The Uncertain is an episodic story-driven adventure game set in a post-apocalyptic world. Experience the mysterious vibe of each of carefully explored locations, solve diverse puzzles, make fateful decisions and discuss intriguing matters to find out the whole truth being kept from you.
Recent Reviews:
Mixed (20) - 65% of the 20 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (827) - 79% of the 827 user reviews for this game are positive.
Release Date:
Sep 22, 2016
Developer:
Publisher:

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Download The Uncertain: Episode 1 - The Last Quiet Day Demo

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Recent updates View all (28)

November 19

Game design features

Hello, dear friends! My name is Alexander Tsvetkov, I am a game designer at ComonGames studio. Today I will tell you about the features of the Episode 2 gameplay, and Artem Netyagin will reveal the differences with the first episode. Our gameplay is engaging thanks to our small gameplay perks. You will hardly notice all of them, but together they work to build the picture. We achieve this by constantly asking ourselves the questions: what would attract the player’s attention? What would be interesting to explore? Which paths would they want to take? Which events would help unwind the story in the most accurate manner?

For example, almost every potentially interesting object can be inspected. In most cases, Emily, our protagonist, has something to say about it. One of the new game features is Emily’s smart watch. Its in-built scanner helps you see something that’s hidden from your eye at first sight. There’s a thrill of discovery in there: what will I find if I scan another portion of the world?



Other than through interactions with the environment, the game’s world is built up in dialogues. They are varied, and the decisions you take affect the whole progress. You can influence the choices of two members of your survivor group, as well as establish positive or negative relationships with them. For instance, you may have some items that aren’t crucial for the story, but you can use them to change the relationships among the team members. This encourages the player to pay more attention and develop a deeper understanding of how their actions affect what’s happening on the screen.

You will find various pop-culture references in the game. The story is set in the future, in a place which the player is not familiar with. But Easter Eggs will help one to feel surrounded by something recognizable and loved.



Artem Netyagin:

In Episode 2 we decided to go with the third-person view instead of a static one to make controls more intuitive and let you examine our world more thoroughly. It won’t make you feel as if you were playing a completely different game, because many elements have remained the same: for example, the dialogue interface, hotspots, and the action circle.

Speaking of dialogues, we’ve changed the dialogue system. Now you can go over all the available options. In Episode 1 the dialogues were non-linear, and you could select only one of the lines.

It is, of course, impossible to list all the game design changes in one update, given that we add and remove features as we're moving along the development process, refining the ultimate gameplay experience. You have tried one of the first “rough cuts” playing the tech demo. We’ll appreciate your feedback in the comments section and your opinions as to what you liked or disliked.

7 comments Read more

November 8

Moving forward

Hello, dear friends! Let us share some project news with you.

Kickstarter the campaign unforutnately has failed, but this just challenged us. There's no sense in pointing fingers, arguing over right and wrong, and sorting out what we missed. Of course, we feel it's essential to analyze the ups and downs internally. We will figure out our mistakes and draw conclusions for the future. We'll hardly bring The Episode Two back to Kickstarter. As we said, our resources are enough to complete the development process, however hard it'll be. We have a release ahead of us, and The Episode Three is just around the corner. Yes, let us ensure you — the game will be released next year just as it was planned.



We are here, first and foremost, to commit and tell you our stories. Very simple and therefore charming stories about a lonely robot, about a girl and a small group of last survivors, about a huge world, created and abandoned by humanity. We managed to engage and sweep you along with us, wondering: how's Emily doing? What's going to happen to Arti? Where have all the people actually gone?

Development of the Episode Two is well under way. It's mainly technical and not very entertaining process, but we promise to post updates at least once a month!

Thank you for your support! Stay with us!
15 comments Read more

Steam Greenlight

About This Game


Imagine making moral choices in a world devoid of morality. Logic rules this world, and every decision is just a set of zeros and ones. Most concepts take a whole new meaning, and some get completely abolished. Luckily reasonable beings, even if not human, always have a choice.

The Uncertain: Episode 1 - The Last Quiet Day is an episodic story-driven adventure game set in a post-apocalyptic world. In the first episode you see it from the perspective of an engineering robot RT-217NP, who seems to be very curious about the human race, long extinct in wasting wars. Experience the mysterious vibe of each of carefully explored locations. Test your skills, solving diverse puzzles. Make fateful decisions and discuss intriguing matters to find out the whole truth being kept from you.

Key features:

  • Classic 3D Adventure with unique story
  • Beautiful graphics and immersive atmosphere
  • Original indie soundtrack
  • Made using NVIDIA GameWorks HBAO+, DoF and FXAA technologies

System Requirements

Windows
Mac OS X
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 x64 and UP
    • Processor: Intel i3 or AMD equivalent or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 570 or higher
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Sound Card: Yes
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 x64 and UP
    • Processor: Intel i5 processor or higher / AMD Phenom II X6 or higher
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 9xx or higher
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Sound Card: Yes
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OS X Yosemite or higher
    • Processor: i3 and up
    • Memory: 4096 MB RAM
    • Graphics: Discrete
    • Storage: 15 GB available space
    • Sound Card: Yes
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: OS X Yosemite or higher
    • Processor: i5 and up
    • Memory: 8192 MB RAM
    • Graphics: Discrete
    • Storage: 15 GB available space
    • Sound Card: Yes

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