A cozy explovival game where you play a wounded raccoon and his helper drone, cleaning a polluted 4×4 km island, recycling trash, gathering plants and surviving weather, seasons and hunger while slowly rebooting nature.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「We want to ship a playable core and iterate in public. Explovival lives and dies by balance: the garbage→cleanup→resource loop, the foraging loop, and how the buddy drone executes player-planned tasks. Early Access lets us tune these systems with real data and community feedback, then prioritize co-op and base systems based on demand.」

這款遊戲的搶先體驗時間大約會持續多久?

「Approximately how long will this game be in Early Access?
Our best estimate is 6–12 months. Scope decisions (co-op depth, base/mineshaft system) may extend this window.」

正式版預計會與搶先體驗版有何不同?

「We aim to expand and refine the experience:

Drone & tasking: robust task manager, smarter queueing, QoL (batch operations, priorities).

Base (mineshaft): underground base loop (power, storage, upgrades), integration with cleanup progress.

Co-op (optional): shared task lists, permissions, proximity UI.

Progression: upgrades for drone & raccoon, weather/season synergies, new hazards.

World content: additional biomes/POIs, more garbage sets & plant varieties, events.

Meta & polish: achievements, online Hardcore leaderboard, optimization, accessibility, controller support.
(We won’t promise specific dates/features; we’ll publish a public roadmap and adjust with the community.)」

搶先體驗版目前的開發進度如何?

「Playable core with:

Exploration of a ~4×4 km island (beach → forest → volcano).

Weather & seasons (MVP).

Foraging (harvest/consume plants).

Buddy drone with basic task list (discover/mark/clean garbage, hauling basics).

Garbage cleanup with visible island progress.

Limited UI (appears only when you call the drone).」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「We expect the price to increase by full release as content and systems expand. We may make incremental adjustments during EA. Early supporters keep their purchase and Red Panda bonus.」

在開發過程中,您打算如何與社群互動?

「Public roadmap and polls on the Steam hub (priorities for co-op, base, Hardcore tweaks).

Regular builds & changelogs (aiming for weekly/biweekly) and telemetry-informed tuning.

Forums & Discord for bug reports, balance feedback, feature requests.

Occasional experimental branch for opt-in testing of larger changes.」
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預計發行日期: 待公告

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Explovival – not just another survival

Paws & Circuits is a cozy eco-survival game about a wounded raccoon, his drone buddy, and a trash-covered 4×4 km island. Clean up human leftovers, recycle resources, and gather seasonal plants to survive changing weather and four distinct seasons – without loot grind or stress survival.

Live with the seasons, not against them.

Food doesn’t just respawn – it follows the year:

  • Strawberries start as blossoms in spring and only turn into juicy fruit in summer.

  • Carrots grow through summer and can be pulled from the ground in autumn and early winter.

  • Other plants, mushrooms, herbs and berries have their own short seasons – miss the window, miss the meal.

Play by senses, not by bars

You don’t stare at HUD bars – you play by what you see and hear:

  • Your stomach growls when you’re hungry.

  • Your movement gets heavy when you’re injured.

  • You slow down and start looking for water when you’re thirsty.

When you need exact numbers, you call your drone. It brings up a HUD on demand – when you’re done, the UI fades and the world fills the screen again.

Core Features

  • New sub-genre “Explovival” – focused, cozy survival without loot and dopamine spam.

  • Buddy drone with a smart task system: scan, mark, clean up, and carry trash.

  • Cleaning trash = visible island progress – the more you recycle, the more the island changes.

  • Weather, time of day, and four seasons with seasonal plants and food.

  • Hand-crafted 4×4 km island: beach, forest, volcano, dynamic weather.

  • Minimalist UI – HUD only appears when you call your drone.

  • Optional hardcore mode (1 in-game day ≈ 24 minutes, permadeath, gravestone save, later leaderboard).

  • Singleplayer first; co-op planned depending on community feedback.

  • Early-supporter bonus: playable red panda variant.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

AI usage (development & marketing only).
Paws & Circuits: Reboot Earth does not generate content live in-game and does not accept user prompts or inputs. During development, generative AI was used as a supportive tool (e.g., for concept iteration, text drafts, a few placeholder voice lines, and select marketing assets and occasional placeholder textures). All outputs were manually reviewed, edited, and curated. The shipped content is static, non-interactive, and contains no live AI and no user-generated content.
If any assets are flagged via Steam’s reporting tools, they will be removed or replaced promptly. Over time, placeholders will be gradually replaced with hand-crafted assets.

Content notice: Themes of environmental pollution/cleanup and survival (possible death by cold/starvation). No combat, no graphic violence.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Win 10/11 64-bit
    • 處理器: Intel i5-6600K / AMD Ryzen 5 1400
    • 記憶體: 8 GB 記憶體
    • 顯示卡: GTX 1060 6 GB / RX 580 8 GB
    • DirectX: 版本:12
    • 儲存空間: 30 GB 可用空間
    • 備註: SSD
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Win 10/11 64-bit
    • 處理器: Intel i7-9700 / AMD Ryzen 5 3600
    • 記憶體: 16 GB 記憶體
    • 顯示卡: NVIDIA RTX 3060 / AMD Radeon RX 6700 XT
    • DirectX: 版本:12
    • 儲存空間: 50 GB 可用空間
    • 備註: SSD, 1080p/High Settings
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