The Uncertain is an episodic story-driven adventure game set in a post-apocalyptic world. Experience the mysterious vibe of each of carefully explored locations, solve diverse puzzles, make fateful decisions and discuss intriguing matters to find out the whole truth being kept from you.
Recent Reviews:
Mostly Positive (63) - 74% of the 63 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (808) - 80% of the 808 user reviews for this game are positive.
Release Date:
Sep 22, 2016
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Recent updates View all (25)

October 16

Robots, Horses, and Sound Synthesizers. Creating Sound for The Uncertain

Hello everybody! My name is Igor Fomichev, I'm the sound designer and composer for ComonGames studio. Today I'm going to tell you about the SFX (sound effects) creation for the Uncertain episodes.

I always try blur the line between the real life and the game for the players. A credible sound picture requires long and painstaking work, but it offers a great scope for controlling player's attention. A correct emphasis in a cutscene, a change in tone, or an unexpected sound effect add up to the atmosphere and allow deeper immersion into the game. Sound effects build into locations and music pieces grant a seamless transition from level ambient to the music.

While working on The Uncertain, I faced a curious phenomenon. Recording sounds for a world without people turned out quite a challenge! Normally, we don't see it, but most everyday, familiar sounds are produced by humans. A door slam, an elevator ride, footsteps, muffled sounds of a heated discussion, car engines, vehicle horns... All of them are regular background sounds. We can't just switch them off without making the player uncomfortable. On the one hand, I had to fill the game with sounds without everyday noises. It surely posed certain challenges. On the other hand, I had all freedom to choose the sounds that I needed.

In episode two, despite the appearance of humans, we're trying to keep the mysterious atmosphere and the feeling of loneliness. As a sound designer, I find it easier to record sounds for a human character rather than a robot. I don't know so many androids, but I've lived all my life among humans, so I'm able to identify the human sounds appropriate for this or that situation. Recording the sound of Emily's run through in the final scene was one of the most challenging tasks that I had to face while working on episode one. It took me a while to get the correct sound. I couldn't find or record the sound of footsteps on a rough terrain. Eventually we decided to use the sound of hooves. A horse shifting from hoof to hoof sounded very convincing.



Game event sounds are important. Environmental synth sounds that accompany character's expression of emotions are nonetheless important. This is where I could give my fancy full scope! I only had to clearly spell the sounds, make them easily perceptible, and keep them in a uniform game style. The protagonist is a curious young girl. She picks up a lot of items to examine, study, and put back—and I expect recording a lot of relevant sounds. This is exactly what the actress who played Emily in the Kickstarter video did. She picked up and examined almost all items on the scene. The original version contained over a hundred sound effects: all kinds of light switches, rustling paper of books, newspapers, and leaflets, buzzing projectors, and other stuff she grabbed hold of during the shoot. I can re-use all these effects in the game, but I still need to find or record tons of other sounds.



I will pay special attention to our old friends, robots, in the second episode. This time, we're able to record elaborate sound effects for machinery, gearwheels, and hinges. They are occasional sounds, so they won't be an awful bore to the players.

More sound puzzles await the players in the episode two. They are now clearer and easier. We're also introducing something new for you! It's a secret, but here's a hint: it's in my wheelhouse, and it affects the game play! You will have a chance to give it a try yourselves!

We gained more experience since the episode one. Your feedback gave me a new angle. Your precious support helps us make the episode two an exceptionally vivid and amazing game. Sound effects and soundtracks are a big part of the game. I'm happy that so many players enjoyed the sounds of the first episode. I promise to keep the elements that you liked through the episode two. I will run with them and make the sound environment even better!

Thank you so much for your feedback and support, these are the things driving us forward!

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October 9

More than 500 people have supported The Uncertain - AMA announcement on Twitch!

There are congratulations to be held for both you and us today. Thanks to you we’ve achieved another community goal: we’ve reached the 500 backers milestone. Which means that it’s time to answer your questions on Twitch.



We don’t want for the AMA to degrade into a bland conference with a remotely-based team. We wouldn’t like to stream something like black screen or webcam images, while the distance between participants totals at thousands of kilometres. That’s why we’ve come to a decision: on 27th of October the team will partially gather in one place, at a certain time. The stream’s schedule will be kept under adjustments till the last day, so be sure not to miss the final announcement!

The list of what we are ready to disclose right now:
  • AMA
  • A giveaway of prototype versions of all the physical rewards. These aren’t final products, so these copies will be one-of-a-kind.
  • Some fragments of The Uncertain: Episode 2 demo.
  • And a lot of other interesting stuff which we will disclose during upcoming two weeks

To answer all of your questions and entertain you we will gather ComonGames cofounders Artem Smirnov & Alexander Mogutov, Head of development and Game idea author Artem Netyagin. ComonGames COO & CIO Sergey Ermolov and Sergey Zykin as well as The Uncertain Project Manager Alexey Surkov will join them. Alexander Tsvetkov our Game Designer will tell you more about game mechanics and puzzles while our Lead 3D artist Andrey Trunov, Artist Herman Kromer, Lead animator Eugeniy Molotskiy and animators Anatoliy Potebnya and Victor Borodin will give comments on Episode 2 visuals. Our sound producer and composer Igor Fomichev will help you to hear sounds of lost humanity. And if you want to ask something about game marketing, social media promotion or community management - our PR and SMM specialists Stanislav Pleshev and Eugeniy Leutin will be happy to help you out on this matter.



Follow our Twitch channel right now and you definitely won’t miss the stream https://www.twitch.tv/comongames

We’re infinitely grateful for your support and starting to prepare for the event - it’s gonna be huge!
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About This Game


Imagine making moral choices in a world devoid of morality. Logic rules this world, and every decision is just a set of zeros and ones. Most concepts take a whole new meaning, and some get completely abolished. Luckily reasonable beings, even if not human, always have a choice.

The Uncertain: Episode 1 - The Last Quiet Day is an episodic story-driven adventure game set in a post-apocalyptic world. In the first episode you see it from the perspective of an engineering robot RT-217NP, who seems to be very curious about the human race, long extinct in wasting wars. Experience the mysterious vibe of each of carefully explored locations. Test your skills, solving diverse puzzles. Make fateful decisions and discuss intriguing matters to find out the whole truth being kept from you.

Key features:

  • Classic 3D Adventure with unique story
  • Beautiful graphics and immersive atmosphere
  • Original indie soundtrack
  • Made using NVIDIA GameWorks HBAO+, DoF and FXAA technologies

System Requirements

Windows
Mac OS X
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 x64 and UP
    • Processor: Intel i3 or AMD equivalent or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 570 or higher
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Sound Card: Yes
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 x64 and UP
    • Processor: Intel i5 processor or higher / AMD Phenom II X6 or higher
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 9xx or higher
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Sound Card: Yes
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: OS X Yosemite or higher
    • Processor: i3 and up
    • Memory: 4096 MB RAM
    • Graphics: Discrete
    • Storage: 15 GB available space
    • Sound Card: Yes
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: OS X Yosemite or higher
    • Processor: i5 and up
    • Memory: 8192 MB RAM
    • Graphics: Discrete
    • Storage: 15 GB available space
    • Sound Card: Yes

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