The setting is 50 years ago, Showa 47. The protagonist, a high school student, is heading to his grandparents’ countryside home. A short trip taken during summer vacation, a yearly tradition. Spending time with his sister, peacefully interacting with the villagers, but…

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Acerca de este juego

Do you remember your childhood?

From Nekoneko Soft and OVERLAP GAMES comes a slightly bittersweet mythic tale.

Scenario by Tomo Kataoka—the “prince of storytelling” known for narcissu.

Character concepts by Werkbau of “Christmas Tina – 泡沫冬景 –”.

A chapter-based structure with full voice acting.

Total playtime: roughly 7–10 hours.

Tuned to a length that makes you want to binge straight through to the end.

No complex controls—just read and sink into the world of the story.

After finishing, revisit event CGs anytime in the built-in Gallery mode.

We hope you enjoy a moving, high-quality narrative experience.

Genre: ADV

Title: [Be missed and remembered] ~The Letter from Mayoiga~

"If, against my wish, In the world of sorrows still,

I for long should live;"

"-- How then I would pine, alas!

For this moon of middle-night.

(From the Hundred Poem anthology by Sanjouin, No. 68)"

Stage: The Lost House (Mayoi-ga) still exists in the modern world

 Q: Why has its existence never been known to anyone?

 A: It is hidden from view.

   Located in a remote mountain area, and typically submerged beneath a lake.

 A: No one approaches it.

   The nearby village carries a terrible legend.

 A: No one remembers.

   Once you leave Mayoiga, all memories of the time spent there vanish.

The setting is 50 years ago, Showa 47.

The protagonist, a high school student, is heading to his grandparents’ countryside home.

A short trip taken during summer vacation, a yearly tradition.

Spending time with his sister, peacefully interacting with the villagers, but…

"Do not enter the mountains. You will be cursed."

There seems to be such a legend in the village.

People believed that monsters lived in the mountains, and if cursed, terrible things would happen.

“The era of moon rockets — it’s completely unscientific.”

The protagonist doesn’t believe it at all, but there’s another reason.

He had actually seen the monster’s lair before.

He knew it was just an old shrine.

Without hesitation, he set out again toward the forbidden place.

Walking through the countless torii gates that stood exposed in the mountains,

He finally saw the old shrine rising from the lake once more.

Without hesitation, he entered the shrine, but then a strange question arose.

…Why hadn’t I entered here before?

Having come this far, he should have gone inside,

but for some reason, he couldn’t remember anything from that time.

“Looks like you’ve grown taller?”

A voice rang out.

He recognized the voice’s owner.

More precisely, it was something he remembered once inside.

“…How many years have passed since then?”

“Five years and three days.”

We met again, after 1827 days.

Neither of us bothered to ask for names. We already knew each other.

But this “knowing”

wasn’t something guaranteed for the future…

■CHARACTERS

■Credits

Original Character Design:Werkbau/Zerui Su

Original Character Design Cooperation:Werkbau/Hua Juan"

Original Visuals: Akino Takehiko / Ankoromochi

Scenario: Tomo Kataoka

Background Art: KyaruMii / Yumeji Miyoruno

CG Graphics: Asanegi Momiji / Ijiyama

SD Graphics: Hikanyan

Music: project lights

Logo Design: Nachi Kio

UI Design: KOME WORKS

Programmer: Hachirou Izumi

Producer:Tadafumi Kamioka(OVERLAP)

Assistant Producer: Ryoichi Terai(OVERLAP) / Yuichi Umezaki(Three Waves)

Director: Tomo Kataoka

Special Cooperation: Nekoday / YAMAYURI GAMES

Development: Nekoneko Soft

Requisitos del sistema

    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows11
    • Memoria: 8 GB de RAM
    • Almacenamiento: 10 GB de espacio disponible
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows11
    • Memoria: 8 GB de RAM
    • Almacenamiento: 10 GB de espacio disponible
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