Customize modular ships with reactors, drives, weapons, and AI copilots. Engage in tactical combat where heat, gravity, and inertia matter as much as aim. Salvage wrecks, decode transmissions, and push deeper into uncharted sectors.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« I would like to continue to build the game alongside the audience to build features that they request. I have a created a custom game engine so I have lots of room to create cool things and am especially focused on user customization and procedural content based around a customized and intricate galaxy that the player partakes in. I am also planning on actively releasing improvements and bug fixes as the game gets more users, as well as continuing to write the primary story-line and campaign for the game. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« We plan to be in Early Access for 1 year, starting 12/25/2025 and ending 12/25/2026. After completion, we will release the full game as a stand-alone title at the same price. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« We are planning a lot of world enhancements, mostly in terms of adding large amounts of procedural quest and story line content, entities, environments, bosses and abilities will increase over time, as full potential of the game gets built out. The world is very large, and can handle extremely dynamic interactions and game play (battles, trading, economics).
There is a timeline in the game that scripts events that could be customized, as well as events in the game that might evolve and become more user driven.

We would like to have co-op in the game soon after initial release.
We plan to add 2 additional races to the game over the course of the year, as a part of the original game to add to the game's dynamic faction evolutions.
We are planning lots of strategy enhancements to the game; while staying true to the arcade style of real-time play and outer-space physics.  »

Quel est l'état actuel de la version en accès anticipé ?

« I have completed development on a custom game engine that is a Hybrid Pygame/Rust/ECS system for an open world that procedurally generates content. The Core strategic gameplay loop is finished, as is the collision detection, the physics engine, and the world creation engine. I am still working on some of the more advanced mechanics, boss battles, event scripting, etc, but much of the game's playing loops have been written into code and prototyped.
Lots of faction/race/evolutionary mechanics, AI, and procedural quest/economic/stragetic gameplay elements remain to be fleshed out, but there is a vision of where things can go.
We have a great core loop of damaging asteroids, comets, enemies, etc to obtain loot and level up. There is a turret-defense style network of space stations that the player activates and levels up to stake their claim in the galaxy. As the player activates more stations, they can create scouts and different kinds of workers for the space stations, even traders and collectors that automatically go to work on the player's behalf. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« I will keep the game price constant after early access. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« I am creating a community space for the game that will have a forum as well as bug submit queue, leaderboard, and daily/weekly in game events. I am also working on allowing for user feedback from within the game, so users can submit bugs and issues from within the actual game interface. I am hoping to create for users that want to progress into high levels and create large scale structures/trade networks/and crafting/exploring mechanics. I am going to need a lot of feedback! »
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À propos de ce jeu

Explore the Universe 2175 is a science-driven space-survival adventure where physics, strategy, and imagination collide.

You’ll pilot humanity’s last ship through a galaxy alive with gravitational storms, Interstellar Nebulae, artificial worlds, and wars between cosmic alien intelligences.

A Living Galaxy

Each game begins with a new galaxy, full of possibilities, based on galactic formation theories and spiral evolutions that are adjustable. Every star system is physically simulated — planetary orbits, radiation, and magnetic fields, and especially gravity affect your flight systems and weapons. Skim the rings of gas giants, dive through nebulae, or ride the gravity of black holes to escape pursuit.

Join an InterGalactic War

  • Machines – AI race of power hungry machines creating modular planet-sized constructs that consume worlds for data, energy, and metal.

  • Mycelari – fungal hive-minds that spread through asteroids and biospheres, growing at races that could snuff out all other life in the universe.

  • Lumari - crystal dwelling singularities that echo throughout spacetime. Mysterious.

  • Space Dwarves - Mining, settling, conquering technologically inclined and very greedy.

  • Magmen - Thriving in the chaos of dynamic new worlds, stars, and extreme black holes these heat hungry lava beings spread, consume, and melt all that comes into contact with their pursuit of the 'fire'

  • Terrans – fractured survivors using stolen tech and reckless ingenuity. Pretty much extinct. 

    Your choices decide which the fate of the galaxy. Which race will survive - if anyone survives at all.

Build, Fight, Discover

Customize modular ships with reactors, drives, weapons, and AI copilots.

Engage in tactical combat where heat, gravity, and inertia matter as much as aim.

Salvage wrecks, decode transmissions, and push deeper into uncharted sectors.

Core Features

  • Physics-rich flight: real orbital gravity, radiation, and ring debris.

  • Procedural exploration: every run reveals new systems, derelicts, and threats.

  • Faction warfare: dynamic events shift territory and alliances.

  • AI copilots: upgrade personalities that evolve with your play style.

  • No pay-to-win: your skill and curiosity determine survival.

Alpha & Roadmap

The Christmas 2025 Alpha introduces the first three sectors of the galaxy, basic faction warfare, and modular ship building.

Post-alpha updates will expand story arcs, add new sectors, and integrate community feedback through seasonal “Expeditions.”

Wishlist now, join the Discord fleet, and prepare to Outfly Extinction.

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

Entities are intelligent. There are friendlies, enemies, etc driven by the actions of the player. Dialogue is possibly and intelligent between entities and in player responsiveness.

Configuration requise

Windows
macOS
SteamOS + Linux
    Minimale :
    • Système d'exploitation : Windows 10
    • Processeur : Intel Core i5-6600K / AMD Ryzen 3 1200
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GTX 970 / AMD RX 570 (4 GB VRAM)
    • Espace disque : 8 GB d'espace disque disponible
    • Carte son : Any DirectX-compatible card
    • Prise en charge VR: None (required)
    • Notes supplémentaires : Keyboard + mouse or controller supported. Runs in windowed or fullscreen mode.
    Recommandée :
    • Système d'exploitation : Windows 11 (64-bit)
    • Processeur : Intel Core i7-8700 / AMD Ryzen 5 3600
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : NVIDIA GTX 1080 / AMD RX 5700 (8 GB VRAM)
    • DirectX : Version 12
    • Espace disque : 12 GB d'espace disque disponible
    • Carte son : Any DirectX-compatible card
    • Prise en charge VR: None (required)
    • Notes supplémentaires : 1080p @ 60 FPS target with high visual settings.
    Minimale :
    • Système d'exploitation : macOS 12 (Monterey) or later
    • Processeur : Apple M1 or Intel Core i5 (quad-core)
    • Mémoire vive : 8 MB de mémoire
    • Graphiques : Integrated Apple GPU / Intel Iris Plus
    • Espace disque : 8 MB d'espace disque disponible
    • Carte son : Standard audio output
    • Notes supplémentaires : Runs natively on Apple Silicon and Intel. Controller optional.
    Recommandée :
    • Processeur : macOS 14 (Sonoma) or later
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : Apple M2 or Intel Core i7
    • Espace disque : 12 GB d'espace disque disponible
    • Carte son : Standard audio output
    • Notes supplémentaires : Best performance on Apple Silicon hardware.
    Minimale :
    • Système d'exploitation : Ubuntu 20.04 LTS / SteamOS 3.0
    • Processeur : Intel Core i5 / AMD Ryzen 3
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : NVIDIA GTX 970 / AMD RX 570 (4 GB VRAM)
    • Espace disque : 8 GB d'espace disque disponible
    • Carte son : OpenAL compatible
    • Prise en charge VR: None (required)
    • Notes supplémentaires : Requires 64-bit Python runtime (embedded with build).
    Recommandée :
    • Système d'exploitation : Ubuntu 22.04 LTS / SteamOS 3.5
    • Processeur : Intel Core i7 / AMD Ryzen 5
    • Mémoire vive : 16 GB de mémoire
    • Graphiques : NVIDIA GTX 1080 / AMD RX 6700 XT
    • Espace disque : 12 GB d'espace disque disponible
    • Carte son : OpenAL compatible
    • Prise en charge VR: None (required)
    • Notes supplémentaires : Tested with Proton and Steam Deck (60 FPS target).
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