An uncompromising open universe space survival game that takes place during the year 2078. Explore the Gliese 581 solar system and colonize its worlds of incredible wonders while braving the unforgiving dangers of space travel.
Recent Reviews:
Mostly Negative (50) - 38% of the 50 user reviews in the last 30 days are positive.
All Reviews:
Mixed (8,258) - 67% of the 8,258 user reviews for this game are positive.
Release Date:
Sep 28, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Osiris: New Dawn is an ambitious project. Gathering feedback from a large base of players will help us understand what's working, what needs improvement, and most importantly, make sure the game is enjoyable on every level.”

Approximately how long will this game be in Early Access?

“The release date for any game is always a moving target. With Osiris: New Dawn we not only want to create a feature rich game, but also build out a fully realized Solar System with each planet providing a unique experience for version 1.0.”

How is the full version planned to differ from the Early Access version?

“We've built Osiris: New Dawn to have a great technical framework which will allow us to continually add to the project. We plan to build upon the current set of core gameplay mechanics and expand them towards the full version of the game.”

What is the current state of the Early Access version?

“Osiris: New Dawn is in Alpha.”

Will the game be priced differently during and after Early Access?

“The price will increase based on the scope of additional content.”

How are you planning on involving the Community in your development process?

“We want to create an amazing near-future, Sci-Fi experience and would like regular constructive feedback from the community on the current game in addition to new feature and content requests.”
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Recent updates View all (91)

February 20


Discover Lost UNE Satellites, Carry Out Missions in our Completely Redefined Mission System, Scan and Identify Strange Alien Lifeforms, Coordinate System, Finite Resources, Improved Object Interactions, and much more!


PIcking up where we left off with the new Map/Radar System we overhauled the Coordinates System to be far more accurate and useful. Latitude and Longitude are in your HUD (no need to use the map tool anymore) allowing you to see your exact location at all times. Coordinates also now play a huge part in the completely redefined Mission System, as some missions will rely on you to use your coordinates to carry out specific mission tasks.

The Map system has also gone through more improvements. Zoom now has a clear near, medium, and far zoom ranges showing precise magnification in meters. Structures, Utilities, and Vehicles now have context specific icons for easier identification on your map.

We’ve also added location names that appear in your map once discovered.


The new Mission System sports many types of missions, one of which we call a “build goal”. When selecting a build mission, the build’s ingredients are shown in the HUD and dynamically change and illuminate as you collect its needed objects. This eliminates the need to constantly go back to the Build/Craft tab to see how close you are to building something. This feature has quickly become one of our favorites!

Missions are contextual by Planet and Zone, meaning you can view all your missions or just the missions specific to your current location. You can make missions active or not, allowing you to prioritize your objectives. Once activated, your missions will appear in your HUD in the upper left corner.


The interaction system also received a complete overhaul making it far easier and cleaner to interact with objects. There is now a soft “Z Targeting” as you approach objects along with interaction commands such as “[F] Use Scanner”. Press F and you’ll automatically equip the tool, no need to scroll through your quickslots or press number keys (although you absolutely can if you want). Interactive objects are signified with an outline, just like utilities.

For veteran players, you’ll notice the old Map tool is now the Scanner. This is because the Map is now integral in your UI and HUD, freeing up the Map tool model for another use. Scan a life form to identify what it may be.

Once identified it will give further instructions on how to research a lifeform’s possible uses.


You will now start to accumulate Ability Points and go up in Ability levels. NOTE - we have yet to add the ability “perks”, as this is coming in a future update. However, the groundwork has been created for this deeply valuable system which is our next evolution of the old Skill Tree and Stat Point system.

Colonization save data is now stored, allowing you to view how well you’re achieving your primary goal of colonizing the Gliese 581 System. Satellite readings now display your position and asset locations on the Map so that you know where you and your objects are.


Entering and exiting the Shuttle has been overhauled as well, using our new interaction system. To enter the cockpit and pilot the Shuttle, the chair will outline and display a prompt to Enter Cockpit.

Conversely, after landing, your Shuttle will prompt you to exit the cockpit.

Space travel now has more information on the planet indicators so that you can clearly identify where each planet is located, allowing for much clearer navigation while in space.


The player now responds to slopes, providing a much more realistic traversal experience. When slopes are great, either extreme inclines or declines, the player will automatically crouch walk to avoid falling.


Minerals and other resources are now finite, meaning that they will never regenerate, even after you return to the game. This persistence will force players to think about economy and scarcity, leading to a far more realistic experience.

When mining all of one mineral you will have the chance of finding a rare bonus item, along with earning some ability points.


Giant worm is back!

Improved worm fossil art.

Much improved particle lighting.

Compass has more range and underwent numerous bug fixes.

Incase you missed from previous update, the save game now displays your last checkpoint before leaving the game.

PLEASE GIVE US YOUR FEEDBACK as we continue to balance these systems and experimental aspects. Your honest feedback is always welcomed and is a crucial component to our Early Access journey. We do read every single comment and post, and take each and every observation into consideration. Happy exploring!


  • New Mission System
  • Lost UNE Satellites and Drones to Discover
  • New Coordinates System
  • All Minerals are now Persistently Finite - meaning they do not regenerate after being mined
  • New Scanning System
  • Eight new Plants with sub species
  • All Playable zones now have discoverable areas
  • UI sounds added for all Main Menu, HUD and UI buttons
  • Ability System added with experience point and leveling accumulation
  • Added Unidentified Object Missions based on Coordinates
  • New Workbench Art
  • New Furnace Art
  • New Power Distributor Art
  • Added Support to filter Missions by Current Planet/Zone
  • Context specific automatic tool wielding when approaching an interactive object
  • Added Planet names to indicators while space traveling
  • Added Cockpit Enter interaction
  • Added Cockpit Leave interaction after landing
  • Missions yield various experience points and follow up missions
  • Missions save properly
  • Gathering objects now show indicator in center of screen
  • Mining all of one Mineral gives experience and sometimes a special item
  • Mission completion now has sound
  • Scanning now has audio while scanning
  • Added slope detection to Player
  • Player now reacts to extreme slopes
  • Player now faces utilities and interactive objects when close to object
  • Map can now zoom in and out in HUD mode
  • Map now has 3 distinct zoom levels
  • Foliage cutting on all utilities and structures
  • Shovel now digs and deforms the ground
  • Added Space Shuttle Thrusters when leaving a planet
  • Space Shuttle now has moving rudders and ailerons while in atmosphere
  • Colonization screen now displays your Colonization Status by category
  • Colonization screen now shows your structures, utilities and vehicles on the map of each zone
  • Colonization screen now shows your current player’s planet, zone, coordinate location

  • Workbench, Furnace, Forge, Printer, Chem Station are all buildable
  • Airlock can now be directly attached to Biodome and Barracks
  • Cleaned up Forge Art
  • Cleaned up Crafting and Build Menus and rollover info system
  • Improved Space Shuttle Landing detection
  • Improved Worm Fossil Art on Proteus 2
  • Ramps have been reworked to allow for easier/seamless movement up ramps
  • Further balancing on minerals and plants in all zones
  • Drastic framerate improvements to Proteus 2
  • Added Legend to Map Details

  • Texture optimizations to reduce over 1GB of download size
  • Graphics Settings has been reworked to fix shadow settings
  • Fixed Default Graphics settings to include Shadows
  • Bug fixes to Compass and Map while travelling between planets
  • Fixed to Compass markers
  • Fixed Player orientation after landing Space Shuttle
  • Fixes to Shuttle Hovering System
  • Fixed bug where player death after space travel made player float as if in space
  • And many more minor bug fixes

Thank you in advance. :)

Best regards,
Fenix Fire
38 comments Read more

February 13

Grass Cutting!

As the new Beta update approaches, we would like to share with you this fun little feature: Overgrown foliage will now be automatically trimmed around your Structures and Utilities!

1. Place your structure within desired location, as you normally would.

2. Foliage becomes automatically trimmed! No more grass appearing through the floor!

31 comments Read more
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About This Game

An uncompromising open universe space survival game that takes place during the year 2078. Explore the Gliese 581 solar system and colonize its worlds of incredible wonders while braving the unforgiving dangers of space travel. We bring to you, Osiris: New Dawn.

Available Now In Open Beta!

Space travel, three new planets, huge graphics/performance improvements, and a lot more!


It’s finally here! Travel freely from one planet to the next in your spaceship and explore the entire solar system! Absolutely no load screens after initial load. Travel into underground hives, explore vast planetary surfaces, fly into low orbit, and now travel through the vast reaches of space. Go where you want - it’s totally up to you!


Now that we have space travel, we’re celebrating by adding three new planets - each a completely different biome modelled and created using scientific data.

GEMINI - Gliese 581 G
One of the “Holy Grail” planets, Gemini is considered to be a Super Earth by scientists, since it orbits in Gliese 581’s Goldilocks Zone. Gemini is a lush and beautiful planet with strange mysteries to discover

SERAPH - Gliese 581 C - Coming Soon
A hot Super Earth, Seraph has a dense, heated atmosphere and is steaming with life.

LUTARI - Shepard Moon of Theseus Prime 581 B
Sits directly at the edge of the gas giant’s rings. Much like Earth’s moon, Lutari has no atmosphere and it’s low gravity makes simple traversal relatively easy.


The primary mode of Osiris: New Dawn is now considered “Colonize” mode where you must explore, discover, and colonize every planet and moon in the solar system. Set up drone mining lines, establish bases, and doc at each world in your space station, going planetside by using your space vehicles. Once on the surface harvest minerals, gasses, and plants in your bio farms, all while steering clear of the countless dangers of space in this new frontier. The Explorer Update marks the beginning of this mode, and will continually get more robust with further developments.


Massive FPS boost and complete graphics overhaul delivers a visual treat at super high frame rates, even with planets full of foliage, creatures, and trees. This is all possible due to refined shaders, materials, and Unity’s new Post Processing stack. We’ve refined the camera systems, lighting systems, and terrain to achieve the highest levels of detail possible, all with lightning fast speeds.


Since we’re in the process of adding new Colonize and Mission modes, the Main Menu UI has been completely reworked to allow you to view and survey the solar system, as well as easily review your avatar and explore the available missions in Mission Mode. We’ve also updated the in game HUD and UI to allow for backpack review while traversing and while in vehicles, along with other countless improvements, fixes, and tweaks.


We listen very closely to our players, and take into consideration all unique enquiries and feedback. Some features we’ve added during our time in Early Access did not resonate as much as others, causing these certain features to be currently on hold.

- SKILL TREE - Will be replaced by a new system that fits the subject matter closer.

- CLASSES - May come back in Creative Mode, but in order to make classes worthwhile would take the game in a very specific direction, relying much more on character advancement and specialized class abilities. We’re not confident that this would/has added to the game.

- PUBLIC PVP SERVERS - This is tough one - but we found that trying to explore a new world while getting attacked and shot at by other explorers does not fit the spirit and subject matter of our game. We like PVP, and are looking at other ways of including a PVP mode, possibly in a custom server option.

- MALE/FEMALE/SHAPE CUSTOMIZATIONS ON AVATARS - As much as we like these features, we chose to put them on hold in order to get the space travel and new Main Menu systems in. These will likely be added back in the coming updates.

- MULTIPLE AVATARS - Having a variety of avatars makes the upcoming modes a bit muddy, so we’re exploring the idea of one astronaut avatar in the game - we’re hoping this adds more value to your avatar and player progression, while also allowing for flexibility in your private universe by allowing you to play your avatar in any Mission or Universe. Depending on how this goes, we may bring back multiple avatar banks in Creative/Custom Server mode, which we would like to keep on our roadmap.


The following features are at the top of our development list, most of which are coming along very well and just need to be added to our main development branch.

Craftable Spaceships, Rockets, Robotics, and Land Vehicles - The Laboratory will become a giant, fully functional crafting center which will create a variety of parts for high tech machinery. You’ll be able to fully customize different types of spacecraft, land vehicles, and drones, all with specific abilities and properties to help you colonize the solar system.

AI/Combat Improvements - Creature grappling, smarter pathfinding, and stealth combat, have been explored and will be coming soon to make the combat in Osiris truly terrifying and visceral.

Solar System Creator - Customize your very own solar system, along with stars and planets, to share and play with your friends! Decide what minerals, flora and fauna, atmosphere, and creatures you choose on each planet, provided it works scientifically.

Other big features in development...
- Digging and Bulldozing
- Robust Locator/Map system
- Power Distributor, Gas Extractor, Satellites
- Deeply Integrated Repair System
- VR Support

As always we’re completely open to your feedback as we really want to make Osiris: New Dawn the best game it can be! Drop us an email at with any thoughts or suggestions. You can also reach out to us on social media where we communicate with our players daily.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 | 64-bit OS
    • Processor: Intel i5 | 3.2GHz
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 680
    • Storage: 5 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 | 64-bit OS
    • Processor: Intel i7
    • Memory: 16 GB RAM
    • Graphics: Nvidia GeForce GTX 980
    • Storage: 5 GB available space

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