A minimalist strategic puzzle game where you navigate grid-based levels with limited movement points and vision, to solve challenges that demand tactical thinking and foresight.

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開發者的話:

為何採用搶先體驗模式?

「Flict is entering Early Access because I believe the strongest puzzle games are built in partnership with their community. While the core tactical gameplay is solid and engaging, I want to expand the experience based on real player feedback and preferences.

這款遊戲的搶先體驗時間大約會持續多久?

「I anticipate Flict remaining in Early Access for approximately 6 months to 1 year.

正式版預計會與搶先體驗版有何不同?

「Content Expansion:
-I plan to add additional levels and level generation algorithms, explore new tile types and mechanics that could expand strategic possibilities and
include more varied puzzle scenarios and environmental challenges.

Quality of Life Improvements:
- I aim to implement an enhanced user interface and accessibility options, better on-boarding and tutorial systems for new players
- I also plan to include more robust customization and settings options.

Community-Driven Features:
- I will aim to prioritize features and improvements suggested by Early Access players.
- I intend to refine difficulty balancing based on community feedback.
- I would be excited to explore potential new game modes or challenges that emerge from community interest.

Polish and Optimization:
- My ongoing efforts would be focused on performance improvements and bug fixes.
I hope to improve localization and add further language support.」

搶先體驗版目前的開發進度如何?

「- Complete core gameplay loop with tactical movement, resource management, and fog-of-war mechanics
- Localization support

遊戲售價在搶先體驗期間前後會有所變動嗎?

「」

在開發過程中,您打算如何與社群互動?

「Direct Feedback Channels:
- Steam Community Hub for discussions, suggestions, and showcase posts
- Regular developer updates sharing progress, decisions, and upcoming changes
- Community polls and surveys for major feature decisions
- Bug reporting and tracking with transparent resolution updates

Content Collaboration:
- Level design feedback - which types of puzzles resonate most with players
- Difficulty balancing input - helping me create the perfect challenge curve
- Feature prioritization - letting the community guide which improvements matter most
- Mechanic exploration - testing new ideas with engaged players before full implementation」
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It's simple, peaceful and quite easy to get into.

A minimalist puzzle game that challenges you to think ahead.

Navigate through grid-based levels where your vision is limited, and your movement points are precious. Each step must be calculated and the path carefully planned. Various tiles manipulate your movement in unexpected ways, creating intricate puzzles that demand both spatial reasoning and visual memory.

The game's minimalist approach extends beyond visuals to the core design philosophy: High strategic depth with minimal complexity in rules

Features

  • Limited Movement: Every step costs movement points - plan your route wisely

  • Fog of War: Limited vision radius keeps you guessing what lies ahead

  • Mirror Mechanics: Special tiles redirect your movement, creating complex navigation puzzles  

  • Resource Management: Balance health and movement points to survive each level

  • Minimalist Design: Clean, focused aesthetic that puts gameplay first

  • Strategic Depth: Simple rules create emergent complexity and endless replayability

Content

  • 40 Unique levels with ascending difficulty

  • Gradual introduction of more tiles as the game progresses (Over 16 in total)

  • Procedurally generated casual mode

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 處理器: Intel Celeron / Pentium or other comparable
    • 記憶體: 512 MB 記憶體
    • 顯示卡: Integrated graphics
    • 儲存空間: 65 MB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 處理器: Intel Celeron / Pentium and higher
    • 記憶體: 512 MB 記憶體
    • 顯示卡: Integrated graphics
    • 儲存空間: 65 MB 可用空間

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