Co-op action roguelite × tower defense. Run and shoot as 1–4 players swap between combat and mining layers, build towers, survive 7 waves including a boss, then push into Endless - unlock permanent stat upgrades with crystals.

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“I want to get real player feedback on the core co-op loop (two-layer arenas, shared economy, four classes) and on the meta progression system before I lock in larger systems like more classes, towers and maps. Early Access lets me iterate quickly based on what players actually enjoy.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“My current plan is to keep Chthonian TD in Early Access for roughly 6–12 months. This may change depending on feedback, how much content I add, and how many players are actively interested.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The full version is planned to expand the existing meta progression (more crystal upgrades and unlocks), add more enemy types, additional maps/biomes, more classes and towers, and general polish and quality-of-life improvements.”

Hur är det nuvarande läget i versionen med Early Access?

“The core loop is playable: 1–4 player online co-op on PC (keyboard & mouse), Dungeon and Wide modes, six regular waves that introduce new enemy types, a Wave 7 boss and an optional Endless mode after the boss. There are four base towers plus one class tower per class, run-based XP upgrades, and a basic meta progression system where you earn crystals after a run and spend them on base stats (damage, move speed, attack speed, attack range and max health). There is also a simple in-game library where you can look up classes, towers, enemies, perks and resources. English only; no controller support or in-game chat yet.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Yes. The Early Access price is lower. I plan to increase the price slightly when the game leaves Early Access to reflect the additional content and features added over time.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“I’ll be using Steam discussions (and player reviews) to gather feedback on balance, new content, meta progression and quality-of-life requests. I plan to adjust enemy difficulty, towers, classes and future features based on what active players report and what keeps co-op runs fun.”
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Det här spelet är ännu inte tillgängligt på Steam

Planerat lanseringsdatum: 1:a kvartalet 2026

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Om detta spel

Chthonian TD

is a dark, stylized co-op blend of action roguelite and tower defense. You don’t just place towers—you run, shoot, and swap between a combat platform above and a mining layer below. Spend a shared wallet wisely, hold the line through six escalating waves and a boss (Wave 7), then push your luck in Endless. Runs are quick (about 10–15 minutes), tense, and built for “one more try” with friends.

Play your role. Four classes make the team click: the Fighter carves space, the Miner fuels the economy, the Engineer shapes lanes and keeps defenses running, and the Medic stabilizes the push with heals and clutch revives. Everyone contributes, and your money pool is shared—coordination beats raw stats.

Build on the move. Crossbows handle single targets; cannons blast groups. Each now comes in three archetypesBasic, Crystal, and Void—so you can tailor lanes to enemy comps:

  • Crystal adds Chain Shot and can grant bonus resources on kill.

  • Void adds Armor Penetration and a brief Micro-Stun on hit—great for elites and boss pushes.
    All towers gain Tower XP during the run and level 1→3 for extra range (with visual bullet scaling), making builds feel stronger without slowing the pace.

Know your targets. Enemies come in categories—normal, anti-AOE, anti-projectile—so you’ll want a mix of projectile and AOE damage to stay ahead.

Progress beyond a single run. After each game you earn crystals to invest in permanent base stat boosts (damage, move speed, attack speed, attack range, max health). Meta upgrades now also nudge your next attempt with higher starting resources/XP and slightly juicier pick-ups, so each new run begins a touch stronger.

Maps that stay fresh. Each run seeds a new crystal-lit mine with two distinct feels: Dungeon (tighter rooms) for scrappy holds and Wide (open fields) for flexible setups. Swap layers instantly to plug leaks or scoop resources; readability stays high via class colors, outlines and clear VFX. No friendly fire—this is about teamwork, not team griefing.

Art style. Stylized low-poly dark fantasy: chunky silhouettes, hand-crafted forms and cozy dungeon lighting. Stone, runes and glowing hexagonal crystals create a clean, readable battlefield that supports fast decisions.

What’s in Early Access

  • 1–4 player online co-op

  • Two modes (Dungeon and Wide), six waves + boss (Wave 7), optional Endless afterward

  • Core towers: Crossbow, Cannon plus their elemental variants (Basic / Crystal / Void)

    • Crystal: Chain Shot + chance of resource drops on kill

    • Void: Armor Penetration + Micro-Stun on hit

  • Tower XP & Levels (1→3): towers gain XP from damage/kills; range scales per level

  • Run-based upgrades (XP picks) and a tight shared-wallet economy

  • Meta progression (crystals): permanent base stat boosts, improved run starts (higher starting resources/XP) and slightly increased pick-up yields

  • Seed-generated maps in a crystal mine biome

  • Simple in-game library to look up classes, towers, enemies, perks and resources

  • English only

Vision

This is a small, honest Early Access build focused on the core loop. If enough players enjoy it, the plan is to expand with more towers and enemy variants, additional maps/biomes, deeper meta progression and new class options. For now, it’s all about tight, replayable co-op that respects your time:

Fight above, mine below, survive together.

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10/11
    • Processor: 5th Generation Intel i5 CPU or equivalent
    • Minne: 4 MB RAM
    • Grafik: GTX 670 or higher
    • Lagring: 2 MB ledigt utrymme
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
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