KINGDOMS is a procedural medieval RPG in a randomly generated open world. The main feature of KINGDOMS is a smart AI system that completely controls NPC behavior. As the player, you can fully interact with this massive world and become any person you want to be.
Recent Reviews:
Very Positive (34) - 85% of the 34 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,435) - 61% of the 1,435 user reviews for this game are positive.
Release Date:
Oct 23, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“KINGDOMS is a very complex game; and we really want to give you an excellent final product. Early Access is the best way to get feedback from you and develop the game in the right direction. It also gives us much more flexibility with adding new content.”

Approximately how long will this game be in Early Access?

“We want to release the final version in 16 month from now. During this year, we'll update KINGDOMS every month, adding more features.”

How is the full version planned to differ from the Early Access version?

“-Farms
-Blacksmith and Craft
-Road system and streets in towns.
-Mines
-Caves
-Cities improvement – new types of buildings, walls and props.
-NPC’s communities and social hierarchy.
-Family relationships.
-Political system and States.
-Law system.
-Global politic system manipulation.
-Battles between large corps of NPC’s.
-Livestock, pets.
-Guilds and non-political formations.
-Sieges and massive wars.
-Multiplayer and Coop.”

What is the current state of the Early Access version?

“Game contains following features:
-Random generated map 16 x 16 km (Nature, ruins)
-Functional AI system (NPC can build new settlements, trade, buy houses, join settlements)
-Dynamic combat system
-Wild animals”

Will the game be priced differently during and after Early Access?

“You purchase the game just once on every development stage - all following updates (including final version) are free.”

How are you planning on involving the Community in your development process?

“We have wonderful fans. We do our best to listen to all of them and make our game better.”
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Recent updates View all (37)

January 31

UPDATE 0.3

  • New quest system was added;
  • Quest "Bring berry for hungry settler";
  • Quest "Bring 10 berries for hungry settle was added;
  • Quest "Bring deer meat for hungry settler" was added;
  • Quest "Bring 10 cucumber seeds for a farmer was added;
  • Quest "Bring 1 wood for settler without house was added;
  • Quest dialog lines depend on settlers temper parameter;
  • New UI was added for quest in journal section;
  • Player can see active quest goal icon by clicking quest in inventory;
  • New quest message UI was changed;
  • Fixed issue when terrain texture turned white by various lightning;
  • Terrain texture shader was replaced with new one in order to increase performance;
  • Road calculation algorithm was changed in order to increase calculation speed;
  • Road masking algorithm was changed in order to make vegetation masking more natural;
  • Settlement-settlement road calculation was changed in order to make roads look more natural;
  • Roads calculation progress was added in the bottom of the screen;
  • Houses building anlgle condition was changed in order to improve house placing on hills;
  • Fixed issue, whem killed bandit could block the house entrance;
  • Fixed issue, when City Hall worker refused to work even with house build;
  • Fixed issue when wall could be build without gates;
  • City wall now has 4 gates from each side instread of 1;
  • Notice board now has road to City Center;
  • Trading roads between AI settlements now calculated correctly;
  • Fixed issue with gates scale, when player or AI couldn't pass through it;
  • Fixed issue when game could freeze on roads calculation with no roads data for building;
  • Roads calculation algorithm was rewritten in order to make road shapes more realistic;
  • Roads loadng algorithm was imroved in order to make loading of big roads amount faster;
  • Fixed issue when sceeen could suddenly got DoFed;
  • Fixed issue when cursor could suddenly disappear on various UI;
  • Fixed issue when road calculation could crash the game;
  • Fixed issue when pause during roads calculation was applied incorrect;
  • Fixed issue when roads could start calculatin when using various UI;
  • Fixed issue when player didn't regain Vigour when sleeping;
  • Fixed issue when roads roads calculation screen freezed when calculation roads in new world;
  • Fixed issue when roads could start calculation in the middle of fight;
  • Fixed issue when City Gates could calculate their rotation incorrect;
  • Fixed issue when vegetation mask could be calculated incorrect when creating road;
  • Fixed issue when game could freeze in settings menu;
  • Fixed script error causing impossibility for AI to make trade agreement with another AI;
22 comments Read more

December 30, 2018

Update 0.28

-New game mode was added: “Populated island”;
-Player now can choose game mode before starting new world;
-Fixed issue when General and Ambassador took money when not being hired;
-Player now can set the payment date using management menu;
-Payment date can be changed only once a month;
-Closing button was added to global map menu;
-Default camera position for global map was changed in order not to let camera look at sea at awake;
-Player is now able to use “wait” function to skip time - default key is T;
-Now the info in sleeping-waiting menu is more exact;
-All finances info (payments etc.) is now stored in Finances management;
-Various footsteps sound were added;
-Now footstep sound depend on surface;
-New damage visual effect was added;
-Now character can scream when damaged;
-Many game textures were compressed in order to reduce RAM usage;
-Start object instantiating algorithm we’re rewritten in order to reduce RAM usage;
-Some shaders render was changed to GPU instancing in order to optimize RAM and GPU usage;
-Player now can use 1 length names when creating character;
-Some additional help messages were added to characters generation menu;
-NPC textures compression scripts were changed in order to reduce GPU and RAM usage;
-Terrain shader was changed to new one;
-Parallax was added to terrain texture;
-Player now can build a wall in settlement using building menu;
-Fixed issue when settlers refused to work when having a house;
-2 different wall types were added: stone and wooden one;
-Objects interaction script was optimized in order to reduce RAM usage;
-Player now spawns in biggest settlement when using “Populated island mode”;
-AI houses start position was changed in order to create more organized streets in settlements;
-Gates position in AIs settlements depends on global settlement position: south wall side in the north etc.
-Walls in AIs settlements are build automatically when having more than 6 houses;
-Wall type in AIs settlemts now depend on leaders Builder perks line;
Player now can use global politics map;
-Player now can send an ambassador to discovered settlement in order to create partnership with it;
-When having good relationship with partner settlement Player can make trade agreement with it;
-When having trade agreement settlers from both settlements now can travel to partner settlements and sell goods there;
-Prices of goods in trade agreements depends on settlers Trading perks;
-When having a road build to settlement prices for sold-bought goods are 10% better;
-Settlements controlled by AI can make an partnership-trade agreement-road agreement when having proper Perks;
26 comments Read more
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About This Game

KINGDOMS is a procedural medieval RPG in a randomly generated open world. The main feature of KINGDOMS is a smart AI system that completely controls NPC behavior. As the player, you can fully interact with this massive world and become any person you want to be.

MAIN FEATURES

>>DYNAMIC WORLD
During the game, the world changes constantly: settlements appear, new houses, taverns, and shops are built. NPCs decide for themselves what to build next and how their settlement should be developed; and of course this living world reacts to any players' actions.

>>LIVING AI
Each npc has his own life goal and acts depending on this goal. Every NPC is unique - temper, motivation, reputation, skills and many other parameters affect NPC behavior. Even when NPCs have the same goal, this goal can be reached in different ways depending on situation.

>>FREEDOM
You can do anything you want, you can go anywhere you want. Explore caves and ruins, fight wild animals and bandits, trade with other characters, open shops, taverns or manufactories, create settlements or even whole kingdoms and manage them or just help other people. It’s up to you!

>>DYNAMIC COMBAT
As with all other aspects of KINGDOMS, we want to make combat as realistic as possible. The movement of your sword depends on mouse movement. Our goal is to make combat intuitive and give you a challenge. One perfect strike can be the final one.

>>K-EDITOR
Our mods editor, K-Editor, allows you to make any kind of modifications from new items to global mods. World, quests, AI, items, creatures - All can be changed or modified.

System Requirements

    Minimum:
    • OS: Windows 7, 8, 10
    • Processor: 2 GHz Dual-Core 64-bit CPU
    • Memory: 8 GB RAM
    • Graphics: DirectX11 Compatible GPU with 1 GB Video RAM (Game doesn't support integrated Intel cards)
    • DirectX: Version 11
    • Storage: 4 GB available space

What Curators Say

9 Curators have reviewed this product. Click here to see them.

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