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Planned Release Date: Dec 8, 2026

This game plans to unlock in approximately 3 weeks

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About This Game

Battle

  • Huge units with up to 500 soldiers and battles reaching tens of thousands of soldiers made possible by compute shader architecture powered by a custom Vulkan engine.

  • A sophisticated physics system to simulate a shifting battle line and to make formation depth and tightness emergently matter.

  • A per soldier line of fire system paired with a per missile collision system where trees, walls and other objects phyiscally block missiles. Arrows get stuck in the actual shields as colliders. 

  • Archers and other units range depends on their relative altitude to the target. Launch speed and gravity decide this rather than a range stat making this an emergent property rather than hardcoded.

  • Castle walls can be collapsed and kill the men they fall onto. Artillery stones keep bouncing/rolling after they land.

  • Deep combat mechanics including soft and hard attack to emphasize the importance of armour and the length of the weapon determining the bonus against cavalry. The position and rotation of the soldiers at the time of the strike matter.

  • Morale, fatigue, high ground and flanking matter more than brute force. A skilled general can defeat an on paper superior army with tactics.

  • The battle terrain reflects the campaign map features so you can plan ahead of the battle.

Campaign

  • Unlimited army sizes.

  • A real population system with different classes. Recruiting subtracts from the population class and disbanding adds to it.

  • Administration costs increase for larger empires to prevent snowballing while conquering a city stays rewarding.

  • UI designed to reduce late-game micromanagement, for example quickly recruit on the label of the city on the map.

  • Advanced campaign AI developed similar to how chess engines are.

  • Build freely without limitations to the amount of building slots.

  • Your villages can grow freely into a metropolis.

  • Split your armies and move them freely on the map. They do not need a general.

  • Recruit fleets to move your armies across the sea.

  • Character traits are gained organically based on the buildings in your cities and events in the game.

  • Leave your mark on the world. Road and farm upgrades are visible on the map. Visible trade carts and ships reflect your trade income.

Modding support

  • Create entirely new campaigns including the map. The code will generate features like rivers or castles for you where you tell it to.

  • Create new units.

  • Restyle or replace any UI screen in CSS/RML.

  • Tune the AI.

  • Data driven modding allows changing single values instead of replacing whole files reducing the risk of updates breaking them.

  • Mod scripts are sandboxed for safety.

Mature Content Description

The developers describe the content like this:

Portrays violence within a historical setting.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or 11
    • Processor: Intel Core i3 / AMD Ryzen 3
    • Memory: 6 GB RAM
    • Graphics: 6 GB graphics card
    • DirectX: Version 11
    • Storage: 7 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or 11
    • Processor: Intel Core i5 / AMD Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: 8 GB graphics card
    • DirectX: Version 11
    • Storage: 7 GB available space