Fire & Crown: A Romantic Tale of the Hundred Years' War
A historical visual novel about faith, power, and impossible love. Fire & Crown takes place during the Hundred Years’ War, where you must choose between duty and desire as France tears itself apart. Be the reason someone lives—or dies. History never loved anyone. But you still might.
Udgivelsesdato:
4. kvartal 2026
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Udviklerne af dette spil har planer om at udgive det, mens de stadig arbejder på det, og udvikle det med feedback fra spillere.

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“As indie developers, we aim to gradually advance development through Early Access, refining the game with the help of community feedback. Early Access allows us to follow our development roadmap under limited resources while maintaining transparency and playability at each stage.”

Hvor lang tid vil dette spil være i tidlig adgang?

“The planned Early Access period is estimated to last 6 to 12 months, though the exact duration may be adjusted based on player feedback, development progress, and iteration pace.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“The Early Access version will include the full content of Act I, the Common Route, and we will continue updating Act II of the France Route to showcase the core gameplay, characters, and worldbuilding.
Building on this foundation, we plan to expand content with the full story of the France route and, if resources allow, additional contents.
Narrative pacing and visual presentation will also be continuously refined. Our goal is to gradually build a richer, more immersive medieval storytelling experience without compromising the main storyline's integrity.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The Early Access version includes all of Act I (Common Route), with regular free updates to Act 2 (France Route). Core gameplay systems are mostly implemented, while visuals, UI, and sound are still being polished. All content is playable, but some interfaces and cutscenes are still under iteration.
Content will be updated at a steady pace, with quality and experience completeness as our top priorities.”

Ændrer spillets pris sig under og efter tidlig adgang?

“The current price reflects the content scope and polish level of the early version. The final release will see a minor price increase as we expand features and content.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“Player feedback is crucial to this project. We'll be actively gathering opinions, answering questions, and sharing updates through social media channels.
Community suggestions may influence design decisions such as UI improvement, text editing, and optional settings.
We hope to build Fire & Crown into a story that belongs not only to the developers but also to the players.”
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Planlagt udgivelsesdato: 4. kvartal 2026

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Om dette spil

About the Game

Fire & Crown is an indie, history-themed visual novel (Galgame), telling the tale of a mercenary from Paris with a shrouded past. Set during the darkest years of the Hundred Years’ War between England and France, you’ll navigate a world torn by war, power, faith, and love.

The story unfolds over three acts, spanning key historical events of the 15th century. The game blends dual narrative routes, affection mechanics, a collectible encyclopedia, and even a Dead End classroom system, immersing you in the brutal beauty of the turbulent 15th century.

At its heart lie three fated heroines: Jeanne, Anne, and Jacquetta. Will you take a hand and never let go? Burn together for a cause? Wander the earth with no home? Or become the very thing the world fears? There is no prophecy. Only choices. And what you're willing to risk for them.

Key Features

  • An Immersive Medieval Epic: Spanning the years 1413 to 1436, Fire & Crown blends historical accuracy with fictional details, bringing to life iconic events such as the Battle of Azincourt, the Siege of Orléans, the Trial of Rouen, and the Reclamation of Paris. Step into the chaos of a century-long war — and carve your path through it.

  • Three Heroines, Three Fates: La Pucelle, the poison kiss, and the adolescent friend — they’re not tropes, and definitely not just eye candy waifus. They’re your ties. Your pillars. And sometimes, your accomplices. This is not a harem. It’s a war story where love hurts.

  • Dual Routes, Multiple Endings: In the tide of history, you are both the chess piece and the chess player. Will you fight for France or England? Stand for justice, or burn for love? You choose. And you bleed for it.

  • Encyclopedia of the Hundred Years' War: Two women. Two pens. An English noblewoman and a French nun, writing from across decades and borders. Their voices clash, echo, contradict — revealing a meta-narrative of truth, lies, and legacy. Think George R. R. Martin’s Fire & Blood, but with a much more vivid lived experience.

  • Dead End Classroom™: Wrong choice? Brutal ending? We got you. Let Miss Ettie and her two chaos-ridden assistants break it all down: Why you died, what you missed, and which 15th-century gossip you really should’ve known. Learning has never been this fatal — or this fun.

Character Introductions

  • Phil Monstrelet

A bastard born in Paris. A mercenary on the battlefield. A pawn in the shadows of the royal court.

Phil is neither a hero nor a villain. He’s just a stubborn boy who refuses to kneel to fate. 

All he carries are his mother’s surname, too many scars to count, and a promise he’ll never be able to keep.

*Inspired by Marshal Jean Poton de Xaintrailles of France; surname pays tribute to chronicler Enguerrand de Monstrelet.

 

  • Jeanne d’Arc of Domrémy

The most famous la Pucelle of France, and yet, just a girl, ordinary to her bones.

She says she heard the voice of God, telling her to save her country.

She laughs. She cries. She gets scared. But she charges ahead anyway. She doesn’t know how to lie. Nor does she know how to give up.

Others see her as divine. But she never thought the same.

She just wanted — desperately — to believe, that even someone like her could save a nation.

 

  • Jacquetta of Namur

Lady-in-waiting. Noble’s daughter. The precious pearl of House Namur.

Clever, chaotic, and twice as dangerous as she looks. She loves freedom, pranks, and watching you panic with that devil-may-care grin.

She’s sharp enough to cut glass, and doesn’t bother to hide it. Her smile is a trap, and you're more than willing to fall into it.

She’s no proper Demoiselle, and has no plans to become one. She just wants to live like the wind.

*Inspired by Jacquetta of Luxembourg, Countess of Rivers.

 

  • Anne of Burgundy

Princess of Burgundy. Regent Queen of English France.

Born to a duke, married into power, and surviving between the cracks of crowns.

She excels at smiling, and lying as well. She rarely shows her feelings, but never forgets a single word you say.

Trapped in the heart of a palace and the eye of every storm, yet she seems to belong to no one.

Behind those crimson eyes lies a riddle you will never solve.

Encyclopedia of the Hundred Years' War

Pentiment, but from two women.

In the smoke and steel of the Hundred Years’ War, there were those who charged into glory and decided the fate of nations, and there were those who simply watched, recorded, and remembered.

The Encyclopedia in Fire & Crown is not your typical dry database. It is a dual-authored, biased, and deeply human historical record, penned by two women who witnessed the world from opposite ends of power.

  • Eleanor Grosmont: A noblewoman of England, illegitimate daughter of House Lancaster. Raised at the heart of political intrigue, she writes with the cool eye of a court insider who’s seen both English and French crowns up close.

  • Irène of Domrémy: A country girl turned Doctor of Theology. A nun, a scholar, and Jeanne’s childhood neighbor. Born among the common folk, she roamed all across France and became the last unbought voice of the Church.

The Encyclopedia covers Figures, Locations, Events and Items, with entries unlocking dynamically as the story progresses. You can look back on history through Phil’s journey, or glimpse its wounds through the fragments and contradictions left behind by these two women. 

War doesn’t just happen on the battlefield. It happens in ink too.

 

The Team

Fire & Crown is an indie project, and most of its blood, tears, soil and swea came from one single person.

From writing, coding and directing, to system design, UI integration, historical research, translation, localization, and even budgeting — M. R. Kazusa, the studio’s main producer, personally handled almost every core aspect of development.

The project also benefited from the generous support of several extraordinarily talented artists (see in-game Credits),
and owes a special thanks to Dr. M. L. from the University of Amsterdam (name omitted due to Dutch privacy laws), the producer’s mentor during college years.

This is a project with no team, no money, but plenty of obsession and just enough madness to make it real.

If you find even a flicker of sincerity in this game, if it stirs you even a little — then it was worth every sleepless night.

 

Development Roadmap

To avoid cheap promises and broken deadlines, Fire & Crown will not publish fixed dates for future updates.

This game is made by a solo developer, and no one knows better than them that every casually made time promise is a war against life, health, day jobs, burnout, anxiety, and sometimes outright madness.

But one promise will be made, clearly and firmly:

This game will be finished. It will not be abandoned.

 

 

This roadmap is not a countdown. It’s a battle plan.

We won’t make promises we can’t keep. But every single step shown here, and we will walk it.

If you’re willing to walk with us, then let’s go. All the way to the end.

Want to make the journey go faster? Support us via the Early Access version. That’s the most direct way to help.

We’ll be posting transparent devlogs and updates across social media. As long as you're out there watching — we won't stop (cue Orga Itsuka’s final charge)

 

FAQ

  • Q: What languages will the game support?

    A: At launch, the game will support Simplified Chinese, Traditional Chinese, English and Japanese.

  • Q: Will the game be fully voiced?

    A: Not at this stage. Partial voice lines for key characters will be added after the full 1.0 release. But for now, it’s a text-based experience.
    If you want to hear the girls actually scream at you for picking the wrong option, please support us.

  • Q: Can I romance the characters? Is this a harem game?

    A: It’s a visual novel with plenty of romance elements, but not a dating sim full of roses and hand-holding.
    You can “pursue” each of the three heroines in a manner of speaking, but in emotional and narrative terms, each ending belongs to one, and there are no harem routes.
    Whoever you choose, it’s a leap of faith. Sometimes literally.

  • Q: Since Jeanne d’Arc is a heroine and mentioned to be "pursuable," isn’t that disrespectful to her historical image?

    A: Quite the opposite. We hold her in profound respect, and that’s why we’re committed to reclaiming the human behind the symbol. Both sides of the war erased her: one made her a saint, the other a lunatic. But we want to give you a Jeanne who breathes, bleeds, and chooses. Not a symbol, but a person.

  • Q: Why make this game at all?

    A: It started as a grad school research proposal. Then life happened, and my scholar dream went into mud. So after some working and scraping by, I took my savings and a little leftover fury and built this game.

    If you feel anxiety, anger, delusion, and sincerity woven into the script — it’s because this game grew out of the wreckage of someone’s life.

 

Social Media

X (Former Twitter): @IrisCrownStudio

Meddelelse om AI-genereret indhold

Udviklerne beskriver spillets brug af AI-genereret indhold sådan her:

All character sprites, CGs and UI assets in the game are commissioned and hand-drawn, or self-drawn by the developer.
Currently, background assets are AI-generated placeholders, generated using commercial AI such as Niji Journey to match the overall art style. All content was reviewed and finalized by the developer.
These AI-generated contents will be replaced as soon as the developer has enough budget.

Beskrivelse af voksenindhold

Udviklerne beskriver indholdet således:

This game contains mature themes including war, depictions of death, psychological distress, and occasional suggestive dialogue. Alcohol usage is present in certain scenes according to the medieval theme. Viewer discretion is advised.

Systemkrav

    Minimum:
    • Styresystem *: Windows 7/8/10/11 (64-bit)
    • Processor: Intel Core 2 Duo or better
    • Hukommelse: 2 GB RAM
    • Grafik: Integrated graphics (Intel HD Graphics 4000 or better)
    • DirectX: Version 9.0
    • Diskplads: 2 GB tilgængelig plads
    • Yderligere bemærkninger: Runs on most modern PCs
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.
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