KINGDOMS is a procedural medieval RPG in a randomly generated open world. The main feature of KINGDOMS is a smart AI system that completely controls NPC behavior. As the player, you can fully interact with this massive world and become any person you want to be.
Recent Reviews:
Very Positive (25) - 80% of the 25 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,610) - 63% of the 1,610 user reviews for this game are positive.
Release Date:
Oct 23, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“KINGDOMS is a very complex game; and we really want to give you an excellent final product. Early Access is the best way to get feedback from you and develop the game in the right direction. It also gives us much more flexibility with adding new content.”

Approximately how long will this game be in Early Access?

“We want to release the final version in 16 month from now. During this year, we'll update KINGDOMS every month, adding more features.”

How is the full version planned to differ from the Early Access version?

-Blacksmith and Craft
-Road system and streets in towns.
-Cities improvement – new types of buildings, walls and props.
-NPC’s communities and social hierarchy.
-Family relationships.
-Political system and States.
-Law system.
-Global politic system manipulation.
-Battles between large corps of NPC’s.
-Livestock, pets.
-Guilds and non-political formations.
-Sieges and massive wars.
-Multiplayer and Coop.”

What is the current state of the Early Access version?

“Game contains following features:
-Random generated map 16 x 16 km (Nature, ruins)
-Functional AI system (NPC can build new settlements, trade, buy houses, join settlements)
-Dynamic combat system
-Wild animals”

Will the game be priced differently during and after Early Access?

“You purchase the game just once on every development stage - all following updates (including final version) are free.”

How are you planning on involving the Community in your development process?

“We have wonderful fans. We do our best to listen to all of them and make our game better.”
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Recent updates View all (39)

March 31

UPDATE 0.321

Some important info about this and coming update

  • Fixed issue when player could talk with the person in fight;
  • Fixed issue, when houses in AI settlement could be build too close to AI or or players farm, now the distance should be >= 200m (new game needed);
  • Fixed issue when build wall could block AI or players farm (new game needed);
  • Fixed issue when wall colliders were calculated incorrect when generating a wall;
  • Fixed issue when AI or animals could walk through walls;
  • Fixed issue when player could walk through walls;
  • Tweaking roads calculation pop-up window period;
  • Pathfinding grid masks were changed in order to make rocks non-walkable for AI;
  • Fixed pathfinding issue, when AI couldn't pass through gates;
  • Fixed issue, when dialog answer button could appear in incorrrect part of the dialog;
  • Fixed issue, when settlers could have incorrect position in house after loading a save;
  • Hot keys for speeding time now only work in gode mode in order to prevent accidentaly pressing on these keys that can cause bugs;
  • Fixed issue, when player spawned near last visited ruins after loading (save-load needed);
  • Fixed issue when animals position angle could be calculated incorrect;
  • Death notification "You died" added to pause menu to make death more obvious;
  • Fixed issue, when player could accidentally press esc button when crafting or sleeping causing incorrect time calculation (new game needed);
  • Fixing issue when day dyration parameter was loaded incorrect after loading the game;
  • Fixed issue, when townfolks with business didn't do their job at this business;
  • Fixed issue when City Hall members refused do their job even with house and business build;
  • Fixed issue when player camera could start moving after pressing ESC in buildig apply window;
  • Fixed issue when camera could start moving in naming settlement window when accidentally pressing ESC;
  • Pressing ESC (Cancel) in applying building or naming settlement window now stops building process;
  • Fixed issue when exiting sleep/wait window during sleep/wait can cause false day duration calculation and connected bugs;
  • Sleeping or waiting now can be cancelled after pressing pressing ESC;
  • Fixed issue when camera strted moving when pressing ESC in City Management menu;
  • Fixed issue when building model stayed active when exiting building mode;
  • Fixed issue when camera could start moving after pressing ESC in dialog window;
  • Fixed issue when two building models could be on in another when using building mode;
  • Fixed some character controller parameters in order to prevent falling through ground bug;
  • Fixed issue, when settler was chopping an air instead of closest tree;
  • Fixed issue, when closest shop was found by setler incorrect which can cause trading bugs in settlement;
  • Ambient Occlusion was tweaked a bit in order to make indirect shadows more noticable;
  • Spawn menu (f7) is now available in god mode only in order to avoid connected bugs;
  • French translation was updated;
  • Japan translation was added;
  • Fixed issue, when some dialogs lines were missed, when finishing or taking the quest;
  • Dialog camera effect was tweaked in order to avoid graphical glitches during dialog;
  • Fixed issue, when player was unable to jump at some point;
22 comments Read more

February 28


  • Quest "Bring herbs for ambassador" was added;
  • Quest "Bring herbs for wouded person" was added;
  • Quest "Bring onion for trader";
  • Quest "Bring pepper for tavernkeeper" was added;
  • Quest "Bring stones for soldier" was added;
  • Shootng cursor was added;
  • Shooting cursor size now depends on distance to target;
  • Arrows ballistics was revised;
  • Fixed issue when game could crash after building a large wall;
  • New game mode added: hardcore. Saves are deleted after characters death;
  • World creation menu was changed, new settings were added;
  • "AI can't build walls" option was added to world creation settings;
  • "AI can't build roads" option was added to world creation settings;
  • "No bandits" option was added to world creation settings;
  • "No farmers" option was added to world creation settings;
  • "Gathering speed" option was added to world creation settings;
  • "Building speed" option was added to world creation settings;
  • "Moving speed" option was added to world creation settings;
  • "Bandits aggression distance" option was added to world creation settings;
  • "Craft resources" option was added to world creation settings;
  • "Craft speed" option was added to world creation settings;
  • "Trading comlexity" option was added to world creation settings;
  • "Gold in ruins" option was added to world creation settings;
  • Many texture normals were revised, compressed and optimized in order to increase performance;
  • NPC navigation script was revised in order to increase performance;
  • New quests condition was added: wounded settler;
  • New quest condition was added: Ambassador;
  • New quest condition was added: Soldier;
  • Fixed issue when Ambassador refused to make an agreement with other settlement;
  • Settlement ranks system was changed a bit: 3 types were added - village, town and city;
  • Selltement now can refuse agreement when friendship with leader is negative;
  • Walls building mechanics for AI were revised - not all leader now cam set up a wall, some settlement will remain villages without a wall;
  • Diplomacy UI desogn was changed a bit: summary info wa added;
  • Buttons in diplomacy menu are now context related, i.e. ambassador can't be sent twice to one settlement or friednship can't be declared without partnership relation;
  • Fixed issue when trading agreement couldn't be signed, because ambassador's bug;
  • City Hall members now can be fired right in dialog;
  • Fixed issue when character teleported to ruins after loading the game (new game required);
13 comments Read more
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About This Game

KINGDOMS is a procedural medieval RPG in a randomly generated open world. The main feature of KINGDOMS is a smart AI system that completely controls NPC behavior. As the player, you can fully interact with this massive world and become any person you want to be.


During the game, the world changes constantly: settlements appear, new houses, taverns, and shops are built. NPCs decide for themselves what to build next and how their settlement should be developed; and of course this living world reacts to any players' actions.

Each npc has his own life goal and acts depending on this goal. Every NPC is unique - temper, motivation, reputation, skills and many other parameters affect NPC behavior. Even when NPCs have the same goal, this goal can be reached in different ways depending on situation.

You can do anything you want, you can go anywhere you want. Explore caves and ruins, fight wild animals and bandits, trade with other characters, open shops, taverns or manufactories, create settlements or even whole kingdoms and manage them or just help other people. It’s up to you!

As with all other aspects of KINGDOMS, we want to make combat as realistic as possible. The movement of your sword depends on mouse movement. Our goal is to make combat intuitive and give you a challenge. One perfect strike can be the final one.

Our mods editor, K-Editor, allows you to make any kind of modifications from new items to global mods. World, quests, AI, items, creatures - All can be changed or modified.

System Requirements

    • OS: Windows 7, 8, 10
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 8 GB RAM
    • Graphics: DirectX11 Compatible GPU with 1 GB Video RAM (Game doesn't support integrated Intel cards)
    • DirectX: Version 11
    • Storage: 4 GB available space

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