Co-op action roguelite × tower defense. Run and shoot as 1–4 players swap between combat and mining layers, build towers, survive 7 waves including a boss, then push into Endless - unlock permanent stat upgrades with crystals.

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Brevemente em Acesso Antecipado

Os developers deste jogo pretendem lançá-lo como um projeto ainda em desenvolvimento, que evoluirá de acordo com o feedback dos jogadores.

Atenção: Jogos de Acesso Antecipado não estão completos e não é garantido que sejam alterados no futuro. Se não estás confiante neste jogo no estado atual, recomendamos que esperes até que o desenvolvimento avance mais um pouco Fica a saber mais

O que os criadores do jogo têm a dizer:

Porquê Acesso Antecipado?

"I want to get real player feedback on the core co-op loop (two-layer arenas, shared economy, four classes) and on the meta progression system before I lock in larger systems like more classes, towers and maps. Early Access lets me iterate quickly based on what players actually enjoy."

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

"My current plan is to keep Chthonian TD in Early Access for roughly 6–12 months. This may change depending on feedback, how much content I add, and how many players are actively interested."

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

"The full version is planned to expand the existing meta progression (more crystal upgrades and unlocks), add more enemy types, additional maps/biomes, more classes and towers, and general polish and quality-of-life improvements."

Qual é o estado atual da versão de Acesso Antecipado?

"The core loop is playable: 1–4 player online co-op on PC (keyboard & mouse), Dungeon and Wide modes, six regular waves that introduce new enemy types, a Wave 7 boss and an optional Endless mode after the boss. There are four base towers plus one class tower per class, run-based XP upgrades, and a basic meta progression system where you earn crystals after a run and spend them on base stats (damage, move speed, attack speed, attack range and max health). There is also a simple in-game library where you can look up classes, towers, enemies, perks and resources. English only; no controller support or in-game chat yet."

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

"Yes. The Early Access price is lower. I plan to increase the price slightly when the game leaves Early Access to reflect the additional content and features added over time."

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

"I’ll be using Steam discussions (and player reviews) to gather feedback on balance, new content, meta progression and quality-of-life requests. I plan to adjust enemy difficulty, towers, classes and future features based on what active players report and what keeps co-op runs fun."
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Data de lançamento planeada: 1.º trimestre de 2026

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Chthonian TD

is a dark, stylized co-op blend of action roguelite and tower defense. You don’t just place towers—you run, shoot, and swap between a combat platform above and a mining layer below. Spend a shared wallet wisely, hold the line through six escalating waves and a boss (Wave 7), then push your luck in Endless. Runs are quick (about 10–15 minutes), tense, and built for “one more try” with friends.

Play your role. Four classes make the team click: the Fighter carves space, the Miner fuels the economy, the Engineer shapes lanes and keeps defenses running, and the Medic stabilizes the push with heals and clutch revives. Everyone contributes, and your money pool is shared—coordination beats raw stats.

Build on the move. Crossbows handle single targets; cannons blast groups. Each now comes in three archetypesBasic, Crystal, and Void—so you can tailor lanes to enemy comps:

  • Crystal adds Chain Shot and can grant bonus resources on kill.

  • Void adds Armor Penetration and a brief Micro-Stun on hit—great for elites and boss pushes.
    All towers gain Tower XP during the run and level 1→3 for extra range (with visual bullet scaling), making builds feel stronger without slowing the pace.

Know your targets. Enemies come in categories—normal, anti-AOE, anti-projectile—so you’ll want a mix of projectile and AOE damage to stay ahead.

Progress beyond a single run. After each game you earn crystals to invest in permanent base stat boosts (damage, move speed, attack speed, attack range, max health). Meta upgrades now also nudge your next attempt with higher starting resources/XP and slightly juicier pick-ups, so each new run begins a touch stronger.

Maps that stay fresh. Each run seeds a new crystal-lit mine with two distinct feels: Dungeon (tighter rooms) for scrappy holds and Wide (open fields) for flexible setups. Swap layers instantly to plug leaks or scoop resources; readability stays high via class colors, outlines and clear VFX. No friendly fire—this is about teamwork, not team griefing.

Art style. Stylized low-poly dark fantasy: chunky silhouettes, hand-crafted forms and cozy dungeon lighting. Stone, runes and glowing hexagonal crystals create a clean, readable battlefield that supports fast decisions.

What’s in Early Access

  • 1–4 player online co-op

  • Two modes (Dungeon and Wide), six waves + boss (Wave 7), optional Endless afterward

  • Core towers: Crossbow, Cannon plus their elemental variants (Basic / Crystal / Void)

    • Crystal: Chain Shot + chance of resource drops on kill

    • Void: Armor Penetration + Micro-Stun on hit

  • Tower XP & Levels (1→3): towers gain XP from damage/kills; range scales per level

  • Run-based upgrades (XP picks) and a tight shared-wallet economy

  • Meta progression (crystals): permanent base stat boosts, improved run starts (higher starting resources/XP) and slightly increased pick-up yields

  • Seed-generated maps in a crystal mine biome

  • Simple in-game library to look up classes, towers, enemies, perks and resources

  • English only

Vision

This is a small, honest Early Access build focused on the core loop. If enough players enjoy it, the plan is to expand with more towers and enemy variants, additional maps/biomes, deeper meta progression and new class options. For now, it’s all about tight, replayable co-op that respects your time:

Fight above, mine below, survive together.

Requisitos do Sistema

    Mínimos:
    • Requer um sistema operativo e processador de 64 bits
    • Sistema Operativo: Windows 10/11
    • Processador: 5th Generation Intel i5 CPU or equivalent
    • Memória: 4 MB de RAM
    • Placa gráfica: GTX 670 or higher
    • Espaço no disco: Requer 2 MB de espaço livre
    Recomendados:
    • Requer um sistema operativo e processador de 64 bits
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