Build your base turn by turn on a hex world map, then drop into real-time battles against thousands of alien creatures. Command marines, robots and tanks, fortify the gates with turrets, and survive 50 days of an evolving swarm in this low-poly defense roguelike.

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Planned Release Date: 2026

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About This Game

Prepare turn by turn. Defend in real time.

Pest Termina: Swarm Defense is a low-poly defense roguelike that splits every run into two halves. On the world map, you expand your territory one day at a time. When an alien horde raids one of your regions, you drop into that region's battlefield and the game switches to real-time combat. Everything you built and produced on the map is what you bring to the fight.

The World Map — Turn-based Strategy

  • One turn per day. Settle new regions across a randomly generated hex map and claim the wasteland around them.
  • Three resources. Mines, housing and power plants supply Ore, Labor and Power.
  • Production queues. Queue troops and turrets at Barracks, Robot Factories and Foundries; everything rolls out at the end of your turn. Raise a building's tier to unlock elite units.
  • Research. Upgrade damage and armor for every unit line, and unlock two special research options for each unit and turret.
  • Track the swarm. Watchtowers reveal where hordes are heading. Leave a raid unanswered and it grows stronger every day.

Defense Battles — Real-time Tactics

  • Read the battlefield. Seven terrain types — highlands, canyon, plains, hills, marsh, riverside and basin — each with fortress walls, gates and chokepoints. High ground extends your range.
  • Deploy your defense. Place barricades, turrets, bunkers and troops before the fight. Win a battle and you can reuse that layout next time.
  • Command directly. Line formations, attack-move, control groups, loading infantry into bunkers and assault gunships.
  • Capture outposts. Hold field positions to turn their guns against the swarm.

Four Commanders

Each run, one commander fights alongside you, each with their own starting forces, three abilities and a passive:
  • Assault Captain — Battle Cry, Artillery Support, Reinforcement Drop
  • Reaper — Piercing Shot, Prone Aim, Lay Mines
  • Steel Lord — Shockwave, Smoke Grenade, Field Repair
  • Architect — Temporary Sentry, Repair Drones, Electric Shock

24 Units & Turrets

From Marines, Medics and Snipers to Flamethrowers, Machine Gunners, Interceptors, Commandos, Juggernauts and Assault Gunships. From Robot Troopers, Blast Hounds and Battle Tanks to Flak Walkers, Artillery Walkers, Drone Carriers and Prism Tanks. Barricades, Gatling, Missile, Mortar, Railgun and Laser Turrets, Bunkers and Gravity Pulsers.

A Swarm That Adapts

Thousands — sometimes more than ten thousand — creatures in a single battle: Behemoths, Broodmothers, Artillery Beasts, Bombers, Darters and Sky Mantas filling the air, and crimson Champions. Every run has its own hive strain, and the swarm evolves as the days pass — carapace, regeneration, splitting, tunnels, siege and more.

50 Days to Survive

Hold out for 50 days, then stop the final assault on HQ Heights. Four difficulty levels, and a practice battle with step-by-step guidance for new commanders.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Translation and some sound effects

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5-4460 / AMD FX-6300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 750 Ti / AMD R7 260X or equivalent (2 GB VRAM)
    • DirectX: Version 11
    • Storage: 200 MB available space
    • Additional Notes: Based on 1080p, low settings, and 30fps.
    Recommended:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600급
    • Memory: 8 GB RAM MB RAM
    • Graphics: NVIDIA GTX 1060 / AMD RX 580급 (VRAM 4 GB)
    • DirectX: Version 11
    • Storage: 200 MB available space
    • Additional Notes: Based on 1080p, medium-to-high settings, and 60fps.
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