BEATSHIFT ARENA is a fast, rhythm-driven arena shooter and playable music visualizer, where you dash, grapple, and scale up as fallen players become exocubes that reshape each match.

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Kommer snart i tidlig adgang

Udviklerne af dette spil har planer om at udgive det, mens de stadig arbejder på det, og udvikle det med feedback fra spillere.

Bemærk: Spil i tidlig adgang er ikke færdige og ændrer sig måske eller måske ikke yderligere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente og se, om spillet bliver videreudviklet. Læs mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“Early Access allows the game to be developed alongside real player behavior rather than isolated testing. The core gameplay loop is already established, but systems like balance, pacing, AI behavior, and progression benefit significantly from observing how players actually engage with them over time.

Releasing in Early Access makes it possible to iterate quickly, validate design decisions, and adjust systems based on feedback and live data while keeping the foundation stable and playable.”

Hvor lang tid vil dette spil være i tidlig adgang?

“We expect the game to remain in Early Access for roughly 12–24 months.

This timeframe allows core systems, balance, progression, and content pipelines to mature through real player feedback and live iteration. Development will remain active throughout Early Access, and the timeline may shift as systems evolve and the scope becomes clearer, but the goal is a stable, well-tested foundation before full release.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“We plan to expand the game over time with additional content, systems, and refinements based on player feedback and live testing. This may include new environments, deeper AI behavior, expanded progression systems, and broader tuning of gameplay flow and balance.

The focus is on iterating toward a more cohesive, reactive experience while preserving the fast, abstract core of the current build.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The Early Access version is fully playable and features a complete core gameplay loop, functional AI, and support for both built-in and custom music tracks. Players can engage in full matches, experiment with the game’s reactive systems, and experience how gameplay responds to different music and play styles.

While the core experience is stable, some systems are still being refined. Balance, progression tuning, and certain behaviors may change over time as feedback is incorporated and systems are iterated.”

Ændrer spillets pris sig under og efter tidlig adgang?

“The game will be priced lower during Early Access.

As development progresses and the project becomes more complete, the price is expected to increase. Players who purchase during Early Access will retain access to all updates at no additional cost.

The goal is to keep entry accessible early while reflecting the game’s growth over time.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“Community feedback directly shapes development priorities and design direction.

Players will be able to engage through an official Discord server, where they can report issues, suggest features, vote on ideas, and participate in discussions about balance, mechanics, and systems. Feedback from live gameplay data and community input will guide iteration, tuning, and future updates.

Modding support and community-created content are also part of the long-term vision, allowing players to actively contribute to the ecosystem rather than just consume updates.”
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Om dette spil

BEATSHIFT ARENA is a fast, rhythm-infused arena shooter built around movement, momentum, and a battlefield that reacts to music in real time. At its core, the game is a playable music visualizer—designed to pull you into a state where motion, sound, and action align. When the beat locks in and everything clicks, the outside world fades and the match becomes pure flow.

Absorb energy you get hit by other players, so stay alert—larger targets draw more attention, and once you fall, your exocube remains behind, waiting to be claimed.

Claimed exocubes can be damaged by missiles resulting in them trying to move away. If they can't find a good space, they evolve into random upgrades. Left untouched, they can influence the shape of a match over time, subtly shifting how each round unfolds. No two games play out the same, even on the same track.

Features

Fast, Fluid Combat: Dash, multi-jump, and grapple across neon arenas shaped by your actions and by the rhythm driving each match.

Shoot to the Rhythm: Weapons sync to each track’s BPM. Patterns change, timings adjust, and familiar songs behave differently based on moment-to-moment player interaction during a match.

Living Exocube System: Fallen players become map elements. Claim them for upgrades or leave them—some cubes drift, collide, or settle into formations not directly tied to player inputs.

Upgrades With Intent: Pick up homing missile boosts, defense orbs, mobility enhancers, and more. Exocubes often condense into unusual upgrade clusters during longer matches.

Team Conflict: Join color-coded squads. Secure kills, claim cubes, and shape a scoreboard that subtly reflects more than raw performance.

Custom Music & Maps: Over 42+ DMCA-safe tracks included for streaming, plus support for your own music library and community-made arenas that download seamlessly.

Ever-Shifting Play: Matches respond to player interaction during play. Small variations influence pacing, flow, and arena behavior within each session.

BEATSHIFT ARENA is built to be felt as much as played—an experience where music drives motion, motion feeds momentum, and the perfect beat can pull you fully into the moment.

Meddelelse om AI-genereret indhold

Udviklerne beskriver spillets brug af AI-genereret indhold sådan her:

This game was developed by a solo developer using AI-assisted tools to support parts of the creative and technical workflow, including marketing materials, store page assets, music, and portions of code. All AI-assisted outputs were reviewed, refined, and integrated by the developer.

No AI systems are used to generate content during gameplay.

Systemkrav

    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 11
    • Processor: Intel i5
    • Hukommelse: 8 GB RAM
    • Grafik: GTX 1070 ti
    • Diskplads: 1 GB tilgængelig plads
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