Push your bot to the limit or melt down in the fight. Master HEAT.

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此游戏的开发者打算发行仍在制作中的游戏,根据玩家反馈进行开发。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Botwave: Overclock is a system-driven roguelike survival game where balance, pacing, and difficulty scaling are a big part of the experience. Early Access allows me to release a solid playable version while continuing to improve the game based on real player feedback.

I want the community to help shape things like progression pacing, weapon/item balance, and overall run variety as the game grows with more content and updates.”

这款游戏的抢先体验状态大约持续多久?

“I expect Botwave: Overclock to remain in Early Access for around 6–12 months, depending on feedback and development progress.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version is planned to include more overall content and variety compared to Early Access, such as:

Additional waves and enemy types

More bosses and encounter variety

More playable characters and build options

Expanded meta-progression and unlocks

More upgrades, items, and progression depth

Ongoing improvements to balance, UI, and overall polish

The goal is for the full release to feel like a larger, more complete experience with more replayability and long-term progression.”

抢先体验版本的现状如何?

“The Early Access version is fully playable and includes the core gameplay loop: surviving waves of enemies, building your loadout, and using the Overclock + Heat risk/reward systems to push your build further.

It already contains multiple upgrades and progression mechanics, and it will continue to receive updates focused on:

Content expansion (enemies, waves, bosses, and characters)

Balance tuning and difficulty pacing

UI/UX improvements and quality-of-life updates

Bug fixes and performance optimization”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“I'm not planning on changing the price during Early Access. I may increase the price after Early Access as major content and features are added.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Community feedback will be a big part of development during Early Access. I plan to gather feedback through:

Steam Community discussions and comments

Player suggestions and bug reports

Regular updates with patch notes and balance changes

Iterating on gameplay pacing, difficulty, and progression based on player experience

I’ll be actively reading feedback and using it to guide updates and improvements throughout Early Access.”
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计划发行日期: 2026 年第一季度

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关于此游戏

BOTWAVE: OVERCLOCK

Push your bot to the limit... or melt down in the fight!

Top-down bullet heaven where YOU control the risk.

OVERCLOCK YOUR SYSTEMS

Activate OVERCLOCK for massive power:

  • Damage

  • Fire Rate

  • Speed

But every shot builds HEAT. Reach 100%? You OVERHEAT.

THE PRICE OF POWER

Overheat and pay the price:

  • Damage

  • Fire Rate

Master the balance. When do you push? When do you back off?

BUILD YOUR WAY

  • Unique Weapons - Shotguns, lasers, snipers, and more

  • Trade-off Items - +Damage/-HP. +Speed/-Armor. Your call.

  • Endless builds - Glass cannon? Unkillable tank? You decide.

SURVIVE THE ONSLAUGHT

Endless waves. Growing threats. One question:

How long can YOU survive?

Wishlist now. Master the HEAT and Don't melt down.

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

Botwave: Overclock includes content created with the help of generative AI tools, including some in-game visuals, sound effects, and promotional/store artwork.
All AI-assisted content was reviewed and edited by the developer.
The game does not use AI to generate content in real time during gameplay and does not connect to external AI services while playing.

系统需求

    最低配置:
    • 操作系统: Windows 10 64-bit or later
    • 处理器: Intel Core i3 or equivalent
    • 内存: 4 GB RAM
    • 显卡: Intel HD Graphics 4000 or equivalent
    • 存储空间: 需要 500 MB 可用空间
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