A minimalist strategic puzzle game where you navigate grid-based levels with limited movement points and vision, to solve challenges that demand tactical thinking and foresight.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Flict is entering Early Access because I believe the strongest puzzle games are built in partnership with their community. While the core tactical gameplay is solid and engaging, I want to expand the experience based on real player feedback and preferences.

Early Access allows me to:
- Refine the difficulty curve based on how players actually approach the puzzles
- Explore additional mechanics that could enhance the strategic depth
- Expand content in directions that resonate most with the community
- Polish quality-of-life features that matter most to actual players
- Test new ideas in a live environment before committing to major additions”

Approximately how long will this game be in Early Access?

“I anticipate Flict remaining in Early Access for approximately 6 months to 1 year.

How is the full version planned to differ from the Early Access version?

“Content Expansion:
-I plan to add additional levels and level generation algorithms, explore new tile types and mechanics that could expand strategic possibilities and
include more varied puzzle scenarios and environmental challenges.

Quality of Life Improvements:
- I aim to implement an enhanced user interface and accessibility options, better on-boarding and tutorial systems for new players
- I also plan to include more robust customization and settings options.

Community-Driven Features:
- I will aim to prioritize features and improvements suggested by Early Access players.
- I intend to refine difficulty balancing based on community feedback.
- I would be excited to explore potential new game modes or challenges that emerge from community interest.

Polish and Optimization:
- My ongoing efforts would be focused on performance improvements and bug fixes.
I hope to improve localization and add further language support.”

What is the current state of the Early Access version?

“- Complete core gameplay loop with tactical movement, resource management, and fog-of-war mechanics
- Procedural level generation system that creates fresh challenges
- Localization support
- Save/load functionality and progress persistence”

Will the game be priced differently during and after Early Access?

“Price might change when the game leaves early access”

How are you planning on involving the Community in your development process?

“Direct Feedback Channels:
- Steam Community Hub for discussions, suggestions, and showcase posts
- Regular developer updates sharing progress, decisions, and upcoming changes
- Community polls and surveys for major feature decisions
- Bug reporting and tracking with transparent resolution updates

Content Collaboration:
- Level design feedback - which types of puzzles resonate most with players
- Difficulty balancing input - helping me create the perfect challenge curve
- Feature prioritization - letting the community guide which improvements matter most
- Mechanic exploration - testing new ideas with engaged players before full implementation”
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About This Game

It's simple, peaceful and quite easy to get into.

A minimalist puzzle game that challenges you to think ahead.

Navigate through grid-based levels where your vision is limited, and your movement points are precious. Each step must be calculated and the path carefully planned. Various tiles manipulate your movement in unexpected ways, creating intricate puzzles that demand both spatial reasoning and visual memory.

The game's minimalist approach extends beyond visuals to the core design philosophy: High strategic depth with minimal complexity in rules

Features

  • Limited Movement: Every step costs movement points - plan your route wisely

  • Fog of War: Limited vision radius keeps you guessing what lies ahead

  • Mirror Mechanics: Special tiles redirect your movement, creating complex navigation puzzles  

  • Resource Management: Balance health and movement points to survive each level

  • Minimalist Design: Clean, focused aesthetic that puts gameplay first

  • Strategic Depth: Simple rules create emergent complexity and endless replayability

Content

  • 40 Unique levels with ascending difficulty

  • Gradual introduction of more tiles as the game progresses (Over 16 in total)

  • Procedurally generated casual mode

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Celeron / Pentium or other comparable
    • Memory: 512 MB RAM
    • Graphics: Integrated graphics
    • Storage: 100 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Celeron / Pentium and higher
    • Memory: 512 MB RAM
    • Graphics: Integrated graphics
    • Storage: 100 MB available space
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