command (meta), General (campaign), Soldier (tactical runs).

  • Procedural battlefields with crossroads, dead ends, and emergent encounters.

  • Permadeath for soldiers; campaign defeat yields Lessons of War for permanent upgrades.

  • Deep, data-driven progression: 75+ base stats, 30+ meta-tactical characteristics.

  • Perishable Hero system: invest Field Intel in a single soldier for huge short-term gains at great risk.

  • War Room upgrade: Or invest in future soldiers and increase their chance of success

  • Time runs out: Each mission progresses the war timer, take to long, and the General will fail

  • Lessons of War: Where one General falls, the next steps up. Transfer your learnings to the new General

  • Multiple mission types: Extraction, Search & Destroy, Survival, Rescue.

  • Eternal Front post-campaign endless mode for replaying completed campaigns with no time pressure.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Research regarding factions and WW1 setting were complemented with the help of AI.
Research regarding paintings, literature and paintings from WW1 was complemented with the help of AI.
Tiling system calculations were made with the help of AI.

Mature Content Description

The developers describe the content like this:

The game is set in World War 1 and there is a scene where fictive in-game fallen soldiers are mentioned.
In addition, the tactical element of the game is in a trench, where the player character can meet a NPC and trigger combat. This auto-battler combat has no gore or weapons, and the player does not directly control it. Once 1 of the 2 combatants has run out of health-points, they fall down (mimicking being knocked out). There is no blood or gore.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit (version 1909+)
    • Processor: Intel i5-6600 / AMD Ryzen 3 1200 or equivalent (4 cores, 3.0 GHz class)
    • Memory: 4 MB RAM
    • Graphics: NVIDIA GTX 960 (2 GB) / AMD Radeon R7 370 (2 GB) or equivalent integrated-class discrete GPU
    • Storage: 3 MB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel i5-10400 / AMD Ryzen 5 3600 or better (6 cores recommended)
    • Memory: 16 MB RAM
    • Graphics: NVIDIA GTX 1660 Super / RTX 2060 (6 GB) or AMD Radeon RX 5600 XT (6 GB)
    • Storage: 3 MB available space
    • Sound Card: DirectX compatible sound card or onboard audio
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