You make mods. Other players walk through them. Game of Mods ships with five contemplative chapters—each an obstacle of mind—as proof of format, then hands you the full creator toolkit. Local AI dialogue. macOS Apple Silicon. Early Access.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The async mod pipeline is the design risk we want to validate with real makers, not in private. Early Access lets us launch with our five contemplative chapters, open the creator toolkit, and observe what the community actually builds. The shape of the curation system, what "tonal alignment" means in practice, whether async mod-as-chapter produces a coherent experience—these only become real with makers in the loop. We'd rather discover together than guess.”

Approximately how long will this game be in Early Access?

“We plan to remain in Early Access until the async mod pipeline is working at the scale and quality we want—around six months is our honest target, though we'd rather take the time the work needs than commit to a hard calendar. The signals we'll be watching for: tonal curation surfacing chapters that resonate, makers shipping work that feels native to the experience, and a toolchain stable enough that ongoing development is about polish rather than fundamentals.”

How is the full version planned to differ from the Early Access version?

“The scope we're working toward centers on the creator toolkit: the full set of six authoring layers we've designed—Visual, Atmospheric, Sonic, Narrative, Kinetic, Perspective—paired with the chapter-authoring shell, and a curation system matured by real use, including tonal alignment scoring and the attribution-reveal that runs when a player finishes their first journey. Our own built-in chapters fill out over the period too (Early Access ships with Chapter One; the remaining four come online across EA), but they're the example, not the point—the point is what you build. Our intent is to deepen the experience rather than expand it: the Early Access frame is largely the 1.0 frame, with more makers in it.”

What is the current state of the Early Access version?

“The creator toolkit is where we've put our focus, and it's live: makers can author the Visual and Atmospheric layers at Early Access launch, with the remaining layers and full chapter authoring rolling out across Early Access, and mod distribution already works end to end. The curation system is in its first iteration—the part we most want to test with real makers. To show the format, Chapter One (Sensory Desire) ships fully playable start to finish: AI-driven character dialogue running locally on Apple Silicon, distinct character voices via Apple speech synthesis, and a 30-minute opening sequence. One honest note on where our effort has gone: we've prioritized voice, conversation, and character (PC/NPC) visuals—the heart of the game—over game-world environments, which are still basic and will grow over Early Access.”

Will the game be priced differently during and after Early Access?

“Yes. The Early Access price is lower than the eventual full-release price. Players who purchase during Early Access receive the full game at 1.0 at no additional cost. We see Early Access buyers as collaborators on a system whose final shape is partly defined by what makers build during this period—the price reflects that early-collaborator role.”

How are you planning on involving the Community in your development process?

“For Game of Mods, the community is the development process for the parts that matter most. Chapters built during Early Access are shipped alongside ours under the same curation system, so makers are co-authors of the experience itself. We'll publicly track how tonal alignment scoring evolves based on what surfaces and what doesn't. Steam discussions and a dedicated maker channel will run for toolkit feedback, especially around the six authoring layers. The central design question—whether async mod-as-chapter creates a coherent contemplative experience—is genuinely open; we'll share what we learn as we learn it.”
Read more
This game is not yet available on Steam

Planned Release Date: June 2026

Interested?
Add to your wishlist and get notified when it becomes available.
 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

[h1]Game of Mods[/h1]

Game of Mods is a creator platform. You build mods—what we call chapters—and they become someone else's contemplative journey. A mod can be a small layer dropped into an existing chapter, or a complete experience of your own. What you make is woven asynchronously into the play of others.

What you build with

  • Visual — environments, lighting, post-processing

  • Atmospheric — weather, particles, fog, the feel of a place

  • Sonic — soundscapes, ambient layers, character voice

  • Narrative — story beats, dialogue, AI-driven character interactions

  • Kinetic — movement, pacing, embodied rhythm

  • Perspective — cinematic framing, the way the player sees

Use one layer to remix an existing chapter. Combine all six to author your own.

Five chapters as proof of format

The base experience ships with five chapters built on the same toolkit you'll use—each an obstacle of mind drawn from contemplative traditions: desire, ill-will, sloth, restlessness, doubt. Each has its own visual language, soundscape, and characters. They aren't the destination. They show what the format is capable of.

How mods reach players

Mods are distributed peer-to-peer with secure transport, curated by tonal alignment rather than star ratings. Chapters that resonate with the rhythm of the experience surface naturally. On your first play-through, you won't know which chapters were authored by us and which by other makers—that distinction is revealed at the end, when the creator toolkit becomes yours.

Built for Apple Silicon

Game of Mods is macOS-only, designed around unified memory architecture. A local language model drives character dialogue—nothing leaves your machine. Metal rendering with VRM characters and per-chapter post-processing.

Early Access

We're launching in Early Access to validate the async mod pipeline with real makers. Chapter One ships at launch; the remaining four chapters and the full creator toolkit roll out across the EA period. What makers build will define this experience as much as anything we ship.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

authored story beats with AI-generated connective dialogue, local inference (no cloud), and voice synthesis for character differentiation

Mature Content Description

The developers describe the content like this:

Game of Mods is a contemplative game with a built-in mod exploring psychological themes drawn from Buddhist philosophy — including craving, aversion, restlessness, and doubt. Dialogue is generated on-device by AI models (Apple and Google) with their built-in safety safeguards active, and the base game contains only mild stylized content and infrequent strong language. It does not contain sexual content, graphic violence, or depictions of sexual assault, drug/alcohol abuse, or self-harm. Game of Mods supports Steam Workshop. User-created mods are authored by third parties and are not produced or controlled by the developer; some mods may contain mature themes.

System Requirements

    Minimum:
    • Requires an Apple processor
    • OS: macOS 26
    • Processor: Apple M1
    • Memory: 8 GB RAM
    • Graphics: Apple integrated GPU (M1)
    • Storage: 8 GB available space
    • Additional Notes: Apple Silicon required. Intel-based Macs are not supported.
    Recommended:
    • Requires an Apple processor
    • OS: macOS 26 or later
    • Processor: Apple M2 Pro or later
    • Memory: 16 GB RAM
    • Graphics: Apple integrated GPU (M2 Pro / M3 Pro / M4)
    • Storage: 12 GB available space
    • Additional Notes: Local AI dialogue benefits from unified memory of 16 GB or more.
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.

Review Filters