Customize modular ships with reactors, drives, weapons, and AI copilots. Engage in tactical combat where heat, gravity, and inertia matter as much as aim. Salvage wrecks, decode transmissions, and push deeper into uncharted sectors.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'I would like to continue to build the game alongside the audience to build features that they request. I have a created a custom game engine so I have lots of room to create cool things and am especially focused on user customization and procedural content based around a customized and intricate galaxy that the player partakes in. I am also planning on actively releasing improvements and bug fixes as the game gets more users, as well as continuing to write the primary story-line and campaign for the game.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We plan to be in Early Access for 1 year, starting 12/25/2025 and ending 12/25/2026. After completion, we will release the full game as a stand-alone title at the same price.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'We are planning a lot of world enhancements, mostly in terms of adding large amounts of procedural quest and story line content, entities, environments, bosses and abilities will increase over time, as full potential of the game gets built out. The world is very large, and can handle extremely dynamic interactions and game play (battles, trading, economics).
There is a timeline in the game that scripts events that could be customized, as well as events in the game that might evolve and become more user driven.

We would like to have co-op in the game soon after initial release.
We plan to add 2 additional races to the game over the course of the year, as a part of the original game to add to the game's dynamic faction evolutions.
We are planning lots of strategy enhancements to the game; while staying true to the arcade style of real-time play and outer-space physics. '

Wat is de huidige staat van de versie met vroegtijdige toegang?

'I have completed development on a custom game engine that is a Hybrid Pygame/Rust/ECS system for an open world that procedurally generates content. The Core strategic gameplay loop is finished, as is the collision detection, the physics engine, and the world creation engine. I am still working on some of the more advanced mechanics, boss battles, event scripting, etc, but much of the game's playing loops have been written into code and prototyped.
Lots of faction/race/evolutionary mechanics, AI, and procedural quest/economic/stragetic gameplay elements remain to be fleshed out, but there is a vision of where things can go.
We have a great core loop of damaging asteroids, comets, enemies, etc to obtain loot and level up. There is a turret-defense style network of space stations that the player activates and levels up to stake their claim in the galaxy. As the player activates more stations, they can create scouts and different kinds of workers for the space stations, even traders and collectors that automatically go to work on the player's behalf.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'I will keep the game price constant after early access.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'I am creating a community space for the game that will have a forum as well as bug submit queue, leaderboard, and daily/weekly in game events. I am also working on allowing for user feedback from within the game, so users can submit bugs and issues from within the actual game interface. I am hoping to create for users that want to progress into high levels and create large scale structures/trade networks/and crafting/exploring mechanics. I am going to need a lot of feedback!'
Meer informatie
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Over dit spel

Explore the Universe 2175 is a science-driven space-survival adventure where physics, strategy, and imagination collide.

You’ll pilot humanity’s last ship through a galaxy alive with gravitational storms, Interstellar Nebulae, artificial worlds, and wars between cosmic alien intelligences.

A Living Galaxy

Each game begins with a new galaxy, full of possibilities, based on galactic formation theories and spiral evolutions that are adjustable. Every star system is physically simulated — planetary orbits, radiation, and magnetic fields, and especially gravity affect your flight systems and weapons. Skim the rings of gas giants, dive through nebulae, or ride the gravity of black holes to escape pursuit.

Join an InterGalactic War

  • Machines – AI race of power hungry machines creating modular planet-sized constructs that consume worlds for data, energy, and metal.

  • Mycelari – fungal hive-minds that spread through asteroids and biospheres, growing at races that could snuff out all other life in the universe.

  • Lumari - crystal dwelling singularities that echo throughout spacetime. Mysterious.

  • Space Dwarves - Mining, settling, conquering technologically inclined and very greedy.

  • Magmen - Thriving in the chaos of dynamic new worlds, stars, and extreme black holes these heat hungry lava beings spread, consume, and melt all that comes into contact with their pursuit of the 'fire'

  • Terrans – fractured survivors using stolen tech and reckless ingenuity. Pretty much extinct. 

    Your choices decide which the fate of the galaxy. Which race will survive - if anyone survives at all.

Build, Fight, Discover

Customize modular ships with reactors, drives, weapons, and AI copilots.

Engage in tactical combat where heat, gravity, and inertia matter as much as aim.

Salvage wrecks, decode transmissions, and push deeper into uncharted sectors.

Core Features

  • Physics-rich flight: real orbital gravity, radiation, and ring debris.

  • Procedural exploration: every run reveals new systems, derelicts, and threats.

  • Faction warfare: dynamic events shift territory and alliances.

  • AI copilots: upgrade personalities that evolve with your play style.

  • No pay-to-win: your skill and curiosity determine survival.

Alpha & Roadmap

The Christmas 2025 Alpha introduces the first three sectors of the galaxy, basic faction warfare, and modular ship building.

Post-alpha updates will expand story arcs, add new sectors, and integrate community feedback through seasonal “Expeditions.”

Wishlist now, join the Discord fleet, and prepare to Outfly Extinction.

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

Entities are intelligent. There are friendlies, enemies, etc driven by the actions of the player. Dialogue is possibly and intelligent between entities and in player responsiveness.

Systeemeisen

Windows
macOS
SteamOS + Linux
    Minimum:
    • Besturingssysteem: Windows 10
    • Processor: Intel Core i5-6600K / AMD Ryzen 3 1200
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GTX 970 / AMD RX 570 (4 GB VRAM)
    • Opslagruimte: 8 GB beschikbare ruimte
    • Geluidskaart: Any DirectX-compatible card
    • VR-ondersteuning: None (required)
    • Aanvullende opmerkingen: Keyboard + mouse or controller supported. Runs in windowed or fullscreen mode.
    Aanbevolen:
    • Besturingssysteem: Windows 11 (64-bit)
    • Processor: Intel Core i7-8700 / AMD Ryzen 5 3600
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA GTX 1080 / AMD RX 5700 (8 GB VRAM)
    • DirectX: Versie 12
    • Opslagruimte: 12 GB beschikbare ruimte
    • Geluidskaart: Any DirectX-compatible card
    • VR-ondersteuning: None (required)
    • Aanvullende opmerkingen: 1080p @ 60 FPS target with high visual settings.
    Minimum:
    • Besturingssysteem: macOS 12 (Monterey) or later
    • Processor: Apple M1 or Intel Core i5 (quad-core)
    • Geheugen: 8 MB RAM
    • Grafische kaart: Integrated Apple GPU / Intel Iris Plus
    • Opslagruimte: 8 MB beschikbare ruimte
    • Geluidskaart: Standard audio output
    • Aanvullende opmerkingen: Runs natively on Apple Silicon and Intel. Controller optional.
    Aanbevolen:
    • Processor: macOS 14 (Sonoma) or later
    • Geheugen: 16 GB RAM
    • Grafische kaart: Apple M2 or Intel Core i7
    • Opslagruimte: 12 GB beschikbare ruimte
    • Geluidskaart: Standard audio output
    • Aanvullende opmerkingen: Best performance on Apple Silicon hardware.
    Minimum:
    • Besturingssysteem: Ubuntu 20.04 LTS / SteamOS 3.0
    • Processor: Intel Core i5 / AMD Ryzen 3
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GTX 970 / AMD RX 570 (4 GB VRAM)
    • Opslagruimte: 8 GB beschikbare ruimte
    • Geluidskaart: OpenAL compatible
    • VR-ondersteuning: None (required)
    • Aanvullende opmerkingen: Requires 64-bit Python runtime (embedded with build).
    Aanbevolen:
    • Besturingssysteem: Ubuntu 22.04 LTS / SteamOS 3.5
    • Processor: Intel Core i7 / AMD Ryzen 5
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA GTX 1080 / AMD RX 6700 XT
    • Opslagruimte: 12 GB beschikbare ruimte
    • Geluidskaart: OpenAL compatible
    • VR-ondersteuning: None (required)
    • Aanvullende opmerkingen: Tested with Proton and Steam Deck (60 FPS target).
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