Tide Of Tactics is a medieval turn-based tactics game. Choose a commander to play, each with their own unique unit and abilities, then go to battle on a grid-based battlefield. Use the terrain to your advantage, place traps (caltrops) on the ground, and build the right units to counter your enemy.

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Este juego aún no está disponible en Steam

Fecha de lanzamiento prevista: 2026

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Acerca de este juego

Take command of a medieval army, master unit positioning, and defeat your enemies turn by turn. Choose a commander and faction, each with a unique unit and abilities, deploy caltrops (spikes) to block strategic points, and build the right units to counter the enemy while using the terrain to your advantage. Conquer all castles on the map to win the battle.

Features

  • Tactical, grid-based combat with an emphasis on positioning, line of sight, and terrain.

  • Caltrops: Infantry can place caltrops (spikes) on the ground. Defend your castles by blocking strategic points, or by inflicting damage when the enemy goes through them; enemies can't see caltrops without line of sight.

  • Commanders and factions: Each faction has a unique unit. Each commander grants a passive bonus and a powerful active ability. Factions offer several leaders to choose from; pick the one that best fits your playstyle and dominate the battlefield!

  • Unit counterplay: Build the right units to counter the enemy with a rock-paper-scissors mechanic: swords, spears, and cavalry. Then there are ranged units; keep them safe because they can be easily defeated. Finally, siege units are large moving structures that help bring down castles. You still need infantry to capture castles; siege units just make it faster. Each unit type has both a light and a heavy version.

  • Weather: Each turn, the weather may shift from sunny to rain or even snow. This impacts movement cost, visibility, and the defense of every tile. You will know one turn in advance whether the weather will change and what it will change to. Be ready to adapt!

  • Capturing buildings: To capture a village, walk into it with an infantry unit and perform the capture action. Castles, on the other hand, are tougher to capture. First, reduce the castle's HP to 0; then an infantry unit can walk in and capture it. If a unit belonging to the castle's owner stands on the castle tile, the castle heals 1 HP per turn until the castle's HP is full again. Siege units deal the most damage to castles.

Level Editor

Build your own maps with the level editor. Create a unique and strategic terrain, place buildings, roads, and maybe even pre-deployed units. Then publish it to the Steam Workshop or just keep it for yourself. You can play the maps in both singleplayer against the computer or in local and online multiplayer.

Requisitos del sistema

    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 10 / 11 (64-bit)
    • Procesador: Core i3, Ryzen 3 or equivalent
    • Memoria: 8 GB de RAM
    • Gráficos: IGPU with full Vulkan 1.2 support
    • Almacenamiento: 1 GB de espacio disponible
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 10 / 11 (64-bit)
    • Procesador: Core i5, Ryzen 5 or equivalent
    • Memoria: 8 GB de RAM
    • Gráficos: GPU with 4GB VRAM and full Vulkan 1.2 support
    • Almacenamiento: 1 GB de espacio disponible
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