First story-driven Action-RPG where 10 groundbreaking systems shatter the illusion of choice, evolving Witcher 3 quests and Baldur’s Gate 3 living companions. First time in RPGs, your actions shape companions' personalities, creating an unpredictable new experience of personal responsibility. No AI

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About This Game

— The first story-driven Action-RPG that has evolved multi-layered quests and relationships with companions — and shattered the illusion of choice with 10 breakthrough narrative systems — specifically "Double Long-Term Consequences" and "Companion Personality Formation" — created to realize the hidden potential of the genre, solve the core problems of RPGs, and reimagine the legacy of The Witcher 3 and Baldur’s Gate 3.

— P.S. Every word is backed by 6 years of development and has already been realized: the game is 50%+ complete, the script and original mythology, totaling 3000+ pages, are 100% complete. 24 soundtrack compositions have been recorded. No AI. 100% hand-crafted work.

— Hello everyone, my name is Danred Dante Helknight. The Witcher 3 and God of War saved my life, proving the true power of video games and their incredible, untapped potential. My oath is to give my absolute all to video games in order to realize the true potential of multi-layered narrative and living interactivity.

— ​BECOME THE FIRST ARCHITECT OF OTHERS' FATES AND IMMERSE YOURSELF IN A NEW EXPERIENCE OF FRIGHTENINGLY REAL RESPONSIBILITY —

— HELGNAR THE CONQUEROR is the first story-driven Action-RPG where 10 breakthrough narrative systems of "Realistic Connections" realize the hidden evolutionary potential of role-playing video games — by connecting agonizing moral choices and the irreversibility of "Double Long-Term Consequences" with "Companion Personality Formation," these adaptive systems endow you with all-consuming power over the lives of followers and plunge you into a frighteningly new experience of harsh personal responsibility, elevating you to the status of the first "Unseen Architect of Others' Fates."

​— The evolution and profound transformation of characters — this is what the foundation of any iconic masterpiece rests upon, and what we follow with such fascination. In cinema or literature, we are doomed to be merely powerless spectators — but what if, through the living interactivity of video games, you yourself become the rightful Architect of this transformation, gaining a frightening, absolute power over another's mind?

— FOR THE FIRST TIME IN AN RPG, COMPANIONS EVOLVE ALONGSIDE YOU, ADOPTING YOUR METHODS AND THE LOGIC OF YOUR DEEDS —

— For the first time in RPG history, companions cease to be soulless puppets and convenient tools — from now on, followers adopt your very logic of making agonizing moral choices, walk their own "Path of Formation," and transform into fully realized living individuals, who, through the system of "Deep Living Relationships," pass a fair verdict on all your deeds and single-handedly decide whether you are worthy of their loyalty and romantic intimacy. 

— When facing heart-wrenching moral dilemmas in the Unpredictable Warworld, you trigger "Double Long-Term Consequences" that fundamentally break and rebuild "Companion Personality Formation." Under the weight of your deeds, 7 key symbol-antiheroes imperceptibly adopt your very behavioral logic, evolve alongside you, and gain the will to independently make key decisions, blurring the line between the game and harsh reality. 

— By committing traumatizing deeds, you form your own monsters out of your companions, who will turn your very methods against you and destroy everything you hold dear — or you forge them into the Brotherhood of Conquerors for an epic confrontation with the Indestructible Vardor Empire invading from the outside.

- From now on, you do not choose — you are chosen. Just like in real life.

— 10 adaptive systems elevate the depth of The Witcher 3's multi-layered quests and the living connections with companions of Baldur's Gate 3 to a new stage of evolution and unlock the true potential of RPGs.

— EMBODY BOTH THE PROTAGONIST AND THE ANTAGONIST OF THIS MULTI-FACETED STORY —

— Having survived all the horrors of war, the hell of slavery, and having lost everything you held dear as a teenager, you swore to stop the endless cycle of violence and become the Symbol of Change, but the Ruthless Warworld cares nothing for your noble oaths. To achieve ultimate justice, you will have to sacrifice your own ideals and don the mask of the Symbol of Vengeance.

— Live the double life of Helgnar The Conqueror: by day, you are a Berserker, a mercenary hunter of virally evolved monsters, investigating the pandemic conspiracy and having turned the virus into your own weapon. By night, hiding your face behind the mask of the Symbol of Vengeance, you punish the criminal syndicates of Godgrad and rally the Brotherhood of Conquerors from symbol-antiheroes who have survived hell to challenge the Indestructible Vardor Empire and the Invincible Symbols for the Throne of the Emperor of Order.

— Having paid for years of throne wars and your greatness with a lethal viral infection, you realize the value of every remaining day and step onto the Path of the Symbol of Change — in order to have time to return justice and hope to the Unpredictable Warworld — paying for them with the crippled fates of your companions and the last remnants of your humanity. Embody both the protagonist and the antagonist of this multi-layered story.

- To fight the monsters of the Warworld on equal terms, you will have to become their worst incarnation yourself.

— P.S. What if Christopher Nolan’s Dark Knight was born in the ruthless world of Game of Thrones and survived through the mercenary trade of a Witcher? And for the sake of a rebellion against the total control of the Invincible Symbols, formed his own brotherhood of Avengers?

— EXPERIENCE THE FRIGHTENING WEIGHT OF IRREVERSIBLE DEEDS AND THE TENSION OF DOUBLE LONG-TERM CONSEQUENCES —

— From now on, with every devastating moral choice, you will experience the entire all-consuming spectrum of emotions, paralyzed by wild tension — because thanks to the system of "Double Long-Term Consequences," every single one of your deeds carries a frighteningly real weight of responsibility and inevitably kills someone, breaks the fates of others, forms personalities, or decides the fate of entire nations. 

— Not only do you observe the multi-faceted story, but through your deeds, you also form interactive, unpredictable plot twists — turning every dilemma into a blindsiding, frighteningly real experience of personal responsibility that shatters the ground beneath your feet and irreversibly rebuilds the story itself and the fates of those around you.

— Every choice you make in the Warworld forms interactive unpredictable plot twists, entails long-term consequences, and has an irreversible price. And the companions formed by you — will decide for themselves whether you are worthy of their loyalty and romantic relationships.

- Adapt. Improvise. Overcome!

— THE FATAL PRICE OF POWER: CHOOSE BETWEEN INNOCENT LIVES AND COMPANION PERSONALITY FORMATION —

— From now on, you will have to choose what is more important to you: dozens of innocent lives around you — or the long-term Personality Formation of your beloved companions, forever changing their inner core and the direction of the story. 

— You step onto the Conqueror's Path to permanently halt this endless cycle of violence and injustice. In the real world, we are merely powerless spectators. Here, you are granted what reality denies — supreme dominion over a deep, multi-layered story. 

— IMMERSE YOURSELF IN A TENSE AND UNPREDICTABLE ROLE-PLAYING EXPERIENCE BORN FROM THE HARSH LAWS OF LIFE —

— Human life is an unending stream of choices and consequences, where each of our deeds forms our personality, exposes our true essence, and makes us who we are.

— That is exactly why Companion Personality Formation turns into walking on a razor's edge, where every choice demands paranoid caution — because a follower driven to total despair is capable of irreversibly destroying everything you hold dear using your very own methods, and burning to ashes the Warworld to which you restored justice.

- Through our deeds, we form our very own monsters.

— INDUSTRY EVOLUTION IN PRACTICE: WHAT IS A LIVING COMPANION TRULY CAPABLE OF? —

— Let's look at what just one of our ten systems — "Companion Personality Formation" — is capable of. To avoid spoilers, we will take the finale of The Last of Us as an illustrative example. Now imagine that at the deciding moment, the outcome of the entire story is determined not by Joel's scripted choice, but by Ellie herself, who has unexpectedly gained her own will and begun making decisions on her own. Imagine that your entire twenty-hour shared journey with a companion is not just a set of thrilling missions, but also an imperceptible, continuous, frightening process of forming another's mind. Just as in our harsh reality, where our everyday deeds, aggression, or compassion fundamentally form the psyche of our children, the companion in the game greedily absorbs your essence, learns from your example, and becomes your living reflection.

— Ellie continuously and imperceptibly analyzes your every deed. Every time you resolved dilemmas, made a controversial compromise, displayed unjustified cruelty for the sake of survival, or granted mercy — you triggered adaptive systems that, brick by brick, irreversibly broke and rebuilt the inner core of her personality. And so, in the finale, you once again attempt to single-handedly decide her fate for her, but Ellie blindsides you and disagrees with your choice. Ellie honestly reminds you of your every deed, passes a fair verdict upon you herself, and makes her own decision, relying solely upon that twisted logic and your lessons, which she adopted from you.

— You stand in total paralysis, realizing with primal horror that this finale is the inescapable consequence of your personal influence. You look into the eyes of your own monster, who right now will turn your very own dirty methods against you and destroy everything you hold dear, or a messiah ready to sacrifice herself for the rebirth of humanity. This is the exact moment the companion truly comes alive in your eyes! This is no longer a game, but a real world with living personalities, which forms unpredictable plot twists through your own deeds. It is exactly this frightening weight of real personal responsibility that forms mind-shattering emotions and permanently erases the line between a video game and harsh reality.

- True art is not afraid to look into the very abyss of the human soul.

— THE SPIRITUAL SUCCESSOR TO THE WITCHER 3 AND BALDUR’S GATE 3, EVOLVING QUESTS AND CONNECTIONS WITH COMPANIONS —

— Driven by a thirst to evolve my beloved RPG genre, I drew inspiration from the strongest aspects of the masterpieces closest to my heart — took as a foundation a life-scarred, cynical professional with a hidden code of honor, the mature atmosphere, and the traumatizing moral dilemmas of The Witcher 3's multi-layered quests, bound them to the living attachment to companions from Baldur’s Gate 3, and dedicated 6 years to creating 10 breakthrough systems in order to fundamentally shatter the illusion of choice, solve the core problems of RPGs, and give players the most tense and unpredictable role-playing experience of their lives. Multi-layered quests and a dynamic combat system in the vein of God of War are masterfully balanced and mutually complement each other.

— While the majority goes wide, Hellknights digs into the profound depths of multi-layered narrative and living interactivity — so that your every deed carries a real, catastrophic weight of responsibility.

— DEEP VARIETY AND THE EVOLUTION OF THE BEST RPG QUESTS —

— Inspired by the best multi-layered quests in RPG history, I built a deep contrasting variety of missions: epic conquests, monster hunts, detective investigations, and heart-wrenching drama alternate here with passionate romantic relationships, insane drinking bouts with the brotherhood, and atmospheric gatherings by the campfire. All of this is merged into a single, life-pulsating experience that will force you to live this story in a single, uninterrupted breath until the very finale.

— THE SPIRITUAL SUCCESSOR TO THE WITCHER 3 WITH THE DEVELOPMENT PHILOSOPHY OF EXPEDITION 33 —

— Inspired by the breakthrough achievements and guided by Clair Obscur: Expedition 33, we strive to cement this new industry standard and prove: high-quality games are created even with a modest budget. In the gaming industry, everything is decided by the clear vision of the game designer, competent pre-production, the hard work of a team burning with dedication, discipline, and willpower.

— At the beginning of their journey, few believed in the success of the European developers of Expedition 33, The Witcher 3, and Baldur’s Gate 3 in the exact same way, but their potential was seen and they were given a chance — and they went to the very end, shattered paradigms, reimagined their predecessors, and ultimately made the industry better.

— Swen Vincke walked towards the revolution of Baldur’s Gate 3 for over 20 years, fighting his way through hundreds of corporate rejections. He won because he believed in his vision and saw the untapped potential of RPGs. I have been walking this same path for over 6 years. I will reach the finish line and evolve the RPG genre no matter what. Whatever the price may be — I will pay it.

- Everything becomes possible the moment you find a worthy purpose.

— Helgnar The Conqueror will be released on PC, PS5, and Xbox Series.

- Add the game to your wishlist, and prepare to bear responsibility for every spoken word.

- For indie developers, your every wishlist is a personal contribution to the evolution of the genre and the main accelerator of the game's development.

               — PART II —

— CHANGE THE FUNDAMENTAL RULES OF THE WORLD AND CHALLENGE THE INVINCIBLE SYMBOLS OF ORDER —

— Live the double life of Helgnar The Conqueror in the Unpredictable Warworld, devoured by the global viral Rokhal pandemic. By day, you are a Berserker, a mercenary hunter of virally evolved monsters, defending the kingdom of your native brotherhood Ulfhednar. By night, hiding your face behind the mask of Randal the Manipulator, leader of the Order of Vengeance, you wage war against injustice, the criminal syndicates of Godgrad, and corrupt politicians for the Throne of the Emperor of Order.

— Become the legendary Symbol of Vengeance and feel what it is like — to pay for years of throne wars and greatness with a lethal disease, and helplessly watch as your world destroys itself due to the artificial technological suppression enacted by the evolved Invincible Symbols of Order. Realize the true value of your only chance at life and become the Symbol of Change, in order to have time to change the fundamental rules of your native world, embodying both the protagonist and the antagonist of this multi-layered story.

- Unyielding human will shall rise against the total control of the Invincible Symbols of Order.

— FORM THE CREDO OF THE BROTHERHOOD OF CONQUERORS AND OVERTHROW ROTTING THRONES FOR THE RIGHT TO DECIDE THE FATES OF CIVILIZATIONS —

— Rally the Brotherhood of Conquerors from symbol-antiheroes who have survived hell and conquer the Throne of the Emperor of Order — returning justice and hope to the Warworld, but paying for them with the crippled fates of your companions and the last remnants of your humanity.

— The blood-soaked war for the Throne of the Emperor of Order will test all your will and thirst for ultimate power. The Conqueror must unleash his fury upon the kings of Dreigrim and the Indestructible Vardor Empire, clash with creatures enhanced by the Rokhal virus, the titans of the twisted Helseid, and uncover the secrets of the Invincible Symbols of Order — to ultimately decide the fate of all living things. Thanks to 10 breakthrough narrative systems, the future of the Warworld is from now on solely in your hands: the fate of all characters and the future of civilizations depend on your decisions in unfathomable moral dilemmas.

— HOW 10 BREAKTHROUGH SYSTEMS EVOLVE THE GENRE, FUNDAMENTALLY SHATTER THE ILLUSION OF CHOICE, AND SOLVE THE CORE PROBLEMS OF RPGS —

— It is widely believed that video games have reached their peak, but in reality, the industry is stuck in a formulaic illusion of progress — precisely because current systems have never unlocked even a fraction of the true potential of living interactivity and profound narrative. Therefore, our 10 adaptive systems of "Realistic Connections" are created to realize this hidden potential, evolve the genre, and fundamentally solve the core problems of RPGs:

— The "Companion Personality Formation" system — solves the problem of lifeless NPC puppets, turning followers into fully realized living participants of the story. Every heart-wrenching moral dilemma transforms into tragic Double Long-Term Consequences, which irreversibly break and re-form the psyche of 7 key symbol-antiheroes, forcing them to imperceptibly evolve alongside you, adopt your radical survival methods, and independently make key decisions.

— The "Arbiter of Fates" system — shatters predictable plot armor and sustains interest until the very credits. No one has immunity: your every ambiguous act triggers an unpredictable chain reaction, where even a teenager's life saved today can become the cause of the tragic death of your beloved companion 15 hours of gameplay later.

— The system of "Deep Living Romantic Relationships" — destroys the illusion of primitive approval meters and pushes attachment to companions to the maximum. Multi-faceted personalities continuously and imperceptibly analyze all your deeds: now it is not you who chooses a romantic partner or friend, but the companions themselves who pass a fair verdict on all your ambiguous decisions and single-handedly decide whether you are worthy of their love and loyalty.

— The "Fatal Choices" system — solves the problem of meaningless dialogues, shatters safe role-playing, and forces you, just like in real life, to answer for your every word. The system turns every chosen dialogue into a minefield, making you feel the crushing weight of responsibility and primal fear for every uttered word to the point of trembling, because your every choice can trigger a secret finale, irreversibly kill a follower, or burn one of your limited lives. From now on, dialogues are a fully realized, thrilling part of the gameplay.

— And this is only a fraction of the meticulously balanced systems that will unfold as you progress through the game. The true depth and intricate design of the remaining hidden systems await you in the detailed description below, proving the necessity of this evolution.

- The future of the industry lies not in bloated scale and superficial beauty, but in systemic depth and narrative quality.

- Current standard role-playing systems operate merely on the surface. We, however, dig into the very core.

— THE CONQUEROR EVOLVES THE NARRATIVE DEPTH OF THE GENRE AND REIMAGINES THE LEGACY OF THE WITCHER 3 AND BALDUR’S GATE 3 —

— From now on, you will have to choose what is more important to you: dozens of innocent lives around you — or the long-term Personality Formation of your beloved companions, forever changing their inner core and the direction of the story. It is upon this very foundation that the legacy of The Witcher 3 and Baldur’s Gate 3 evolves under the influence of your actions, where new systems elevate the multi-layered story and the fates of characters to a previously unattainable dramaturgical depth, turning the interactive narrative into a frighteningly real experience, forcing you to feel the crushing weight of every broken fate to the point of trembling.

— I have been playing RPGs for over 20 years and am simply exhausted by the banal illusion of choice, meaningless dialogues, clichéd characters, and primitive role-playing systems. I craved more from RPGs! I craved to breathe more life and passion into the characters, I wanted more responsibility and long-term consequences. That is exactly why I dedicated 6 years to unlocking that potential, which I have always seen in role-playing video games.

— BECOME THE FIRST ARCHITECT OF OTHERS' FATES AND UNLOCK THE TRUE POTENTIAL OF VIDEO GAMES —

​— The evolution and profound transformation of characters — this is what the foundation of any iconic masterpiece rests upon, and what we follow with such fascination. In cinema or literature, we are doomed to be merely powerless spectators — but what if, through the living interactivity of video games, you yourself become the rightful Architect of this transformation, gaining a frightening, absolute power over another's mind? 10 adaptive systems and a meticulously crafted script of 3000+ pages — this is the foundation that turned this breakthrough into reality.

— It is exactly this monumental foundation that allows you to physically rebuild the traumatized psyches of 7 hell-surviving companions within the ruthless atmosphere of the Warworld. Through the system of Double Long-Term Consequences, your every mistake, compromise, or throne battle irreversibly breaks their minds, fundamentally changing their hidden motives, line of behavior, and attitude toward you. Live through this new shocking experience, where the outcome of their fates depends solely on you, and feel the heavy burden of frighteningly real responsibility and power, eternally carved into the fates of living personalities.

— Break free from the role of a powerless spectator and become the first Unseen Architect of Others' Fates, where ultimate power is inextricably bound to a frighteningly real responsibility.

— EVERY WORD IS BACKED BY 6 YEARS OF DEVELOPMENT —

— We did not use AI. Behind every system stands strict authorial control and a meticulously crafted multi-layered script. A profound meaning is embedded into every word, choice, and reaction of the world, invested with years of human labor and sincere dedication to a beloved craft.

— Over 6 years of my life in a regime of strict Spartan discipline have been given to this path of unprecedented complexity — and this titanic labor speaks for itself.

— PART III —

— TIRED OF BEING A POWERLESS SPECTATOR? BECOME A CONQUEROR OF FATES — BREAK THE SYSTEM AND DICTATE YOUR WILL TO THE WORLD ORDER ITSELF —

— War and the clash of ideologies are the primary engine of progress and the fundamental law of evolution. You step onto the Conqueror's Path to permanently halt this endless cycle of violence and injustice. In the real world, we are merely powerless spectators. Here, you are granted what reality denies — supreme dominion over a deep, multi-layered story. Manifest your most audacious ambitions — challenge the very world order and the system that have sought to destroy you and break your will since birth.

- Fight relentlessly for your own ideals and reshape everything entirely — or burn the doomed Ruthless Warworld to the ground, so that a new, innocent life may be born from its ashes.

— CONQUER THE LIVING HEARTS AND LOYALTY OF PERSONALITIES CRIPPLED BY FATE FOR THE SAKE OF THE THRONE OF THE EMPEROR OF ORDER AND THE RESTORATION OF JUSTICE —

— A terrifyingly real emotional experience awaits the Conquerors, where sincere love and passion, living romance, and steadfast friendship inevitably shatter against crushing betrayal — wrenching everything human within you inside out for the right to ascend the Throne of the Emperor of Order and seize total authority in an epic clash of ideologies and a war between two continents.

— Traveling with charismatic companions across the contrasting, ominously beautiful Dreigrim, you show them by personal example how they must act, and through your deeds, you prove exactly who they must become to survive in the epicenter of the throne wars of two continents and the Shadow War against the god-like Invincible Symbols.

— You do not fight for rotting thrones, but you conquer the living hearts, friendship, and loyalty of personalities crippled by fate, you conquer the right to dictate your rules to the Unpredictable Warworld, and you conquer supreme Order in a world drowning in the chaos of corruption and the virus.

— THE AUTEUR ORIGINAL UNIVERSE OF THE WARWORLD: A CLASH OF IDEOLOGIES AT THE FRACTURE POINT OF THE MIDDLE AGES AND EVOLUTION —

— The Unpredictable Warworld is a harsh and grounded reality, morally testing living personalities to their breaking point and forcing them into the most agonizing choices of their lives. Here, characters constantly lose to overwhelming forces, fall while bleeding out, yet time and again find the strength to rise — thereby igniting the hearts of those around them and becoming Symbols of Change. This is no formulaic fairy tale about the easy victories of good over evil, but a deeply crafted, constantly intriguing realistic universe of the Clash of Symbols, at the core of which lies the clash of ideologies, brutal action scenes, explosive drama, and impossible moral dilemmas. Any act of good carries consequences and forces you to adapt to the rules of the world.

- For some, the Warworld is a living hell on earth, while for others, it is merely a testing ground.

— At the core of the multi-layered narrative is the confrontation of powerful organizations, where each side fights for what it truly believes in. Everyone here is ready to sacrifice everything they hold dear for the sake of a grand purpose or a cherished dream. The main antagonist here is the Unpredictable Warworld itself, and it is unforgiving of mistakes.

— In this reality, the global clash of ideologies becomes the key catalyst for evolution and a ruthless engine of progress, forcing civilization to advance despite total chaos, becoming the primary source of strength for survival in this harsh universe.

- In Dreigrim, there is no right or wrong. There are only those who survived, and those who were left in a pool of their own blood.

— The Warworld is a truly extraordinary realm, where higher entities intentionally suppress technological progress for the sake of survival. The foundation of this world is ironclad in its logic and entirely devoid of lazy plot holes: there is no saving magic and no resurrections here, and all living things are subject to the harsh and inescapable laws of biological evolution. Its history is built upon the paradoxes of evolution and progress, where lethal viruses, global epidemics, mutations, and genetic transformations become the primary driving forces. If you remove magic, curses, and tiresome cliches from the Middle Ages, this setting becomes exponentially more unpredictable, fascinating, and gripping. Players can expect an author's reimagining of the genre — a world that, in the spirit of Assassin’s Creed 2, captivates with its depth and the grandiose mystery hidden behind the veil of medieval backdrops.

— The Unpredictable Warworld is an auteur setting of harsh, grounded realism, where mutations and viruses have become the primary weapon, and technological progress has been outlawed.

— THE SECRET TO THE GENRE'S EVOLUTION LIES IN SYSTEMIC AND NARRATIVE DEPTH, NOT IN ARTIFICIAL SCALE AND REPETITION —

— A multifaceted story achieves its true, all-consuming depth only when, alongside it, not just your ideals, but the personalities of your followers fundamentally break and rebuild. Video games possess a potential inaccessible to other media — they grant you the authority to allow companions to learn and evolve alongside you. The industry's true breakthrough is born precisely here — in terrifyingly psychological realism and profound bonds, where the fates of others irreversibly transform under the crushing weight of your decisions.

— The essence of life is evolution and growth, yet the RPG genre has stagnated. Role-playing video games surpass any other art form, including cinema and literature, precisely because they obliterate the position of the passive observer — forcing you to personally make agonizing decisions, take responsibility for them, and bringing you face-to-face with the direct consequences of your own choice. Polished systems form a shocking personal experience from every traumatizing moral deed, elevating interactive storytelling to an all-encompassing immersion and finally proving in practice that the secret of the genre's evolution lies precisely in this systemic depth.

- The Warworld needs people who are not afraid to make agonizing decisions.

— THE EVOLUTION OF THE LEGACY OF THE WITCHER 3 AND BALDUR’S GATE 3 — HOW 10 BREAKTHROUGH SYSTEMS ELEVATE THE STORY AND THE FATES OF CHARACTERS TO AN ENTIRELY NEW LEVEL OF ENGAGEMENT —

— Relying on the great legacy of The Witcher 3 and Baldur’s Gate 3 as our foundation, we push the stakes, realism, and depth to their zenith, obliterating boring, safe roleplay and cosmetic branching paths. 10 breakthrough systems transform what used to be merely a beautiful plot and scripted dialogues into a genuine, fundamentally new gameplay experience with the honest weight of every executed decision.

— At its fundamental core, The Conqueror is the spiritual successor to The Witcher 3, reimagined and brought to a new tier of engagement within the original Unpredictable Warworld, which unfolds and astounds all the way to the finale. At the inception of development, The Witcher 3 was my primary foundation, inspiration, and guiding light — I have beaten my favorite game over 10 times, and for many years I saw an incredible, untapped potential in this balanced Action-RPG formula.

Drawing inspiration from the strongest aspects of these references, I channeled all my efforts into realizing the very depth that I always felt was missing in the genre. My primary goal was to actualize that very hidden potential that pushes the boundaries of the RPG — to maximize the depth and elevate the familiar formula to a new tier: from the system of multi-layered quests with long-term consequences to 10 entirely new systems built for the evolution of the RPG.

— THE FUNDAMENTAL IDEOLOGY OF THE GAME AND THE BURDEN OF PERSONAL RESPONSIBILITY —

— At the very heart of the game lies a profound psychological exploration of the terrifying price behind the right to remain human. The entire multifaceted nature of our story, relationships, and fates rests upon an inescapable truth from which no one can flee:

— Human life is a ceaseless flow of choices and consequences, where our every deed forms our personality, lays bare our true essence, and makes us who we are.

We have transformed this profound philosophy into a brutal yet honest gameplay system for the player, allowing you to personally experience the crushing weight of all-consuming authority over the fates of others.

— Any truly iconic masterpiece is always a story about lives and human fates.

At their core lie sincere friendship, romantic relationships, and a deep attachment to those who truly understand us, alongside shattered hopes, broken fates, and the exhausting struggle of light and dark within each of us. No matter the setting in which the events unfold, true immortality is granted to a masterpiece only by raw humanity and the depth of interpersonal connections. It is precisely this complex human factor that we have laid into the foundation and heart of our game, where breakthrough systems elevate this depth to a fundamentally new tier of interactivity and narrative.

— CHALLENGE THE GOD-LIKE SYMBOLS IN THE SHADOW WAR OF THE INVINCIBLES AND CHANGE THE RULES OF THE WARWORLD —

— Against the backdrop of the global Rokhal viral pandemic, the god-like Symbols of Order enter the game — they step out of the shadows to suppress self-destructive technological progress and turn you into their living weapon in the centuries-old Shadow War of the Invincibles.

— Having paid for the glory of the greatest warrior in the Age of Berserkers with a terminal illness, you finally attain true freedom and begin to live to your fullest potential right here and now. Realizing the genuine value of a single chance at life, you step onto the Conqueror's Path in order to manage to alter the fundamental rules of this world and return justice and hope to Dreigrim. The tragic consequences of bloody revolutions force you once again to continue toppling thrones in the name of ushering in the Age of Change. To stand on equal footing against powerful empires, you must unite the Brotherhood of Conquerors — an impossible alliance of outcasts and antihero-symbols born in the flames of ceaseless wars.

— In this unrelenting clash of ideologies of flesh and blood, a human is destined to challenge the gods themselves, forcing the universe to shudder at such audacity. For centuries, the Symbols have suppressed industrial progress and usurped total control, but now the blood of those who have grown accustomed to considering themselves The Invincibles will spill. Kingdoms will choke in the fire of the war of two continents, and you will become the one who permanently alters the entire balance of power.

— HUNT VIRALLY EVOLVED MONSTERS BY DAY, AND CONQUER THRONES WITH THE BROTHERHOOD BY NIGHT —

— The Berserkers face the formation of the Brotherhood of Conquerors — antihero-symbols to oppose the Indestructible Vardor Empire, brutal action scenes, explosive drama, profoundly realistic romantic relationships, the most agonizing moral choices of your gaming life, and a collision with the ruthless reality of fatal consequences, where the price of your heavy decisions breaks the fates of beloved characters and permanently alters the face of the world.

— Immerse yourself in a single-player adventure — from epic throne wars and hunting virally evolved monsters amidst the global Rokhal pandemic to a personal confrontation with the criminal syndicates of Godgrad. But behind the veil of this chaos, detective investigations into the mysteries of the Creators await you within the meticulously crafted mythology of "Order and War," which explores the primary mystery of human nature: are we capable of changing, or were we born only to destroy ourselves. Here, a spectacular cinematic experience and diverse, dynamic gameplay ensure an all-consuming immersion into a multi-layered emotional narrative, blurring the line between game and reality.

— UNVEILING THE UNREALIZED TRUE POTENTIAL OF VIDEO GAME INTERACTIVITY AND NARRATIVE —

— The "Realistic Connections" systems elevate the RPG genre to an entirely new tier of engagement, where the classic "choices and consequences" formula ceases to be a cosmetic set of predictable branching paths and acquires an unprecedented tier of psychological realism, unleashing the entire spectrum of living emotions in relationships with followers.

— Breakthrough systems fundamentally alter the very essence of the player's interaction with the non-linear plot, the world, and its characters, elevating immersion to an unparalleled tier of previously unattainable depth and granting an incomparable interactive and narrative personal experience of responsibility. Throughout every single hour of your playthrough, the original systems will awaken deep, living feelings within you and deliver truly unforgettable moments in your journeys alongside living personalities.

— Hellknights Studio does not merely theorize about the future — we provide the industry with a ready-made, meticulously balanced systemic solution to break out of the genre's stagnation. The new systems shatter outdated standards, push roleplay to its utmost limits, and realize the incredible, untapped possibilities of narrative and interactivity. This approach genuinely breathes a soul into every character through screenwriting mastery, making your Connection with living personalities terrifyingly real, and the emotional intimacy profoundly deep.

A personal, unquenchable thirst to extract more from role-playing video games inspired me to create new systems — to breathe life into the characters to their highest zenith, destroy the illusion of choice, and evolve the narrative depth of the genre, inspiring a new generation of developers and giving story-driven RPGs a vitally necessary second wind.

— WHILE THE INDUSTRY EXPANDS OUTWARD, WE DELVE INTO THE VERY CORE OF NARRATIVE AND LIVING INTERACTIVITY —

— While the majority expands outward, offering merely an illusion of choice and standard approval meters, we shatter the standards of narrative and interactivity — delving into the very core, immersing you in the profound depth of the fundamental transformation of companions' psyches, and finally actualizing the hidden potential of role-playing video games. Heavy personal drama and the radical breaking of beloved characters make every playthrough terrifyingly real and unforgettable.

— For the first time in an RPG, companions do not just passively react to your morally ambiguous decisions and create an illusion, but use them as a harsh lesson in survival — followers covertly adopt your very own logic of behavior, irreversibly rewiring their psyches and transforming from devoted allies into unrelenting judges, ready at the most unpredictable moment to turn your own methods against you and destroy everything you hold dear.

— P. S. THE WITCHER 3 AND GOD OF WAR SAVED MY LIFE AND INSPIRED THE PATH TO UNVEILING THE TRUE POTENTIAL OF VIDEO GAMES —

— I have lived and breathed the gaming industry for over 20 years, and I have always seen incredible, untapped potential in the RPG. For many long years, I have conceptualized and formed my own epic universe, exploring the very essence of human civilization within it. Having survived hell, I began to value my single chance at life, and I have dedicated the last 6 years to the fundamental destruction of the illusion of choice and the evolution of my beloved genre. This is my life's work, and nothing will stop me.

- Hellknights' key objective is to create a high-quality game for devoted fans of the genre, capable of standing alongside The Witcher 3, Expedition 33, and Baldur’s Gate 3.

— I deeply respect Swen Vincke and the breakthrough he achieved for the RPG, and I want to do what he did in his time for the industry that I love with all my heart and soul. Thanks to video games, I was Born Again, and I have dedicated my life to creating a genuine masterpiece where every detail serves the overarching vision. The plot, gameplay, music, art design, interactivity, and all other components — everything is interconnected and organically complements one another. For many years, I have been crafting an incredibly calibrated role-playing adventure where every minute detail matters. Every dialogue and every event will lead to something or depends on something.

Swen Vincke walked toward his dream game for over 20 years. He was ignored, his studio balanced on the brink of closure, he stumbled, but he walked to the very end because he genuinely believed in his creation — and ultimately, he changed the RPG genre. I have already been walking this exact same path for over 6 years, and if I have to smash through these walls for many more years to reach my goal — I will break through every single one of them and achieve my set objectives.

- Whatever the price of creating a worthy masterpiece may be — I will pay it, because such is my path.

— HOW 10 BREAKTHROUGH SYSTEMS FUNDAMENTALLY SHATTER THE ILLUSION OF CHOICE, SOLVE THE MAIN PROBLEMS OF RPGS, AND EVOLVE THE GENRE —

— It is commonly believed that narrative video games and RPGs have reached their peak, but in reality, the industry is stuck in an illusion of progress, having never unlocked even a fraction of the true potential of video games. The majority of players and media agree on one thing: over the last ten years, not a single fundamentally new system has been created. In 2014, the Nemesis system in Shadow of Mordor became the last example of a truly living system, changing the narrative structure and the relationship with the world. But since then, no one has been able to either surpass it or develop it. The release of The Witcher 3 cemented the highest standard of quest quality, but did not introduce fundamentally new systems.

For the past decade, the industry has effectively been preoccupied with "cosmetics": worlds became larger, graphics — more detailed, but the systems of interaction remained the same. Players time after time receive old ideas in a new wrapper, which gave rise to the myth that the genre has reached its peak and players are doomed to play the exact same thing. I am here to prove the opposite. For many years I waited for one of the studios to dig deeper and unlock the true potential, but in every new game, I saw exactly the same thing.

If you passionately desire to achieve something great — build it and do it yourself. Therefore, I have dedicated the last 6 years to finding the "keys" that will allow narrative games to take the next step, evolve into something greater, and unlock their hidden true potential. Unlike cinema and TV series, video game developers possess a massive array of opportunities to create a living interactive experience, but this potential has simply gone unexploited for years. More than ten new systems created for my game have become my manifesto and proof: the true evolution of video games lies in our hands, and we are capable of far more than the endless polishing of the past and the improvement of graphics.

— I want to present something new and breakthrough for the gaming industry. During the writing of the multi-layered, emotional, and deep 3000+ page script, I created 10 breakthrough narrative systems of "Realistic Connections" to realize the incredible, untapped potential of living interactivity and deep narrative, elevating RPGs to a new level of immersion, delivering a previously unattainable depth of engagement and the entire spectrum of living emotions. Throughout every hour of playing the game, the systems will awaken deep, living feelings within you and deliver truly unforgettable moments. Adaptive systems genuinely breathe life into every character, making your Connection with living personalities terrifyingly real, and emotional intimacy — profoundly deep.

— Hellknights offers something entirely new for the industry — the "Companion Personality Formation" system. Throughout the entire game, you make heartbreaking moral choices and, without even realizing it, profoundly influence the characters traveling alongside you. Each of the 7 key deep antihero-symbols undergoes their own path of formation, changes before your eyes, and it is yours alone to decide who they will become at the end of their brutal path. The most complex choices in your gaming life will stand before you, forcing you to choose what is truly most important to you — the formation of a beloved character, or the countless lives of those around you. From now on, companions do not simply "remember" your actions — they learn and fundamentally change their personality. The system restructures the very psyche of your follower, forcing you to literally shape the characters of your allies through shared traumas and immensely complex choices.

— Thanks to the "Arbiter of Fates" system, from now on the lives of all characters lie solely in your hands. Not a single character possesses immunity, even the main ones; every key character can and will die because of your ambiguous decisions. Do you wish to fulfill your Doomsday destiny and burn the Ruthless Warworld so that a new, innocent life may be born from the ashes? Then burn the doomed Warworld to the ground! From this moment, everything depends solely on you and your ambiguous choices throughout the entire game. Over the course of this emotional and brutal story, you will arbitrate countless fates, saving and killing a multitude of ambiguous characters. Depending on your actions, each of these complex personalities may in the future save or kill your most beloved character. You will decide the fates of all characters based on your own beliefs and values.

— The "Fatal Choices" system obliterates the familiar, safe roleplaying experience, confronting you with the relentless reality of fatal consequences. You will experience tension, primal fear, and genuine emotions with every choice of a dialogue option, because a Fatal death may await you behind your every word. In the face of every single dilemma, you will feel the crushing weight of responsibility, because every choice you make kills someone, alters fates, or forms personalities. In the Warworld, you always bear responsibility for your words and deeds.

— The "Deep Living Relationships" system will grant you indescribable emotions from complex romances and will truly breathe life into your partner. To win the hearts of key companions, you must traverse a long path — to hear and to listen to living personalities possessing their own opinions. Because throughout your journeys, the follower has been analyzing you based on your ambiguous choices, and ultimately will deliver a verdict on all your deeds. It is not you who chooses whom to be with, but the characters, brought to life before your very eyes, who decide whether you are worthy of them. The Personality Formation system has only deepened the key romantic arcs and forged the player's connection with the characters to an indescribable level.

The breakthrough systems of Realistic Connections forge an incredible bond between the player and the characters brought to life before their eyes, erasing the boundary between game and reality. After all, your beloved companions will come alive right before your eyes and will make crucial decisions themselves, based on your ambiguous and traumatizing deeds committed during your thrilling, shared adventures across Dreigrim. The adaptive systems will breathe new life into the characters, elevate roleplaying video games to a completely new level of living interactivity, and unlock the incredible potential of RPGs. The fate of the entire Warworld is from now on solely in your hands, and the finale of every single character and the entire world depends on you.

— And this is merely a fraction of the meticulously balanced systems that will unfold as you progress through the game.

- The Warworld forgives nothing and forgets nothing.

— THE UNIVERSALITY AND ACCESSIBILITY OF THE NEW SYSTEMS —

— The power of the new universal systems lies in their simplicity and accessibility. They do not bloat the scale for the sake of numbers, but profoundly deepen the narrative, elevating relationships between characters to a new interactive and narrative level. By declaring ourselves as the first Action-RPG without the illusion of choice, we fundamentally change the rules of the genre. Instead of the genre's typical facade, where your decisions affect nothing, players — often imperceptibly to themselves — will change the fates of characters and the state of the world itself. Every word or action of yours will have inevitable Double Long-Term Consequences, which will remind you of themselves even tens of hours of gameplay later.

The application of the adaptive systems of "Realistic Connections" eliminates the very possibility of the emergence of a clichéd plot, boring quests, or hollow characters. These systems literally compel the narrative to evolve, genuinely breathe life into every character, and will deliver players vastly more emotions from an RPG. While the industry stagnated and writers walked beaten paths, I peered into the very essence of roleplaying games and squeezed the maximum out of the genre. The new systems are supremely fair and honest towards the player and their deeds.

— A RETURN TO THE ESSENCE OF VIDEO GAMES —

— For some, video games are a hobby, a habit, or a business; for me, they are an instrument for delivering pure emotions and unforgettable experiences. I analyzed the long journey of the industry, discarded everything superfluous, and returned to the origins of interactivity and narrative in order to focus on what is most important: to give the player that shocking experience and depth of feelings that are inaccessible in reality and which are impossible to simply observe from the outside — they can only be lived through personally, by becoming the heart and the driving force of this story. Our systems are a return to the true essence of video games, where interactivity and narrative serve not for the artificial retention of the player, but for the creation of their personal and profound story.

I have lived and breathed the gaming industry for over 20 years, and all this is merely the beginning: I am developing a multitude of directions in which video games can evolve. Beyond the current development, I have already formed an extensive set of new systems and prototypes that will become the next stage of my work. For me, The Conqueror is the start of a great journey, and I will continue to create games that explore new possibilities of interactive storytelling and make the industry better.

— A RETURN TO THE TRUE ESSENCE OF THE GENRE —

What exactly draws us in and holds us for hours in alien worlds? We do not come to roleplaying games for the sake of gigantic, lifeless maps or a massive amount of hollow endings. We seek genuine emotions and deep bonds with living characters. The evolution and profound transformation of heroes — this is the fundamental core of any cult masterpiece. Remember what captivates the most: how personalities change through pain and grueling trials. But while in cinema or literature you are doomed to be merely a powerless observer of someone else's journey, video games possess an incredible, still unexploited potential to deliver something immeasurably greater.

Today, the industry is stuck in an illusion of progress, competing in safe self-repetitions. Our goal is to break this endless cycle and return to the genre its primordial power. The future of roleplaying games lies not in bloated, artificial scales and outward beauty, but in uncompromising depth and narrative supremacy. True evolution occurs when interactivity ceases to be a set of decorative branching paths and transforms into a terrifyingly real instrument of absolute power over the fates of living people.

— GROUNDEDNESS AND REALISM: HOW WE ERASED THE BOUNDARY BETWEEN GAME AND LIFE —

— We do not come to RPGs for the routine clearing of empty maps, but for heartbreaking emotions, a captivating story, and a deep bond with companions. But as a player with twenty years of experience, I myself always lacked true, total immersion and the weight of personal responsibility. Current roleplaying systems allow you to roleplay only rigidly defined, primitive roles, while the cheap illusion of choice fundamentally ruins all immersion. To be honest, I am simply exhausted by these safe, predictable decorations.

— In real life, everything is vastly more complex, more interesting, more multifaceted, and harsher. To convey this genuine depth, I developed 10 breakthrough systems and named them "Realistic Connections" for a reason. My primary goal was to erase the boundary between game and reality as much as possible. I grounded the systems as much as possible in the laws of real life, in order to transfer the brutal complexity of human relationships directly into your squad.

— In real life, every deed of ours has consequences, and this harsh law now operates here. I designed the systems to strip you of plot armor: if you act recklessly or try to stay silent to avoid a problem — the Unpredictable Warworld will make the choice for you, and this fatal outcome will inevitably strike your followers. The crushing weight of your personal responsibility and the weight of every made decision will ruthlessly remind you of themselves even tens of hours of gameplay later.

— For Hellknights Studio, it is never the artificially bloated amount of "content" that stands in the first place, but the quality of quests, the handcrafted detailing of personalities, and those very indescribable emotions from interacting with companions. It is precisely thanks to such a striving for realism and depth that the very breakthrough, living experience is born, which we have all waited for so long. We evolve the narrative depth of the genre, proving — the true evolution of RPGs and the pleasure of immersion occurs only when the game ceases to be a safe illusion and begins to operate by the rules of harsh reality.

— I. FEATURES AND ADVANTAGES OF HELGNAR THE CONQUEROR —

— MORE DETAILS ABOUT THE VIDEO GAME, REVOLUTIONARY NEW SYSTEMS AND THE MOST ELABORATE SCRIPT IN GAME INDUSTRY —

1) — AN EPIC SAGA OF HUMAN DESTINY IN THE RUTHLESS WARWORLD —

In Helgnar the Conqueror you are a Berserker, a professional monster slayer and the best warrior in Ruthless World of War. For the sake of the independence of Redrock the Wolf Kingdom, Helgnar is forced to take part in the endless bloody Throne Wars and lose the remnants of his humanity.

All living things around him continue to die, and no matter what he does, the Saints' prophecy of Doomsday keeps coming true. With the constant loss of loved ones and an incredible sense of guilt, he is driven insane by shocking nightmares and finds it increasingly difficult to chain his inner monster. Protecting the Berserker brotherhood, he exterminates entire world organizations and hunts the breeding monsters in his own autonomous kingdom. But for the sake of a better future, Helgnar must once again take the Conqueror's Path and continue to conquer kingdoms in the name of the beginning of the Age of Change. The Conqueror will face the kings of Dreigrim, the indestructible Wardor Empire, the titans of Helseid, the invincible gods of Order, and determine the final outcome of all life.

The Conqueror challenges outdated and cliched representations of medieval, sci-fi and fantasy worlds. It offers new, unique and fresh ideas, the down-to-earth and logical mythology of Infinite War of Worlds, epic battle staging, a fierce combat system, unpredictable plot twists, and revolutionary systems that will take role-playing video games to a whole new level and reveal the incredible potential of video games. Enticing with its thrilling, tense, violent, spectacular, romantic and emotional plot with charismatic characters and thanks to Realistic Connections systems with unpredictable double consequences, it holds the highest bar of quality throughout the game.

2) — SYNOPSIS —

After losing absolutely everything and enduring all the torments of the Hell of the Ruthless World of War, Dahnred Helgnar Nightblaze undergoes a path of formation from an innocent teenager to a ruthless Berserker, instilling fear in every living soul. Dahnred gains brotherhood, learns the bloody Path of Berserker, and joins a global organization fighting to secure autonomy for the Wolf Kingdom of Redrock. As a member of the unified Berserker brotherhood, he participates in all the Wars of Thrones, in battles with invincible monsters and gradually becomes the informal leader of the brotherhood of the world's best warriors.

Over hundreds of wars, he kills politicians, jarls, kings and learns about all their weak points. With the invaluable experience of ten years of throne wars, incredible resources and skills in his hands, Berserker keeps a promise he made to himself on a decisive night and starts exterminating kings for the sake of a better future. Inhuman politicians are not easily disempowered and the temporary alliance of the kings of Dreigrim hits him in the heart. After dwelling between life and death, Dahnred changes his principles, beginning to value his loved ones and his only chance for life.

But the consequences of the past Throne Wars once again compel Helgnar, the best warrior in Warworld, to take up the Conqueror's Path and continue slaying kings in the name of starting the Age of Change. The kingdoms will choke in the blood of war between two continents, and the Conqueror will be the one to change the entire balance of power. The bloody War for the Imperial Dragon Throne of the Creators will test his will and lust for absolute power.

3) — EXTRAORDINARY STORY —

Players are tired of boring, cliched and overused stories about revenge, saving loved ones or chasing artifacts. The gaming industry has incredible undiscovered potential, many advantages over other entertainment industries, it deserves much better stories, and after six years of self-improvement, I am ready to give players something new and extraordinary. Players can expect a truly unconventional, cinematic, violent, and emotional adventure about the incredible Path of the Conqueror that will offer a full emotional spectrum and deeply resonate with the audience.

You will experience an extraordinary and complete story of the Conqueror's life, where you must embody both protagonist and antagonist simultaneously. As you hunt monsters and conquer everything in your path, you will face many difficult questions regarding our lives and the complexities of a world filled with violence and war. You will stand not just against the laws, the system, the kings, the gods and the whole world, but against the very essence of man and try to change the world order in itself.

Technology weapons are increasingly evolving and becoming more destructive, but humans are not trying to get better and are still stagnating. They are still waging wars being one step away from destroying themselves. Not a single century in our world has passed without wars, and sometimes it seems that mankind is simply unable to exist without wars, but is it really so? Is there no way to change this without dictatorship and people must accept their fate and live in a world of war? Are humans capable of evolving as a species into something better and finally ending all wars in the world? Is mankind without evolution only capable of inevitable self-destruction and extinction?

Each of you will have to find the answers to the questions that have kept bothering us throughout our lives. Does each of us have a definite destiny? Or do we shape our own fate? Do our origins shape us, or does everything depend on our choices and surroundings? What is our life worth in a world with no one caring about each other? The main story is a solid, detailed and valuable work of art with an important message and interesting ideas that have not yet been touched upon or revealed. The full incredible potential of video games has been utilized and one of the most elaborate scenarios in the gaming industry has been created, based on a multi-layer compelling narrative, with dual unpredictable consequences and revolutionary new systems.

4) — DIVERSE AND DYNAMIC GAMEPLAY —

Berserker will face palace intrigue and the war of two continents for the Imperial Dragon Throne of Order, the extermination of kings and epically staged conquests of kingdoms, bloody battles of thrones and large-scale sieges of indestructible fortresses, battles with the gods of Order and world organizations, gang wars of Godgrad and the hunt for corrupt politicians, exciting realistic romances and numerous contracts for the extermination of proliferating monsters, taming endangered species of animals and hunting for the heads of the most dangerous creatures of Warworld, creating unique weapons and various sets of armor for every taste, duels with the world's best warriors and much more.

To fight the “God Among Men” empire, invulnerable creatures and genetically modified monsters, hybrids and mutants, Berserker wields an extensive arsenal of weapons with a deeply specialized system. This arsenal continuously expands with increasingly unique weapons, consumables, and abilities. Epically staged battles against various types of monsters, titans and invincible “Creators” require strategy, quick reactions and the ability to adapt to the fighting style of a variety of cunning enemies. The Conqueror delivers a thrilling, adrenaline-fueled, brutal, and immersive gaming experience, featuring intensely violent action, an extraordinary emotional narrative, revolutionary systems, and dual-impact outcomes that alter the fate of the world.

5) — FURIOUS COMBAT SYSTEM —

The fierce combat system — brutal, epic, complex and varied — achieves its primary purpose and brings an indescribable pleasure from throne wars and battles with monsters. Every encounter will feel like a brush with death - both visually and systemally. Once you've learned how to fall into the Berserker rage, new secret stances, and mastered a two-handed sword with a folding shield, you'll gradually continue to learn new weapons like the systemal axe of the hander race, the berserker's claws, the two-bladed glaive, paired blades, and more.

A variety of consumables will help you control crowds of enemies, and a diverse arsenal of ranged weapons like folding bows and rapid-fire crossbows will help you bring flying monsters down to earth. But once you get your hands on Deadknight's Arsenal, you'll gradually gain access to unique weapons that will take the entire combat system to an epic new level. Depending on your opponents, the entire arsenal of various weapons, special abilities and rage systems must be skillfully combined to survive in Ruthless Warworld on high difficulties. Deep character development awaits you and the constant progression of the furious combat system into something truly outstanding and epic thanks to Deadknight's Arsenal.

6) — THE TOUGHEST CHOICES IN YOUR LIFE AND LONG-LASTING DOUBLE CONSEQUENCES —

For the first time in the gaming industry, absolutely everything depends only on you. No more illusion of choice, every decision you make changes destinies or determines someone's life. All choices have consequences, and it's up to you to make sure that at least one character lives to see the end of the War for the Dragon Throne of Order. You will face tough choices and Fatal Consequences that will take you by surprise and give you new emotions through unforeseen and sudden consequences. We have put heart and soul into each character and made every effort to ensure they are as vivid and complex as possible. There are no heroes or villains in Warworld, only people with all kinds of problems and aspirations.

In The Conqueror, almost every choice has double long-lasting consequences. After making the toughest decision, you see the initial consequences of your ambiguous choices, and after a long time, your controversial choices will catch you off guard at the most inopportune moment and make you feel full range of emotions. The entire Warworld was created with the goal that every hour spent in the game will give you unforgettable moments and a storm of emotions. But there's more to it than that, because your ambiguous choices additionally affect the companions traveling near you, who imperceptibly for you form their personalities and opinions about your actions.

All of your ambiguous and difficult choices shape your companions and change them beyond recognition. Throughout the game, you will have to fully shape 7 key characters to become exactly the way you see them. You will lead your characters by example, showing them what it takes to survive in the ruthless Warworld. Each of the key characters undergoes a path of development and it's up to you to decide who they will become in the end. It's up to you to decide who the characters will be at the end of their path, who is going to live or to die, and whether Ruthless Warworld is worth a chance for redemption.

In the final chapters, absolutely every long-forgotten decision you've made takes on the hidden consequences of your actions. The ending leaves no one disappointed, because it's only your previous actions that have led to it. All the characters that you have formed throughout the game have become exactly what you have built them to be. Characters will make choices that change everything, influenced solely by your tough calls throughout the game. You will not be able to cheat, replay the final chapter or change the ending, as in The Witcher 3, for example.

For the first time in role-playing video games, you will determine the destiny of the entire world long before the final chapters as a result of numerous choices throughout the missions. All chapters and choices throughout the game missions are interconnected and lead to an epic ending that will change absolutely everything. The fate of Warworld and all its characters depends solely on you and the choices you made along the way. In the final chapters, the new systems will reveal their full potential giving a whirlwind of emotions to the players.

The Connections systems will truly bring the characters to life and create a deep bond between you and them. And the original multi-layer story with unexpected plot twists, surpassing the best representatives in the genre, will give you new emotions until the very ending. We have done our best to ensure that every hour of the game brings fresh emotions you have never felt before. The unique systems of Realistic Connections in symbiosis with shocking twists of plot will give you the most unforgettable moments in your life.

This is far from the typical promotional claims or empty promises of advertisers. These are actual facts: the script with unique systems is complete, all the endings with multiple consequences are outlined, and everything described above has already been implemented. The whole trick is in meticulous elaboration of the RPG scenario and utilizing all available resources to the maximum. I've been living in this world for years, squeezing the most out of the characters and plot. Being a fan, I understand what players crave from a role-playing video game and through the new systems I am going to exceed their wildest expectations.

I've done all I could so you would experience the full range of emotions throughout the missions and enjoy unforgettable impressions that you will never encounter in your life. I created unique character connections systems, delved as deep as possible into the characters' personalities and created a Warworld that will surprise you right up until the ending. I learned from my mistakes during the editing process, sacrificed 6 years of my life for a better future for the gaming industry, and created something truly special. I put everything I could into each character and through the Connections systems brought the characters to life as much as it is possible to do. The destiny of Warworld and its creator is up to you and you alone.

7) — THE MOST ELABORATE SCRIPT IN THE GAMING INDUSTRY —

At the core of the story lies a confrontation between ideologies and values - each character will fight for what they truly believe in. The conflict is based on a clash of beliefs, so it will make the players reflect on each party’s justice. You will hate the enemies you face body and soul. Especially you will hate yourself, as your actions cause people dear to you to die and you can't stop the Doomsday. Such an original, elaborate and multi-layered action-RPG scenario with unique systems, double consequences and living characters cannot be created within a year or even two. In order to take role-playing video games to a whole new level, to give players the full range of emotions and to reach an incredibly intricate ending, I had to create new Realistic Connections systems that have been constantly evolving throughout the six years of developing the best and breakthrough scenario in the gaming industry.

With the Fatemaker systems, the lives of all the characters are in your hands. Now everything depends only on you and your ambiguous and tough choices throughout the game. The Personality Formation systems allows you to fully form 7 key characters with their own tragic, unique destinies, and it is up to you to determine their ultimate fate. Living characters form an opinion about you based on your ambiguous actions and they make key decisions that change everything. From now on, you will be responsible for every word you say, because one of your dialog choices can conceal Fatal Death. The Fatal Choice systems will force you to constantly keep your finger on the pulse, and you will feel emotions with every choice you make. The Realistic Relationship systems will catch you off guard when you think you deal with just a bunch of puppets who obey you and your desires. I have put all my soul into my characters to make them as alive as imaginable in any game. Now the characters form their own opinion about you, based on your ambiguous actions and make key decisions themselves. It's not you who chooses who to be with, but the characters who come to life right in front of your eyes decide if you're worthy of them.

For the player, characters become alive the moment a personal and intimate relationship is formed between you, and thanks to the Live Connections system, all your bonds with the characters will become as close and personal as possible. These unique systems create many incredible situations, provide unforgettable moments and are completely honest with the player. The best outcome in the history of video games awaits you, because each of you will get exactly the outcome you deserve. Each player will have their own personal and outcome-honest ending, in which certain characters will survive. All choices are challenging, ambiguous, and contradictory, so everyone follows their own personal paths.

For the majority of the characters, into whom soul and heart have been poured, to survive, you will need to give your absolute best from the very beginning and throughout the entire game. You will always have to think ahead, listen to, and understand the living characters who have their own opinions about you and your actions. Only you decide what the ending will be from the very start of the game. It is only up to you to decide who the characters will be at the end of their ruthless path. After all, it is you who has been shaping their personalities throughout the game and bringing their intricate stories to a close. The future of the gaming industry is not in quantity, but in the quality of the script and Realistic Links with the characters, giving you unforgettable moments.

8) – MULTI-LAYERED STORYLINE –

There is simply no such thing as good or evil in the Ruthless World of War — only Order and Chaos there. You will enjoy the unconventional, multi-layered, comprehensive, brutal, emotional and exciting storyline that will creep you out and make you experience new emotions every time. The elaborate plot, its characters, and the world keep continuously evolving and changing before your eyes. To tell a truly new and interesting story, the narrative was developed simultaneously across many layers, so that the story would keep the gamers intrigued and absorbed all the time and would satisfy their varying interests.

You are a Berserker and your line of duty keeps you at the center of action in the layer of the throne wars and the global one for the Imperial Throne of Order. You will see the multiplied monsters reappearing in the civilized world, and you must become a monster hunter to survive and protect your own Redrock Wolf Kingdom. The kings have been chaining the monsters and experimenting on them, and all Berserkers will have to go through a lot in the ongoing wars. You may refuse to believe in what ‘Deadwolf’ prophesied and in your destiny of ‘Doomsday’, but you see all flesh dying around you, and you cannot change anything as it’s beyond your power.

The shocking nightmares grow increasingly dreadful, reminding you of your true destiny. Throughout the storyline, you’re going to be in complicated relationships with the heroines who will be your companions in the story, and how far the romantic layer of the story unfolds depends on you only. While evolving, you establish your own brotherhood and learn to be a leader. Your Vengeance Brotherhood will go through a lot of changes and sacrifices and will develop into something superior in its layer of unity and fellowship.

And these are just basic layers of the game that are apparent, you will uncover all the other layers on your own while playing through. All these layers unfold and evolve in parallel. If someone doesn’t like wars of thrones or being part of any brotherhood, they will appreciate the romance thing and battles against monsters. Those who love detective stories and shocking mysteries will have a chance to get to the truth long before the game ends and to prepare for its inevitable devastating consequences. No one will be disappointed, because each of you will find something you seek in this rich story.

Each mission and all the choices to be made in it have been written just to let you experience a full range of emotions while playing through. The storyline is layered and complex, and written in such a way that this or other scene in it will touch you to the core. The main goal of the revolutionary systems and complex storyline is to squeeze all the emotions out of you and give you the thrills that you will never experience in your life. The world engulfed in war will be testing your willpower and that of the characters all the way to the endgame. You will have a chance both to bottom out when being a slave and to be the global master of destinies sitting on the emperor’s throne and wearing the Conqueror’s mask. The multi-layered plot doesn’t just develop or narrate the incredible story of the Conqueror’s life but first of all enables the gamer to make diverging decisions and face the consequences to the very endgame. The multi-layered narrative underlying the entire game script has created one of the most elaborate, intriguing and complex stories in the entire gaming industry.

You won’t be able to recall a similar storyline, as mine doesn’t draw from any existing plots. This story doesn’t slip into clichés, it breaks them and is superior to all clichéd competitors writing their scripts in haste. You’re not going to chase down another artifact, seek revenge or rescue your lost kinfolk again. But you will follow the Path of the Berserker, live the incredible life of Helgnar the Conqueror, and fight for what you believe. This story was created by its protean characters and their mixed actions. Its lore, key characters and plot are totally unique and like no other you’ve seen before.

9) – UNEXPECTED AND SHOCKING PLOT TWISTS –

As in the first seasons of Game of Thrones, this intriguing story was propelled by its characters and situations emerged from their diverging actions. The story will never feature any plot holes, inconsistencies or confusion. The key plot twists were produced by the elaborate characters and revolutionary Realistic Connections systems. That’s why all these story twists are unique, logical, unpredictable and will make you experience the emotions you’ve never felt before. While the first act features Game-of-Thrones-level plot twists to develop the characters and introduce the gamer to the extraordinary world, the second ruthless act will shock you and set new standards for video games. The characters have to do things they hate themselves for and reach their own points of no return.

The plot twists are merciless, emotional, unexpected and cross all the lines. But more importantly, they reveal all the hidden facets of the characters and let gamers experience inexpressible emotions stirred by the elaborate and breathtaking affective story. Someone dies time and again, and no one is safe from it in the earthly World of War. Especially the key characters aren’t safe, for your past long-forgotten actions can destroy them. So, relish and enjoy every unforgettable moment you and the characters share together. Nothing lasts forever in this world, and everyone will die someday.

You will have a chance to find yourself on the other side of a conflict and not to bridle your inner monster. Falling prey to your dark side, you can do something that you will always hate yourself for. The unpredictable plot twists never seen before will make you experience something truly incredible. Each of you will reach a point of no return, the deed after doing which you cannot count yourself a human being. Each of you will realize what you are capable of for the sake of your family, loved ones and your only chance to survive. The story twists are not just unique, affecting, shocking and taking breath away. First of all, they deepen the narrative and turn everything into the whole picture of the world.

From the very beginning you will ask a lot of questions puzzling over what is going on. You will feel unsure and uncertain together with the characters due to ambiguous information and you will strive to uncover the truth. You can be a detective collecting pieces of proof and clues to prepare for the inevitable devastating consequences and get closer to the truth before the game ends; or you can strictly follow the storyline, get everything handed to you on a platter and face the fatal consequences that will make you experience inexpressible emotions. And if you rack your brain, spots any details and find the hidden clues, you can prepare for making the toughest choices in your life in advance and gain an advantage.

10) – GAMEPLAY EVOLUTION –

The gameplay and all the systems will continuously evolve together with the key characters, introducing an ever-growing arsenal of weapons, skills, styles, abilities and variety throughout the game. For example, the combat system in the first act is as practical and mortal as possible, closely echoing that of Ghost of Tsushima but with a more ruthless Berserker style, marked by brutal finishers and uncontrolled rage like in God of War and Shadow of War. The combat system framework will resemble that of Stellar Blade, it emphasizes melees and supplementary ranged weapons too. However, in the second brutal act, the entire combat system evolves into something more epic, granting you powers comparable to those of Dante in DMC 5.

The combat system will be gradually amplified by new unique weapons featuring specific combat styles and brutal moves like those in GoW and DMC series. By combining various weapons from Deadnight’s Arsenal, you will feel like a savage killing machine, annihilating all who cross your path. You will enjoy the comprehensive, balanced, high-end combat system like that in GoW: Ragnarok and DMC V, which will make you experience only true pleasure and emotions. The gameplay and story are integrated, gradually evolving to complement each other.

11) – A VARIETY OF GAMEPLAY SYSTEMS –

- Gamers will experience staged, bloody, epic, large-scale battles and sieges, where they must give it your all to ensure that at least some of your favorite characters survive. The most pivotal battles and sieges will generally determine the fates of most of your favorite brothers-in-arms. Many blood-and-guts battles I wrote were inspired by the Battle of the Bastards, the Battle of Thermopylae and the Battle of the Hornburg. The air battle on the Creators’ dragons will elevate the epic nature of the battles to a whole new level and let gamers experience something indescribable.

- Throughout all the story missions, the Berserker will be accompanied by partners. The gamer levels up each of the partners and gets linked with them individually. Not only the relationships and fates of the partners but also how actively they will help in battles depend on your connection with them. All the partners have their gameplay abilities and individual roles they play.

- Everything is fully customizable. You can customize your squad, from clothing to hairstyles.

- The intricate parkour system will add an adrenaline rush to traveling together with your brothers-in-arms, and the grappling hook will help you to get control of and ride a monster in the sky, climb up to out-of-reach peaks, clear the way and diversify your journey through Dreigrim.

- The dialogue options you chose significantly impact the development of the storyline, changes the fates of the characters and lets you experience a full range of emotions thanks to the revolutionary Connections systems.

- As the most famous warrior in the Age of the Berserkers, you’ll be hunted everywhere: by the ‘Soul Hunters’ craving your far-famed soul, by your mortal enemies, whose toes you’re going to step on and whose lives you’re going to ruin now, and by those who you upset and offended in the past. The more you help people survive in the harsh world, the more you will be hunted and chased. After all, you will always step on the powerful people’s toes who will want to get rid of you. The whole Warworld will hunt you and it’s only up to you to decide who you’re going to be, a prey or a predator.

- The detective investigations will resemble those in The Witcher 3 and Batman: Arkham in the beginning, but evolution of the gameplay will make the detective investigations evolve too, and they will be more comprehensive and diverse than you’ve ever seen before. In the second act, you’re going to feel like a real and unparalleled detective.

- You’ll find yourself on the losing side, forced to improve with each fight in the World of War. Just like the Berserker will, you will have to give it your all and overcome unimaginable difficulties to survive in the unfair world featuring at the high complexity level of the game. When fighting against the invincible enemies, you will have to go to extreme lengths and sacrifice the most important thing you have. Are you ready to sell your soul to your inner monster to battle against all the monsters of the Warworld on an equal footing? Dishonest battles against bosses will feature a lot of shocking and crucial plot twists. You’re going to enjoy an unusual, revolutionary and emotional approach to the multi-layered battles against bosses who you will hate with all your heart and from top to toe. The battles against bosses and worthy opponents are challenging but fair and epically fascinating. They feature the unique gameplay systems and leave a lasting impression with their spectacular design.

- The user interface will adopt a minimalist design, inspired by Ghost of Tsushima. Wherever possible, the entire interface will be presented via the accompanying fellows and entourage so that nothing would distract you from the Berserker’s Path.

- The Berserker uses all of his invaluable experience gained from the hundreds of throne wars and exterminates all flesh that crosses his path. Just like in DOOM series, the enemies will lose their armor, limbs, chunks of flesh, and so will you. The story is as down-to-earth, lifelike and logical as possible, and that’s why all the characters will always be covered in blood and bleeding wounds during the battles. And when around the campfires, you will be filling up your stocks and stanching the bleeding.

12) – SETTING –

The setting turned out to be truly unique, and it can’t be described in a few words, as the world gradually changes and evolves throughout all the chapters. The ruthless World of War will present many surprises that will turn everything upside down and provide you with an unforgettable experience. Together with the key characters, you will gradually explore the new world and uncover all its long-forgotten secrets. The scientists and creators will be changing the world before your eyes throughout the whole saga, defying all laws and paying with their lives. You will have the chance to influence events and play your part in ushering in the era of scientific progress and industrial revolution. You will need to uncover the truth yourself and find out why most of the rulers are so afraid of any advance in science and prefer to live in the dark ages for centuries.

All you need to know at this point is that this is the down-to-earth and logical science fiction featuring the eclipse of the dark ages and on the cusp of the industrial revolution and firearms. There are the ruins of extinct civilizations and secrets of the Infinite War of Worlds everywhere. So many indescribable things have happened over the millennia of wars that it is simply impossible to unearth all the secrets. But you’re able and it’s up to you to expose the millennia-long lies and propaganda and get to the truth. They have deliberately stalled any progress and evolution in the world for centuries, you are to change everything and choose the eventual development path of the Warworld being at breaking point. The ultimate fate of the world and all its inhabitants will depend entirely on your diverging actions.

13) – ELABORATE OPEN WORLD –

The Conqueror will feature its low-profile but elaborate open world, which prioritizes the attention to detail and the highest quality rather than the quantity, clichés, or repetition. If we have to choose between quality and quantity, we will simply make the world less open, similar to the one in Baldur’s Gate 3. Any additional content will be elaborated to a decent quality and will only complement and expand the unique cast of the story. The gamer follows the fascinating storyline but is able to turn off the main path almost at any moment and delve into the stories of the minor characters, which will have a significant impact on the storyline and the key characters’ fates.

Dozens of elaborate side quests have been written, which reveal the Warworld and its complex, deep characters more and more, touch you to the core, and let you experience a full range of emotions. You simply will not want to miss the characters’ additional stories and you will only wish that they don’t end. The finished script will never feature any meaningless or boring additional quests or activities.

14) – PRICE OF UNIQUENESS –

I realized from the very start that I had to give 120%, spend many years and create the really offbeat systems, lore, plot, characters and gameplay to break through a world of clichéd and monotonous projects. That’s why I had to put 6 years of my life into this project and sacrifice a lot to create something really unique and brand-new. But I regret nothing, for I’m willing to help gamers enjoy thrills they will never experience in their lives and revolutionize role-playing games. Video games combine all the arts, and thanks to their undeniable advantages they have long predominated over the entire entertainment industry, but the creators’ consistent efforts can turn role-playing video games into the top art form. Everything, as has always been the case, depends only on us and our willpower. Video games saved my life, and I will consistently seek to unleash their incredible potential.

15) – KEY INSPIRATIONS –

The Conqueror was inspired by the very best creators in the gaming industry.

- The Witcher 3 includes integrated and atmospheric lore, a non-linear and thrilling storyline featuring long-lasting effects, high-quality side quests that reveal the world and its fleshed-out characters, as well as the elaborate relationships and monster hunting that I prize most.

- The release of Baldur’s Gate 3 changed a lot in the industry and let me experience an incredible amount of emotions I had been craving since The Witcher 3 was released but had never gotten from RPGs. Baldur’s Gate 3 will be a reasonable reference in terms of its featuring variability and dozens of additional role-playing systems, staged cutscenes during its witty dialogues and numerous answer options to be chosen in the dialog box. Larian Studios particularly succeeded in competently writing the partners’ storylines and making them truly animated, in having players interact with them and gradually develop close relationships during their travels together. Our aspirations are the same as those of Larian and CD Projekt Red: we seek to ensure that the role-playing systems evoke a wave of emotions, and that each character is a unique and animated personality with their own problems, fears, and aspirations.

- God of War impresses with its cinematic look, ruthless story scenes, bloody battles against bosses, fierce combat system, and brutal kill animations.

- Ghost of Tsushima stuns with its unique visuals, gameplay, crafted practical combat system, and vibrant world featuring lots of small particles and a unique minimalistic interface.

- Red Dead Redemption 2’s deep, emotional and mature storyline deeply affected and inspired me to flesh out the script and all the missions. While you were taking care of the gang in RDR 2, here you’re going to establish a brotherhood and take responsibility for the lives of all your brothers-in-arms, who will become your family. Realistic animations and down-to-earth systems will also link you to the characters and let you live their incredible lives.

- Devil May Cry 5 features one of the best combat systems and the best character theme tunes. DMC and DOOM will have a major influence on the soundtrack, lore, and combat system style.

- The down-to-earth approach to the numerous monsters, bosses and their intimidating designs was inspired by Resident Evil and DOOM.

- As in Dragon’s Dogma 2, there will be plenty of gameplay interactions with monsters and the world.

There are no perfect video games, each one has its pros and cons, but we will keep on giving it our all and seeking our inspiration from the best specimens in the industry only.

Actually, there were many more inspirations. During the process, I constantly thought about game series like Batman: Arkham, Devil May Cry, Mass Effect, Resident Evil, and many other iconic video games. I was inspired only by my favorite games, the best of the best in the industry.

16) – INFLUENCE OF THE WITCHER AND GAME OF THRONES –

The video game world was initially developed while being heavily inspired by two worlds we love most of all, and ours incorporated the best of Witcher 3 and Game of Thrones. I spent six years trying to excel my favorite universes and create something brand-new, off-pattern, fresh, grounded, logical and epic. Thanks to the off-trail Order and Chaos lore, Warworld looks unique and non-standard. Unlike the worlds of my favorite authors, my world is more peculiar, grounded, logical, constantly evolving, and features fleshed-out logical lore. For example, any advanced technology of sophisticated civilizations and democracy is a relic of the past and is outlawed in Warworld. It doesn’t feature any clichéd set of races; all the monsters and creatures are unique, realistic, and matchless upon the game’s release.

The story I wrote is based not on any real story or fairy tales but on a unique idea and all the emotions stirred by and experienced in my most favorite worlds. I didn’t have to follow any clichés or rules of world- and plot-building set by my predecessors, since the ideas of the unique universe and characters had been stored up in me for all my life and were just waiting to be translated into a script. This resulted in an off-pattern, logical, and epic universe based on revolutionary systems and Infinity War of Worlds lore, featuring a unique narrative about the true nature of humankind, epic battles against bosses, the implications of conquests and throne wars, and elaborate, realistic relationships and monster hunting.

17) — KEY DIFFERENCES FROM THE WITCHER AND GAME OF THRONES —

Anticipating comparisons, I would like to outline the key distinctions.

- We have a highly unique sci-fi setting where advanced technology and democracy are relics of the past. All scientists who are on the verge of an industrial revolution and the creation of weapons of mass destruction are targets for assassins from ancient global organizations. But no matter how hard these organizations try to stop progress and evolution, Chaos mutant children continue to be born everywhere, subsequently being turned into bio-bombs and used in throne wars. Chaos children are not permitted to reach adulthood. Scientists push progress forward at the cost of their lives, and your Path of the Conqueror will significantly change the world. In the first act, everything will resemble the realistic Late Middle Ages. But as the story unfolds, you and the characters will discover that this world is far more developed and technological than you could have imagined.

- At the heart of the plot is the development of key characters, who evolve throughout the story and continue to surprise you until the very end. Characters at the beginning of their journey and at the end are different personalities, and their ultimate fate depends solely on you.

- The entire story is built upon a unique, logical, and epic mythology of the “Infinite War of Worlds,” which will be fascinating to uncover throughout the “Order and Chaos” saga.

- The Ruthless Warworld has no cliché magic or miracles. I’m much more interested in writing about evolution, technology, science, mutations, and viruses than in writing about typical magic, which 90% of authors use to patch plot holes and inconsistencies. I’m tired of shallow plots, clichés, self-repetitions, and plot holes, and I want more from new worlds.

- Just like in real life, my characters die forever. Resurrecting characters devalues their journeys and only creates numerous plot holes.

- A well-crafted ending that resolves all storylines and provides definitive closure to the story. Each player will have their distinctive ending depending on how they determine the fate of all the characters and the world.

I’m tired of all the cliché tropes and formulas. That’s why I expect more from plots and games. You can expect a unique perspective on mythology, gods, technology, genetically modified monsters, super-beings, and morally ambiguous characters.

18) — SPIRITUAL SUCCESSOR —

In some sense, The Conqueror will be considered by fans as a spiritual successor to The Witcher 3, as it was developed with the same principles and values at its core. From the very beginning, this legendary role-playing game became the main reference point for the entire RPG system, inspiring the deep development of the storyline, the evolution of relationships, and truly living, breathing characters. Great care was taken to maximize the potential of all role-playing systems, aiming to deliver far more emotions to players than ever before. The plot was crafted to be truly unique and free from clichés, with the most logical and detailed mythology meticulously designed. Years were dedicated to creating the dream game that fans and I had long envisioned. Thanks to new systems, however, this project will surpass even the wildest expectations of fans and earn their respect, which holds immense value for me.

The Witcher 3 became a legend because all its aspects worked seamlessly, complementing each other, and even the weaker moments felt organic within the game’s entirety. Inspired by the principles that underlie The Witcher 3, I focused all my efforts on the main advantages of my favorite video games. While polishing the script, I experienced many shocking moments and got an indescribable surge of emotions. Although I’ve played through my dream game many times during script polishing, I dread to imagine how many more emotions I will receive upon release – from the dynamic gameplay, deeply touching atmospheric music, and multifaceted, adrenaline-pumping combat system.

I expected that after the release of The Witcher 3, a trend for well-developed RPGs would begin, and fans and I would experience many emotions from new games, but with each passing year, I realized that no one would do it. If you want something done, do it yourself. You always have to do everything yourself, and after six years, I’m ready to give players those very indescribable emotions and a unique journey where you and the characters will live an incredible life and experience the whole spectrum of feelings. For the player, characters come to life the moment a personal connection forms between you, and thanks to the Realistic Connections systems, all your bonds with characters will become much more intimate and personal.

P.S. The remaining features and advantages, unfortunately, could not fit here. In our official communities, you will find much more information about the large-scale game presentation in the style of The Witcher 3, as well as additional materials about the storyline and other key aspects of the project.

Mature Content Description

The developers describe the content like this:

The game features depictions of violence, blood and suicide, and imagery that some players may find disturbing. The game contains revealing outfits and light/stylistic partial nudity.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i7-8700K / AMD Ryzen 5 1600X
    • Memory: 8 GB ОЗУ MB RAM
    • Graphics: NVIDIA GeForce GTX 1060 6 GB / AMD Radeon RX 5600 XT 6 GB / Intel Arc A380 6 GB
    • DirectX: Version 11
    • Storage: 55 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows 11
    • Processor: Intel Core i7-12700K / AMD Ryzen 7 5800X
    • Memory: 16 GB ОЗУ MB RAM
    • Graphics: NVIDIA GeForce RTX 3060 Ti 8 GB / AMD Radeon RX 6800 XT 16 GB
    • DirectX: Version 12
    • Storage: 55 GB available space
    • Sound Card: DirectX compatible