Build your realm in a turn-based campaign. Break theirs in battle. Real-time, 1:1-scale warfare where tactics, not spreadsheets, win clashes between tens of thousands of soldiers.

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Planned Release Date: 2026

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About This Game

Campaign

  • A real population system with different classes. Recruiting subtracts from the population class and disbanding adds to it. Plagues wipe out.

  • No building slot limitations.

  • No locked minor provinces, a village can grow into a metropolis.

  • No magic 20-unit hard limit per army.

  • Armies don't need a general. Split them up and move them freely.

  • Armies need ship units to move across water. They don't magically spawn transport ships.

  • A Crusader Kings style character system with traits and opinions.

  • This includes vassalage. If you let your vassals dislike you or become too ambitious they will declare independence and wage war against you. This also applies to AI factions.

  • Character-based diplomacy. For example arrange marriages to secure alliances.

  • Only characters can become agents. This reduces agent spam while they can still move around on the map.

  • No skill trees. Traits are gained organically.

  • No gamey tech trees either. Technology happens historically at certain turn thresholds.

  • Road upgrades are visible on the map.

  • Visible trade carts and ships reflect your trade income.

  • Innovative UI to reduce late-game micromanagement.

Battle

  • The battle terrain is generated exactly from the campaign map features.

  • Historical scale featuring battles reaching tens of thousands of soldiers.

  • The most sophisticated physics system ever seen in a battle simulator leveraging SPH to simulate a shifting battle line.

  • Morale, fatigue, high ground and flanking as first-class systems. A skilled general can defeat an on paper superior army with ingenious tactics.

  • Archers and other units range depends on their relative altitude to the target.

  • A per soldier line of sight system paired with a per missile collision system where trees, buildings and other objects block missiles.

  • No canned pair animations, combat outcomes depend on the position and rotation of the soldier at the time of the strike.

Modding support

  • Create entirely new campaigns including the map. The code will generate features like rivers or castles where you tell it to.

  • Create new units, even fantasy creatures with custom rigs.

  • Adjust the UI to your taste.

  • Tune the AI.

No gimmicks, no anti-player gangup, no bloated mechanics mess, no superheroes. Tactical depth paired with immersive empire-building.

Mature Content Description

The developers describe the content like this:

Portrays violence within a historical setting.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or 11
    • Processor: Intel Core i3-12100 / AMD Ryzen 5 5500
    • Memory: 8 GB RAM
    • Graphics: 3 GB graphics card
    • DirectX: Version 11
    • Storage: 20 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or 11
    • Memory: 16 GB RAM
    • Graphics: 6-8 GB graphics card
    • DirectX: Version 11
    • Storage: 20 GB available space
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