BEATSHIFT ARENA is a fast, rhythm-driven arena shooter and playable music visualizer, where you dash, grapple, and scale up as fallen players become exocubes that reshape each match.

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此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Early Access allows the game to be developed alongside real player behavior rather than isolated testing. The core gameplay loop is already established, but systems like balance, pacing, AI behavior, and progression benefit significantly from observing how players actually engage with them over time.

Releasing in Early Access makes it possible to iterate quickly, validate design decisions, and adjust systems based on feedback and live data while keeping the foundation stable and playable.」

這款遊戲的搶先體驗時間大約會持續多久?

「We expect the game to remain in Early Access for roughly 12–24 months.

This timeframe allows core systems, balance, progression, and content pipelines to mature through real player feedback and live iteration. Development will remain active throughout Early Access, and the timeline may shift as systems evolve and the scope becomes clearer, but the goal is a stable, well-tested foundation before full release.」

正式版預計會與搶先體驗版有何不同?

「We plan to expand the game over time with additional content, systems, and refinements based on player feedback and live testing. This may include new environments, deeper AI behavior, expanded progression systems, and broader tuning of gameplay flow and balance.

The focus is on iterating toward a more cohesive, reactive experience while preserving the fast, abstract core of the current build.」

搶先體驗版目前的開發進度如何?

「The Early Access version is fully playable and features a complete core gameplay loop, functional AI, and support for both built-in and custom music tracks. Players can engage in full matches, experiment with the game’s reactive systems, and experience how gameplay responds to different music and play styles.

While the core experience is stable, some systems are still being refined. Balance, progression tuning, and certain behaviors may change over time as feedback is incorporated and systems are iterated.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The game will be priced lower during Early Access.

As development progresses and the project becomes more complete, the price is expected to increase. Players who purchase during Early Access will retain access to all updates at no additional cost.

The goal is to keep entry accessible early while reflecting the game’s growth over time.」

在開發過程中,您打算如何與社群互動?

「Community feedback directly shapes development priorities and design direction.

Players will be able to engage through an official Discord server, where they can report issues, suggest features, vote on ideas, and participate in discussions about balance, mechanics, and systems. Feedback from live gameplay data and community input will guide iteration, tuning, and future updates.

Modding support and community-created content are also part of the long-term vision, allowing players to actively contribute to the ecosystem rather than just consume updates.」
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關於此遊戲

BEATSHIFT ARENA is a fast, rhythm-infused arena shooter built around movement, momentum, and a battlefield that reacts to music in real time. At its core, the game is a playable music visualizer—designed to pull you into a state where motion, sound, and action align. When the beat locks in and everything clicks, the outside world fades and the match becomes pure flow.

Absorb energy you get hit by other players, so stay alert—larger targets draw more attention, and once you fall, your exocube remains behind, waiting to be claimed.

Claimed exocubes can be damaged by missiles resulting in them trying to move away. If they can't find a good space, they evolve into random upgrades. Left untouched, they can influence the shape of a match over time, subtly shifting how each round unfolds. No two games play out the same, even on the same track.

Features

Fast, Fluid Combat: Dash, multi-jump, and grapple across neon arenas shaped by your actions and by the rhythm driving each match.

Shoot to the Rhythm: Weapons sync to each track’s BPM. Patterns change, timings adjust, and familiar songs behave differently based on moment-to-moment player interaction during a match.

Living Exocube System: Fallen players become map elements. Claim them for upgrades or leave them—some cubes drift, collide, or settle into formations not directly tied to player inputs.

Upgrades With Intent: Pick up homing missile boosts, defense orbs, mobility enhancers, and more. Exocubes often condense into unusual upgrade clusters during longer matches.

Team Conflict: Join color-coded squads. Secure kills, claim cubes, and shape a scoreboard that subtly reflects more than raw performance.

Custom Music & Maps: Over 42+ DMCA-safe tracks included for streaming, plus support for your own music library and community-made arenas that download seamlessly.

Ever-Shifting Play: Matches respond to player interaction during play. Small variations influence pacing, flow, and arena behavior within each session.

BEATSHIFT ARENA is built to be felt as much as played—an experience where music drives motion, motion feeds momentum, and the perfect beat can pull you fully into the moment.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

This game was developed by a solo developer using AI-assisted tools to support parts of the creative and technical workflow, including marketing materials, store page assets, music, and portions of code. All AI-assisted outputs were reviewed, refined, and integrated by the developer.

No AI systems are used to generate content during gameplay.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 11
    • 處理器: Intel i5
    • 記憶體: 8 GB 記憶體
    • 顯示卡: GTX 1070 ti
    • 儲存空間: 1 GB 可用空間
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