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앞서 해보기 곧 출시

이 게임의 개발자는 플레이어의 피드백을 반영하여 개발 중인 게임을 출시할 예정입니다.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 하나요?

“We hope to increase our fan base through the early access version, laying the foundation for the official release. The aim is to accumulate core fans through early access and solidify the user base for the official release. Our goal is to build an active fan community through early access, laying a solid foundation for the success of the official version and achieving broader market influence. We plan to focus on creating a highly engaged player community centered around early access, and leverage their word-of-mouth promotion to prepare for the official launch of the game.”

이 게임의 앞서 해보기 기간은 얼마인가요?

“half a year to one year”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“Official version:
Plot: 120,000 words, introducing around 10 endings
cg: 12 sheets
ui: full adaptation
Available characters: three
Platform: PC, mobile version
Progress: Not completed”

지금 앞서 해보기 버전은 어떤 상태인가요?

“Early Access Version:
Plot: 25,000 words, two endings
cg: two pieces
ui: partially incompatible
One playable character
Platform: PC
Progress: Completed

앞서 해보기 동안과 앞서 해보기 이후의 게임 가격이 다르게 매겨지나요?

“During and after the early access period, the game pricing remains unchanged, and we have no intention of adjusting the price.”

개발 과정에 어떻게 커뮤니티를 참여시킬 계획이신가요?

“1. Macro direction: core gameplay and long-term planning

"Developer Diary" and Roadmap Voting: We will regularly release a "potential roadmap" containing updates for the next 3-6 months, and allow the community to vote on content (such as "How many CGs or more are needed for each female protagonist?") or new characters. This ensures that our main development efforts align with the community's greatest expectations.

Annual "Blueprint" Survey: Conduct a large-scale survey annually to gather players' satisfaction with the current overall status of the game and their macro expectations for future development. This will serve as an important basis for us to formulate our annual plan.

2. Micro-adjustment: Balance, experience, and content optimization

Functional testing and feedback loop: For newly integrated systems and functions (such as the new question-solving system), we will first launch them on the Beta Branch. Then, through a dedicated feedback channel on Discord and a specific feedback form, we will collect detailed player experience data and suggestions for rapid iteration.

Data-driven balance adjustments: We will disclose partially anonymized game data (such as option preferences) and engage in community discussions on balance solutions. For instance, we may initiate a discussion: "For a new costume for a certain character, we have proposed two options, A and B. Which one do you prefer?"? ”


3. Problem fixing and quality assurance

Bug Bounty Program: Establish a dedicated Bug reporting section.

"Chief Experience Officer" Program: Recruit a group of active core players to prioritize experiencing the version before each major update, and help us identify pain points and inconsistencies in the experience from the players' perspective.”
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게임 정보

This game is a multi-ending visual novel. Click to read, customize your name, and progress the plot through text options.

The order of the game's strategy is A-B-C. If you successfully complete A but fail to complete B, you will enter an ending where only A exists and BC does not.

In this game, [you] are an ordinary senior three student, experiencing a love/rescue story with three beautiful girls in the literature club.

Is the meaning of life merely this? To change their lives based on your choices ..

시스템 요구 사항

    최소:
    • 운영 체제: WINDOWS10及以上
    • 프로세서: 极低
    • 메모리: 3 GB RAM
    • 그래픽: 极低
    • 네트워크: 초고속 인터넷 연결
    • 저장 공간: 3 GB 사용 가능 공간
    • 사운드카드: 可发出声音
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