A chaotic online party‑PvP arena where four players cycle through a format of one player controlling the Ninja racing for treasure while the other three team up as monsters to stop them.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« As a solo dev, I’ve reached the point where Ninjamboree feels ready for the world — it is a functioning game with a fun gameplay loop and full roster of characters. That said, the content is hardly refined. What the game needs now is a community to explode into existence to drive the formation of the characters, weapons, etc from here. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« My goal is to keep Early Access as short as responsibly possible. Balancing doesn't have to be perfect, but I don't want to launch a game where only half of the characters are viable, or a certain weapon is OP, etc. I can't put into words what "good enough" looks like, but will know it when I see it. I anticipate this will take somewhere between four and six months, and will do my best to communicate any changes to that estimate as I see and learn more. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The full version of Ninjamboree will primarily reflect improvements driven by player feedback. Monsters may change, abilities may be dropped, new weapons may be created - it is difficult to say exactly how and where changes will manifest, but the game is almost certainly unbalanced in its current state. As the community collectively decides what is fun and what is broken, the game will morph accordingly.

Several visual elements — especially the title screen and some UI art — are currently placeholder. I’ve hired an artist, and their finished assets will be added throughout Early Access as they’re completed.

I also plan to add a third theme and level set. While the game is fully playable with the two themes available at launch, the development timeline should allow the third theme to be completed during Early Access, alongside any changes inspired by community feedback. »

Quel est l'état actuel de la version en accès anticipé ?

« The Early Access version of Ninjamboree is functional, but unrefined. The core gameplay loop allows the game to be playable and fun in its current state, but community feedback is needed to shape the overall direction of the experience from here - i.e., does the ninja need more AoE abilities? Do the monsters need more support characters? What should the third level theme look like? There are areas where the game needs more meat on the bones, and with it being a highly interactive game, it needs player feedback to drive those discussions. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« I don’t plan on changing the price after Ninjamboree leaves Early Access. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« Community involvement will happen primarily through Discord. That’s where I’ll gather feedback, discuss balance changes, track bug reports, and share updates as they happen. Early Access players will be able to offer free‑form feedback, compare experiences with each other, and help shape the final tuning of the game.

I’ll be active in the server throughout Early Access, listening to what players are seeing, fixing issues as they arise, and adjusting the game based on real‑world play. »
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À propos de ce jeu

🥷 ABOUT THIS GAME

Ninjamboree is a chaotic online party‑PvP arena where four players compete to see who can collect the most treasures. Each round, one player becomes the Ninja, racing through a retro‑inspired level packed with traps, puzzles, and neutral monsters. The other three players become super monsters, teaming up to stop the Ninja’s run.

It’s fast but smart. It’s silly but fair. It’s competitive without being too serious. It's a Ninjamboree.

🎮 How It Works

  • Step 1 - Launch the game

  • Step 2 - Find a match (queue with three friends in a Private Lobby or solo queue in a Public Lobby)

  • Step 3 - Let the chaos begin

  • We start in the selection screen. For Round One, Stage One, P1 will be the ninja and select a Super to carry with them into the level. P2, P3, and P4 will select which monster to be as well as which area they will hide in.

  • The level begins! The ninja player traverses the level, fighting neutral monsters, avoiding traps, solving (simple) puzzles en route to collecting as many treasures as they can. The monster players lurk, ambush, and attack to stop them.

  • When the Ninja reaches the end (or dies trying), their treasure is recorded. Then the roles rotate — P2 becomes the Ninja, and the cycle repeats.

    A full match (approximately 30 minutes) consists of five stages:

    • Standard level

    • Standard level

    • A chaotic Halftime twist

    • Standard level

    • A climactic Boss Fight

    After everyone has played each of the five levels as the Ninja, the player with the most treasure wins!

    Matches are chaotic, punchy, and will leave you smiling for more.

🧩 Key Features

  • Online chaos for 4 players

  • Cooperative 75% of the time

  • PvE the other 25%

  • Asymmetric roles that change every round

  • Retro-feel movement and abilities

  • Arena‑style maps full of hazards and opportunities

  • "Halftime" shake-ups to remix the action

  • Boss fights for a dramatic finale

  • Fun for casuals, satisfying for competitive players

  • Designed with streaming, parties, and play‑with‑friends energy

💀 Anti–Dead Game

  • Active Discord Hub where players can LFG and chatter, providing a dependable way to find matches if in‑game matchmaking ever runs quiet

  • Monthly Ninjams displayed in‑game with a live countdown, giving everyone a clear window for high‑concurrency play

  • Adaptive Support: If something isn’t working, I’ll evolve it. Even if only four ninjas remain on Earth, they’ll always have a way to find each other

🚧 What You're Getting With Early Access

Ninjamboree is fully playable and already a blast. You’ll find:

  • 8 unique Supers

  • 8 playable monsters

  • A complete match loop

  • Private lobbies

  • Public matchmaking

  • A solid foundation that’s fun today

But the game is not finished — and that’s where we need your help.

Things we expect to improve during our time in Early Access:

  • Online matchmaking: Public matchmaking is largely untested and will almost certainly may buckle under stress

  • Balance: Supers and monsters will evolve as players discover strong or broken strategies

  • Meta exploits: Levels, traps, and mechanics may shift as cheesy strats emerge

  • Quality‑of‑life: Settings, UI polish, and usability improvements are ongoing

  • Visual updates: Steam assets, title screen, and menus are currently mostly entirely made up of placeholders

The game is here and it works and it's fun. What it needs now is a community to drive the polish. If you have the patience to endure some lopsided matches and can report a bug or two, welcome to the jamboree.

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

AI usage has been very light and, in my opinion, the correct/optimal use of AI.

AI has been predominately used in the form of a chatbot efficiency tool. I've used it to troubleshoot matchmaking logic flows, I've pasted blocks of text for it to clean up readability or catch spelling errors, I just asked it for the quickest way to change images to grayscale in MS Paint as I was creating Steam Achievements. Things like that.

I have hired an artist that claims he does not use AI, though I admit I cannot completely verify that. The hero image and some title art was developed by him. All sprite work in the game itself was made by humans. Music was pulled from various places. My brother-in-law created some songs and did not use AI. Other tracks and sound effects were pulled from free-use websites that did not make any AI disclosures.

Really truly, the heart and soul of this game is for humans made by humans. AI has been used, but only as the tool it is meant to be, not as the replacement of human creativity it is slowly elbowing its way into.

Configuration requise

    Minimale :
    • Système d'exploitation  *: Windows 7 SP1 or later
    • Processeur : Dual-core 2.0 GHz
    • Mémoire vive : 2048 MB de mémoire
    • Graphiques : Integrated graphics (Intel HD 4000 or better)
    • DirectX : Version 11
    • Réseau : connexion internet haut débit
    • Espace disque : 100 MB d'espace disque disponible
    • Carte son : Any
    • Prise en charge VR: None
    • Notes supplémentaires : Game runs well on low-end hardware. Online multiplayer only — stable broadband connection required for smooth gameplay.
* À compter du 1ᵉʳ janvier 2024, le client Steam sera compatible uniquement avec Windows 10 et ses versions plus récentes.
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