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Beli Granite Noir: The Social Experiment

 

Tentang Permainan Ini

(READ FIRST) THE EXPERIMENT IS OVER. YOUR WISH WILL NO LONGER BE TAKEN INTO ACCOUNT.

The experiment has come to an end.

After working day and night to fulfill players' wishes as quickly as possible, some of them eventually began to wear down the development team's motivation.

For example:

"I'd like a ninja boss fight whose defeat brings the game's sound design and music to life: wind, echoes, and ambient sounds."

It was an original and creative request. However, during the first hour of gameplay, it almost feels as if the game has no sound at all. Then, after defeating the boss, everything comes to life: the music begins, the wind starts blowing, echoes appear, and the world suddenly feels alive. Unfortunately, very few players ever make it that far.

Then came this wish:

"Please implement skill trees that surpasses PoE's in both quality and quantity."

At first, we genuinely thought it was a joke. After all, Granite Noir has no levels, no experience points, and no character skills to upgrade. And Path of Exile has arguably the greatest skill tree ever created, refined over the course of more than twenty years.

But it wasn't a joke.

We spent an entire week designing a true roguelike skill tree capable of displaying up to 80,000 nodes, one that could evolve and be reset as the game received updates. It was a completely new type of progression system, and we were genuinely excited to see where it could lead.

Unfortunately, all that effort resulted in a negative review because we hadn't added character levels or a way to earn experience. (Another player could have wished for that if they wanted to, but it wasn't what had been requested.)

Players don't ask for what they already see in every other game. They imagine surprising, original mechanics, often inspired by completely different genres. That's exactly what makes their ideas exciting... but also incredibly time-consuming and difficult to develop.

Every single wish eventually represents several days—or even several weeks—of work, with the constant risk that only a handful of players will enjoy it, or worse, that it will simply receive a negative review.

Because of that single negative review, Steam no longer promotes the game, and we simply cannot afford advertising campaigns for a project that was never designed to be a money-making machine.

We're sorry to the last players whose wishes will never be fulfilled, but today we have to admit defeat.

Thank you for all your wishes, and thank you to the many streamers who supported us.


ONE SHOT. ONE OPPORTUNITY.

If you had one chance to add ANYTHING to a game ? Anything you've ever dreamed of, would you take it? Would you wait 2 hours for that power?

Welcome to Granite Noir: The Social Experiment.

YOUR EXPERIENCE

You enter a dark room. A timer begins: 02:00:00.

Before you stands a massive black granite monolith, covered in inscriptions - the wishes of those who came before you.

Maybe the room has already changed because of their wishes. Maybe you're the first to arrive. Maybe there's nothing here but darkness and time... unless someone before you wished otherwise.

If you wait until 00:00:00, a button appears.

Press it. Make your wish. ONE addition. ONE permanent change to the game. What will it be ?

THE RULES ARE SIMPLE

One wish per player. 
Every wish is implemented. No refusals. No exceptions.
Every wish is engraved on the monolith forever.
Implementation time varies: hours to weeks, depending on complexity.
You shape the game for thousands of players who follow.

This isn't Early Access. This is a finished game that will never stop evolving.

THE SOCIAL EXPERIMENT

Will you:

  • Align with the community and build something collaborative?

  • Go against the grain and subvert expectations?

  • Walk your own path and leave your unique mark?

If someone's wish "ruins" the experience, will another player use their wish to fix it? For the greater good? Or will chaos reign?

Every decision is permanent. Every wish matters.

⚠️ A WARNING TO PIONEERS

The game evolves with every wish. If you join early, you will experience the monolith in its rawest, most silent state. You aren't just buying a game, you're buying the power to seed this world for everyone who follows. The more players join, the more complex and rich the environment becomes.

A NOTE ON MULTIPLAYER

Granite Noir will remain a single-player experience. Wishes requesting multiplayer features will be creatively adapted to fit the solo experience. Adding real-time multiplayer would turn it into a different game entirely, one we'd need to build from scratch with completely different architecture. So if you wish for "let me play with friends," we'll find a way to honor that spirit within the solo framework.

WHY RETURN?

Come back to experience:

  • ✓ Your wish engraved in stone forever

  • ✓ Your feature implemented and alive in the game

  • ✓ The cumulative result of hundreds of wishes

  • ✓ A game that has become something no one (not even the developers) could have predicted

FAQ Section

Q: What if my wish is "impossible" to implement?
A: We will interpret and implement it in the most faithful way possible. No wish is refused.

Q: Can I see the queue of pending wishes?
A: This may be added as a feature in the future, depending on scale and community wishes.

Q: How long until my wish is implemented?
A: From a few hours to several weeks/months, depending on complexity.

Q: What if someone wishes for something offensive?
A: The wish will still be granted just not necessarily in the way they expected.

Q: Can I make another wish later?
A: No. One wish per player. Ever. Choose wisely.

Q: Is this multiplayer?
A: No, but you share the same evolving world with all players. Your wish affects everyone.

Q: Can I wish for multiplayer?

A: The game remains single-player. This isn't out of stubbornness; it's a fundamental element of its design. The entire experience hinges on solitude and the awareness of your choices, which affect people you'll never meet. A real-time multiplayer mode would require a complete overhaul and fundamentally alter the very essence of the game. As it's a single-player game only, multiplayer features won't be applicable and will be adapted to suit a solo experience.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

This game uses AI-assisted tools during development to support the creation of assets such as text polishing, 3D models, textures, and sprites. AI was used as a creative aid for pre-rendered content and visual elements, but it does not generate live gameplay, or player-driven content. All final assets are reviewed, refined, and integrated by the development team.

Keperluan Sistem

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10
    • Pemproses: Intel Core i3
    • Memori: 2 GB RAM
    • Grafik: integrated graphics
    • Storan: 2 GB ruang tersedia
    Dicadangkan:
    • OS: Windows 10
    • Pemproses: Intel Core i5
    • Memori: 4 GB RAM
    • Grafik: integrated graphics
    • Storan: 2 GB ruang tersedia
    Minimum:
    • OS: Requires a 64-bit processor and operating system
    • Pemproses: Apple M1 or Intel Core M
    • Memori: 2 GB RAM
    • Grafik: integrated graphics
    • Storan: 2 GB ruang tersedia
    Dicadangkan:
    • OS: Requires a 64-bit processor and operating system
    • Pemproses: Apple M1 or Intel Core M
    • Memori: 4 GB RAM
    • Grafik: integrated graphics
    • Storan: 2 GB ruang tersedia
    Minimum:
    • OS: Linux/X11
    • Pemproses: 2.5Ghz or better
    • Memori: 2 GB RAM
    • Grafik: Support for OpenGL 3.3
    • Storan: 2 GB ruang tersedia
    Dicadangkan:
    • OS: Linux/X11
    • Pemproses: 2.5Ghz or better
    • Memori: 4 GB RAM
    • Grafik: Support for OpenGL 3.3
    • Storan: 2 GB ruang tersedia

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