Block States is a first-person speedrunning game built around pure movement. No enemies. No combat. Just momentum, precision jumps, and Steam-connected leaderboards where every millisecond counts.

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Early Access gives me the chance to put Block States in front of real players and learn from their experiences. I want to see how people approach the game, what they enjoy most, and what feedback they share. This input will help shape the direction of development and make the final game stronger and more fun.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«The plan is to keep Block States in Early Access for about a year. This gives me time to expand the game while also reacting to player feedback.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The Early Access version focuses on the core delivery mechanics and one playable map. For the full version, I’d like to expand the game with more content and features. This may include:

5–10 unique maps to deliver across
A polished menu and smoother overall UI experience
Online scoreboards to compare runs
Achievement systems for best score

These plans will grow and adapt based on player feedback throughout Early Access.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The current version includes the main mechanics of the game, with one map available to play. Players can complete deliveries, race against the clock, and practice improving their routes.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«No, the price is planned to stay the same once the game leaves Early Access.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«I plan to actively involve the community through Steam’s Community Hub, Discord, and YouTube. Players will be able to share feedback, suggest ideas, and follow development progress, including live sessions where I create and test new maps.»
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Om spillet

Block States is a first-person movement-driven speedrun game inspired by classic FPS jump mechanics and old-school flow.

You play as a delivery runner racing through a fractured, post-apocalyptic city divided into self-contained blocks. The world is falling apart — but the timer never stops. Every level is a race against yourself, your best runs, and players around the world.

There are no enemies and no distractions.
The challenge is movement.

Chain jumps, control momentum, and optimize routes to push faster and faster times. Restart instantly, keep your flow, and chase the perfect run.

All times are tracked through Steam leaderboards, letting you compare your performance globally and compete for the top spot on every stage.

Core Gameplay

Each block is a handcrafted speedrun course.
Learn the layout, discover shortcuts, and refine your movement to shave milliseconds off your time.

Fast restarts and clear feedback make improvement constant and addictive.

Visuals & Atmosphere

The game features clean, low-poly visuals designed to stay out of your way.
Nothing interrupts the flow — the focus stays on speed, rhythm, and precision.

Features

  • Pure first-person speedrunning gameplay

  • Momentum-based jumping and movement

  • Instant restarts to maintain flow

  • Handcrafted delivery blocks

  • Steam-integrated global leaderboards for all stages

  • Low-poly, minimal visual style

  • Built for speedrunners and movement-focused players

Controls

  • WASD – Move

  • Mouse – Look

  • Shift – Sprint

  • Space – Jump

  • R – Restart (teleport to start, keep momentum)

  • Tab – View best times and Steam leaderboards

Systemkrav

    Minimum:
    • OS *: Windows 7 64-bit
    • Prosessor: Dual-core 1.5 GHz
    • Minne: 1 GB RAM
    • Grafikk: GPU with DirectX 9 support, ~1GB VRAM
    • DirectX: Versjon 10
    • Lagring: 500 MB tilgjengelig plass
    • Lydkort: DirectX Compatible Sound Card
    Anbefalt:
    • OS: Windows 11 64-bit
    • Prosessor: Quad-core 2.5 GHz
    • Minne: 2 GB RAM
    • Grafikk: GPU with DirectX 11 support, ~1 GB VRAM
    • DirectX: Versjon 12
    • Nettverk: Bredbåndstilkobling
    • Lagring: 500 MB tilgjengelig plass
    • Lydkort: DirectX Compatible Sound Card
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.

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