Block States is a first-person speedrunning game built around pure movement. No enemies. No combat. Just momentum, precision jumps, and Steam-connected leaderboards where every millisecond counts.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives me the chance to put Block States in front of real players and learn from their experiences. I want to see how people approach the game, what they enjoy most, and what feedback they share. This input will help shape the direction of development and make the final game stronger and more fun.”

Approximately how long will this game be in Early Access?

“The plan is to keep Block States in Early Access for about a year. This gives me time to expand the game while also reacting to player feedback.”

How is the full version planned to differ from the Early Access version?

“The Early Access version focuses on the core delivery mechanics and one playable map. For the full version, I’d like to expand the game with more content and features. This may include:

5–10 unique maps to deliver across
A polished menu and smoother overall UI experience
Online scoreboards to compare runs
Achievement systems for best score

These plans will grow and adapt based on player feedback throughout Early Access.”

What is the current state of the Early Access version?

“The current version includes the main mechanics of the game, with one map available to play. Players can complete deliveries, race against the clock, and practice improving their routes.”

Will the game be priced differently during and after Early Access?

“No, the price is planned to stay the same once the game leaves Early Access.”

How are you planning on involving the Community in your development process?

“I plan to actively involve the community through Steam’s Community Hub, Discord, and YouTube. Players will be able to share feedback, suggest ideas, and follow development progress, including live sessions where I create and test new maps.”
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About This Game

Block States is a first-person movement-driven speedrun game inspired by classic FPS jump mechanics and old-school flow.

You play as a delivery runner racing through a fractured, post-apocalyptic city divided into self-contained blocks. The world is falling apart — but the timer never stops. Every level is a race against yourself, your best runs, and players around the world.

There are no enemies and no distractions.
The challenge is movement.

Chain jumps, control momentum, and optimize routes to push faster and faster times. Restart instantly, keep your flow, and chase the perfect run.

All times are tracked through Steam leaderboards, letting you compare your performance globally and compete for the top spot on every stage.

Core Gameplay

Each block is a handcrafted speedrun course.
Learn the layout, discover shortcuts, and refine your movement to shave milliseconds off your time.

Fast restarts and clear feedback make improvement constant and addictive.

Visuals & Atmosphere

The game features clean, low-poly visuals designed to stay out of your way.
Nothing interrupts the flow — the focus stays on speed, rhythm, and precision.

Features

  • Pure first-person speedrunning gameplay

  • Momentum-based jumping and movement

  • Instant restarts to maintain flow

  • Handcrafted delivery blocks

  • Steam-integrated global leaderboards for all stages

  • Low-poly, minimal visual style

  • Built for speedrunners and movement-focused players

Controls

  • WASD – Move

  • Mouse – Look

  • Shift – Sprint

  • Space – Jump

  • R – Restart (teleport to start, keep momentum)

  • Tab – View best times and Steam leaderboards

System Requirements

    Minimum:
    • OS *: Windows 7 64-bit
    • Processor: Dual-core 1.5 GHz
    • Memory: 1 GB RAM
    • Graphics: GPU with DirectX 9 support, ~1GB VRAM
    • DirectX: Version 10
    • Storage: 500 MB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Quad-core 2.5 GHz
    • Memory: 2 GB RAM
    • Graphics: GPU with DirectX 11 support, ~1 GB VRAM
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Sound Card: DirectX Compatible Sound Card
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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3 user reviews (3 reviews)






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